46 lines
963 B
C
46 lines
963 B
C
/******************** LIFT DOORS ********************/
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/*
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lift doors do not have to look at the environment for
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triggers. they wait for the controlling lift block to
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say open or closed. EXCEPT when the door is open it
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will not close if some other object is in its module
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*/
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typedef struct lift_door_behaviour_type
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{
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AVP_BEHAVIOUR_TYPE bhvr_type;
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DOOR_STATES door_state;
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MORPHCTRL *PDmctrl;
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DOOR_STATES request_state;
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int SoundHandle;
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/*---- Patrick 1/1/97 -----
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added for far ai stratgies
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--------------------------*/
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int door_opening_speed;
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int door_closing_speed;
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} LIFT_DOOR_BEHAV_BLOCK;
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typedef struct lift_door_tools_template
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{
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BOOL state;
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MREF my_module;
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int shape_open;
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int shape_closed;
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char nameID[SB_NAME_LENGTH];
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int door_opening_speed;
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int door_closing_speed;
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} LIFT_DOOR_TOOLS_TEMPLATE;
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extern void* LiftDoorBehaveInit(void* bhdata, STRATEGYBLOCK* sbptr);
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extern void LiftDoorBehaveFun(STRATEGYBLOCK* sbptr);
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