#include #include #include #include "fixer.h" #include "3dc.h" #include "platform.h" #include "psndplat.h" #include "module.h" #include "stratdef.h" #include "avp_userprofile.h" #include "projfont.h" #include "savegame.h" #include "pldnet.h" #include "kshape.h" #include "d3d_hud.h" /* winmain.c */ BOOL KeepMainRifFile = FALSE; int HWAccel = 1; /* avp_mp_config.cpp */ char* GetCustomMultiplayerLevelName(int index, int gameType) { fprintf(stderr, "GetCustomMultiplayerLevelName(%d, %d)\n", index, gameType); return NULL; } void BuildMultiplayerLevelNameArray() { fprintf(stderr, "BuildMultiplayerLevelNameArray()\n"); } BOOL BuildLoadIPAddressMenu() { fprintf(stderr, "BuildLoadIPAddressMenu()\n"); return FALSE; } /* avp_intro.cpp */ void DrawMainMenusBackdrop() { fprintf(stderr, "DrawMainMenusBackdrop()\n"); } /* cd_player.cpp */ int CDPlayerVolume; void CheckCDVolume() { fprintf(stderr, "CheckCDVolume()\n"); } /* smacker.c */ int FmvColourRed; int FmvColourGreen; int FmvColourBlue; int IntroOutroMoviesAreActive = 1; int MoviesAreActive; void GetFMVInformation(int *messageNumberPtr, int *frameNumberPtr) { fprintf(stderr, "GetFMVInformation(%p, %p)\n", messageNumberPtr, frameNumberPtr); } void InitialiseTriggeredFMVs() { fprintf(stderr, "InitialiseTriggeredFMVs()\n"); } void StartFMVAtFrame(int number, int frame) { fprintf(stderr, "StartFMVAtFrame(%d, %d)\n", number, frame); } void StartTriggerPlotFMV(int number) { fprintf(stderr, "StartTriggerPlotFMV(%d)\n", number); } void UpdateAllFMVTextures() { fprintf(stderr, "UpdateAllFMVTextures()\n"); } /* alt_tab.cpp */ void ATIncludeSurface(void * pSurface, void * hBackup) { fprintf(stderr, "ATIncludeSurface(%p, %p)\n", pSurface, hBackup); } void ATRemoveSurface(void * pSurface) { fprintf(stderr, "ATRemoveSurface(%p)\n", pSurface); } void ATRemoveTexture(void * pTexture) { fprintf(stderr, "ATRemoveTexture(%p)\n", pTexture); } /* avp_menugfx.cpp */ /* char AAFontWidths[256]; */ AVPMENUGFX AvPMenuGfxStorage[MAX_NO_OF_AVPMENUGFXS]; /* TODO: this is initialized in avp_menugfx.cpp */ void FadedScreen(int alpha) { fprintf(stderr, "FadedScreen(%d)\n", alpha); } void ClearScreenToBlack() { fprintf(stderr, "ClearScreenToBlack()\n"); } void DrawAvPMenuGfx(enum AVPMENUGFX_ID menuGfxID, int topleftX, int topleftY, int alpha,enum AVPMENUFORMAT_ID format) { fprintf(stderr, "DrawAvPMenuGfx(%d, %d, %d, %d, %d)\n", menuGfxID, topleftX, topleftY, alpha, format); } void DrawAvPMenuGfx_CrossFade(enum AVPMENUGFX_ID menuGfxID,enum AVPMENUGFX_ID menuGfxID2,int alpha) { fprintf(stderr, "DrawAvPMenuGfx_CrossFade(%d, %d, %d)\n", menuGfxID, menuGfxID2, alpha); } void DrawAvPMenuGfx_Faded(enum AVPMENUGFX_ID menuGfxID, int topleftX, int topleftY, int alpha,enum AVPMENUFORMAT_ID format) { fprintf(stderr, "DrawAvPMenuGfx_Faded(%d, %d, %d, %d, %d)\n", menuGfxID, topleftX, topleftY, alpha, format); } int RenderMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format) { fprintf(stderr, "RenderMenuText(%s, %d, %d, %d, %d)\n", textPtr, x, y, alpha, format); return 0; } void LoadAllSplashScreenGfx() { fprintf(stderr, "LoadAllSplashScreenGfx()\n"); } void LoadAvPMenuGfx(enum AVPMENUGFX_ID menuGfxID) { fprintf(stderr, "LoadAvPMenuGfx(%d)\n", menuGfxID); } /* avp_menus.cpp */ AVP_USER_PROFILE *UserProfilePtr; CONTROL_METHODS PlayerControlMethods; int NumberOfSessionsFound; JOYSTICK_CONTROL_METHODS PlayerJoystickControlMethods; SESSION_DESC SessionData[MAX_NO_OF_SESSIONS]; SAVE_SLOT_HEADER SaveGameSlot[NUMBER_OF_SAVE_SLOTS]; void GetFilenameForSaveSlot(int i, unsigned char *filenamePtr) { fprintf(stderr, "GetFilenameForSaveSlot(%d, %p)\n", i, filenamePtr); } void RenderBriefingText(int centreY, int brightness) { fprintf(stderr, "RenderBriefingText(%d, %d)\n", centreY, brightness); } void LoadLevelHeader(SAVE_BLOCK_HEADER* header) { fprintf(stderr, "LoadLevelHeader(%p)\n", header); } void AvP_TriggerInGameMenus() { fprintf(stderr, "AvP_TriggerInGameMenus()\n"); } void