#include #include #include #include "fixer.h" #include "3dc.h" #include "platform.h" #include "psndplat.h" #include "module.h" #include "stratdef.h" #include "avp_userprofile.h" #include "projfont.h" #include "savegame.h" #include "pldnet.h" #include "krender.h" #include "kshape.h" #include "d3d_hud.h" /* winmain.c */ BOOL KeepMainRifFile = FALSE; int HWAccel = 1; /* krender.c -- thought this file was unused */ void KDraw_Item_2dTexturePolygon(int *itemptr) { fprintf(stderr, "KDraw_Item_2dTexturePolygon(%p)\n", itemptr); } /* item.c -- thought this file was unused */ void Draw_Item_2dTexturePolygon(int *itemptr) { extern int ScanDrawMode; if (ScanDrawMode == ScanDrawDirectDraw) { KDraw_Item_2dTexturePolygon(itemptr); } } /* gammacontrol.cpp */ int RequestedGammaSetting; /* indexfnt.cpp */ void INDEXFNT_PFLoadHook(FontIndex I_Font_New, PFFONT *pffont_New) { fprintf(stderr, "INDEXFNT_PFLoadHook(%d, %p)\n", I_Font_New, pffont_New); } /* avp_mp_config.cpp */ char* GetCustomMultiplayerLevelName(int index, int gameType) { fprintf(stderr, "GetCustomMultiplayerLevelName(%d, %d)\n", index, gameType); return NULL; } void BuildMultiplayerLevelNameArray() { fprintf(stderr, "BuildMultiplayerLevelNameArray()\n"); } BOOL BuildLoadIPAddressMenu() { fprintf(stderr, "BuildLoadIPAddressMenu()\n"); return FALSE; } /* avp_intro.cpp */ void DrawMainMenusBackdrop() { fprintf(stderr, "DrawMainMenusBackdrop()\n"); } /* cd_player.cpp */ int CDPlayerVolume; void CheckCDVolume() { fprintf(stderr, "CheckCDVolume()\n"); } /* progress_bar.cpp */ void Start_Progress_Bar() { fprintf(stderr, "Start_Progress_Bar()\n"); } void Set_Progress_Bar_Position(int pos) { fprintf(stderr, "Set_Progress_Bar_Position(%d)\n", pos); } /* smacker.c */ int FmvColourRed; int FmvColourGreen; int FmvColourBlue; int IntroOutroMoviesAreActive = 1; int MoviesAreActive; void GetFMVInformation(int *messageNumberPtr, int *frameNumberPtr) { fprintf(stderr, "GetFMVInformation(%p, %p)\n", messageNumberPtr, frameNumberPtr); } void InitialiseTriggeredFMVs() { fprintf(stderr, "InitialiseTriggeredFMVs()\n"); } void StartFMVAtFrame(int number, int frame) { fprintf(stderr, "StartFMVAtFrame(%d, %d)\n", number, frame); } void StartTriggerPlotFMV(int number) { fprintf(stderr, "StartTriggerPlotFMV(%d)\n", number); } void UpdateAllFMVTextures() { fprintf(stderr, "UpdateAllFMVTextures()\n"); } /* psndplat.cpp */ ACTIVESOUNDSAMPLE ActiveSounds[SOUND_MAXACTIVE]; ACTIVESOUNDSAMPLE BlankActiveSound = {SID_NOSOUND,ASP_Minimum,0,0,NULL,0,0,0,0,0, { {0,0,0},{0,0,0},0,0 }, NULL, NULL, NULL}; SOUNDSAMPLEDATA BlankGameSound = {0,0,0,0,NULL,0,0,NULL,0}; SOUNDSAMPLEDATA GameSounds[SID_MAXIMUM]; int PlatStartSoundSys() { fprintf(stderr, "PlatStartSoundSys()\n"); return 0; } void PlatEndSoundSys() { fprintf(stderr, "PlatEndSoundSys()\n"); } int PlatChangeGlobalVolume(int volume) { fprintf(stderr, "PlatChangeGlobalVolume(%d)\n", volume); return 1; } int PlatPlaySound(int activeIndex) { fprintf(stderr, "PlatPlaySound(%d)\n", activeIndex); return 1; } void PlatStopSound(int activeIndex) { fprintf(stderr, "PlatStopSound(%d)\n", activeIndex); } int PlatChangeSoundVolume(int activeIndex, int volume) { fprintf(stderr, "PlatChangeSoundVolume(%d, %d)\n", activeIndex, volume); return 1; } int PlatChangeSoundPitch(int activeIndex, int pitch) { fprintf(stderr, "PlatChangeSoundPitch(%d, %d)\n", activeIndex, pitch); return 1; } int PlatSoundHasStopped(int activeIndex) { fprintf(stderr, "PlatSoundHasStopped(%d)\n", activeIndex); return 1; } int PlatDo3dSound(int activeIndex) { fprintf(stderr, "PlatDo3dSound(%d)\n", activeIndex); return 1; } void PlatEndGameSound(SOUNDINDEX index) { fprintf(stderr, "PlatEndGameSound(%d)\n", index); } unsigned int PlatMaxHWSounds() { fprintf(stderr, "PlatMaxHWSounds()\n"); return 256; } void InitialiseBaseFrequency(SOUNDINDEX soundNum) { fprintf(stderr, "InitialiseBaseFrequency(%d)\n", soundNum); } int LoadWavFile(int soundNum, char * wavFileName) { fprintf(stderr, "LoadWavFile(%d, %s)\n", soundNum, wavFileName); return 0; } unsigned char *ExtractWavFile(int soundIndex, unsigned char *bufferPtr) { fprintf(stderr, "ExtractWavFile(%d, %p)\n", soundIndex, bufferPtr); return 0; } int LoadWavFromFastFile(int soundNum, char * wavFileName) { fprintf(stderr, "LoadWavFromFastFile(%d, %s)\n", soundNum, wavFileName); return 0; } void PlatUpdatePlayer() { fprintf(stderr, "PlatUpdatePlayer()\n"); } void PlatSetEnviroment(unsigned int env_index, float reverb_mix) { fprintf(stderr, "PlatSetEnvironment(%d, %f)\n", env_index, reverb_mix); } void UpdateSoundFrequencies() { fprintf(stderr, "UpdateSoundFreqncies()\n"); } /* alt_tab.cpp */ void ATIncludeSurface(void * pSurface, void * hBackup) { fprintf(stderr, "ATIncludeSurface(%p, %p)\n", pSurface, hBackup); } void ATRemoveSurface(void * pSurface) { fprintf(stderr, "ATRemoveSurface(%p)\n", pSurface); } void ATRemoveTexture(void * pTexture) { fprintf(stderr, "ATRemoveTexture(%p)\n", pTexture); } /* avp_menugfx.cpp */ char AAFontWidths[256]; AVPMENUGFX AvPMenuGfxStorage[MAX_NO_OF_AVPMENUGFXS]; /* TODO: this is initialized in avp_menugfx.cpp */ void FadedScreen(int alpha) { fprintf(stderr, "FadedScreen(%d)\n", alpha); } void ClearScreenToBlack() { fprintf(stderr, "ClearScreenToBlack()\n"); } void DrawAvPMenuGfx(enum AVPMENUGFX_ID menuGfxID, int topleftX, int topleftY, int alpha,enum AVPMENUFORMAT_ID format) { fprintf(stderr, "DrawAvPMenuGfx(%d, %d, %d, %d, %d)\n", menuGfxID, topleftX, topleftY, alpha, format); } void DrawAvPMenuGfx_CrossFade(enum AVPMENUGFX_ID menuGfxID,enum AVPMENUGFX_ID menuGfxID2,int alpha) { fprintf(stderr, "DrawAvPMenuGfx_CrossFade(%d, %d, %d)\n", menuGfxID, menuGfxID2, alpha); } void DrawAvPMenuGfx_Faded(enum AVPMENUGFX_ID menuGfxID, int topleftX, int topleftY, int alpha,enum AVPMENUFORMAT_ID format) { fprintf(stderr, "DrawAvPMenuGfx_Faded(%d, %d, %d, %d, %d)\n", menuGfxID, topleftX, topleftY, alpha, format); } int RenderMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format) { fprintf(stderr, "RenderMenuText(%s, %d, %d, %d, %d)\n", textPtr, x, y, alpha, format); return 0; } void LoadAllSplashScreenGfx() { fprintf(stderr, "LoadAllSplashScreenGfx()\n"); } void LoadAvPMenuGfx(enum AVPMENUGFX_ID menuGfxID) { fprintf(stderr, "LoadAvPMenuGfx(%d)\n", menuGfxID); } /* avp_menus.cpp */ AVP_USER_PROFILE *UserProfilePtr; CONTROL_METHODS PlayerControlMethods; int NumberOfSessionsFound; JOYSTICK_CONTROL_METHODS PlayerJoystickControlMethods; SESSION_DESC SessionData[MAX_NO_OF_SESSIONS]; SAVE_SLOT_HEADER SaveGameSlot[NUMBER_OF_SAVE_SLOTS]; void GetFilenameForSaveSlot(int i, unsigned char *filenamePtr) { fprintf(stderr, "GetFilenameForSaveSlot(%d, %p)\n", i, filenamePtr); } void RenderBriefingText(int centreY, int brightness) { fprintf(stderr, "RenderBriefingText(%d, %d)\n", centreY, brightness); } void LoadLevelHeader(SAVE_BLOCK_HEADER* header) { fprintf(stderr, "LoadLevelHeader(%p)\n", header); } void AvP_TriggerInGameMenus() { fprintf(stderr, "AvP_TriggerInGameMenus()\n"); } void ScanSaveSlots() { fprintf(stderr, "ScanSaveSlots()\n"); } void SaveLevelHeader() { fprintf(stderr, "SaveLevelHeader()\n"); } int InGameMenusAreRunning() { fprintf(stderr, "InGameMenusAreRunning()\n"); return 0; } /* avpreg.cpp */ char *AvpCDPath = 0; void GetPathFromRegistry() { extern char * SecondTex_Directory; extern char * SecondSoundDir; fprintf(stderr, "GetPathFromRegistry()\n"); SecondTex_Directory = "./graphics"; SecondSoundDir = "./sounds"; } /* avp_userprofile.c */ int SmackerSoundVolume; int NumberOfUserProfiles() { fprintf(stderr, "NumberOfUserProfiles()\n"); return 0; } /* d3_func.cpp */ int GetTextureHandle(IMAGEHEADER *imageHeaderPtr) { fprintf(stderr, "GetTextureHandle(%p)\n", imageHeaderPtr); return 1; } /* d3d_render.cpp -- some of these got mixed in with d3_func.cpp! */ int NumberOfLandscapePolygons; int FMVParticleColour; int WireFrameMode; int WaterFallBase; void InitDrawTest() { fprintf(stderr, "InitDrawTest()\n"); } void InitForceField() { fprintf(stderr, "InitForceField()\n"); } void DrawNoiseOverlay(int t) { fprintf(stderr, "DrawNoiseOverlay(%d)\n", t); } void DrawScanlinesOverlay(float level) { fprintf(stderr, "DrawScanlinesOverlay(%f)\n", level); } int LightIntensityAtPoint(