ScanSaveSlots() { fprintf(stderr, "ScanSaveSlots()\n"); } void SaveLevelHeader() { fprintf(stderr, "SaveLevelHeader()\n"); } int InGameMenusAreRunning() { fprintf(stderr, "InGameMenusAreRunning()\n"); return 0; } /* avpreg.cpp */ char *AvpCDPath = 0; void GetPathFromRegistry() { extern char * SecondTex_Directory; extern char * SecondSoundDir; fprintf(stderr, "GetPathFromRegistry()\n"); SecondTex_Directory = "./graphics"; SecondSoundDir = "./sounds"; } /* avp_userprofile.c */ int SmackerSoundVolume; int NumberOfUserProfiles() { fprintf(stderr, "NumberOfUserProfiles()\n"); return 0; } /* d3_func.cpp */ int GetTextureHandle(IMAGEHEADER *imageHeaderPtr) { fprintf(stderr, "GetTextureHandle(%p)\n", imageHeaderPtr); return 1; } /* d3d_render.cpp -- some of these got mixed in with d3_func.cpp! */ int NumberOfLandscapePolygons; int FMVParticleColour; int WireFrameMode; int WaterFallBase; void InitDrawTest() { fprintf(stderr, "InitDrawTest()\n"); } void CheckWireFrameMode(int shouldBeOn) { // fprintf(stderr, "CheckWireFrameMode(%d)\n", shouldBeOn); if (shouldBeOn) fprintf(stderr, "CheckWireFrameMode(%d)\n", shouldBeOn); } void WriteEndCodeToExecuteBuffer() { fprintf(stderr, "WriteEndCodeToExecuteBuffer()\n"); } BOOL UnlockExecuteBufferAndPrepareForUse() { fprintf(stderr, "UnlockExecuteBufferAndPrepareForUse()\n"); return FALSE; } void ReloadImageIntoD3DImmediateSurface(IMAGEHEADER* iheader) { fprintf(stderr, "ReloadImageIntoD3DImmediateSurface(%p)\n", iheader); } void ReleaseDirect3DNotDDOrImages() { fprintf(stderr, "ReleaseDirect3DNotDDOrImages()\n"); } void ReleaseDirect3DNotDD() { fprintf(stderr, "ReleaseDirect3DNotDD()\n"); } void ReleaseDirect3D() { fprintf(stderr, "ReleaseDirect3D()\n"); } BOOL ExecuteBuffer() { // fprintf(stderr, "ExecuteBuffer()\n"); return FALSE; } BOOL EndD3DScene() { fprintf(stderr, "EndD3DScene()\n"); return FALSE; } /* dd_func.cpp */ long BackBufferPitch; int VideoModeColourDepth; int ChangePalette (unsigned char* NewPalette) { fprintf(stderr, "ChangePalette(%p)\n", NewPalette); return 0; } void BlitWin95Char(int x, int y, unsigned char toprint) { fprintf(stderr, "BlitWin95Char(%d, %d, %d)\n", x, y, toprint); } void LockSurfaceAndGetBufferPointer() { fprintf(stderr, "LockSurfaceAndGetBufferPointer()\n"); } void finiObjectsExceptDD() { fprintf(stderr, "finiObjectsExceptDD()\n"); } void finiObjects() { fprintf(stderr, "finiObjects()\n"); } void UnlockSurface() { fprintf(stderr, "UnlockSurface()\n"); } void ReleaseDDSurface(void* DDSurface) { fprintf(stderr, "ReleaseDDSurface(%p)\n", DDSurface); } BOOL ChangeDirectDrawObject() { fprintf(stderr, "ChangeDirectDrawObject()\n"); return FALSE; } /* dx_proj.cpp */ int use_mmx_math = 0; /* cd_player.c */ void CDDA_Start() { fprintf(stderr, "CDDA_Start()\n"); } void CDDA_End() { fprintf(stderr, "CDDA_End()\n"); } void CDDA_ChangeVolume(int volume) { fprintf(stderr, "CDDA_ChangeVolume(%d)\n", volume); } int CDDA_CheckNumberOfTracks() { fprintf(stderr, "CDDA_CheckNumberOfTracks()\n"); return 0; } int CDDA_IsOn() { fprintf(stderr, "CDDA_IsOn()\n"); return 0; } int CDDA_IsPlaying() { fprintf(stderr, "CDDA_IsPlaying()\n"); return 0; } void CDDA_Play(int CDDATrack) { fprintf(stderr, "CDDA_Play(%d)\n", CDDATrack); } void CDDA_PlayLoop(int CDDATrack) { fprintf(stderr, "CDDA_PlayLoop(%d)\n", CDDATrack); } void CDDA_Stop() { fprintf(stderr, "CDDA_Stop()\n"); } void CDDA_SwitchOn() { fprintf(stderr, "CDDA_SwitchOn()\n"); } /* dxlog.c */ void dx_str_log(char const * str, int line, char const * file) { fprintf(stderr, "dx_str_log: %s/%d: %s\n", file, line, str); } void dx_strf_log(char const * fmt, ... ) { va_list ap; va_start(ap, fmt); fprintf(stderr, "dx_strf_log: "); vfprintf(stderr,fmt,ap); fprintf(stderr, "\n"); va_end(ap); } void dx_line_log(int line, char const * file) { fprintf(stderr, "dx_line_log: %s/%d\n", file, line); } #include "aafont.h"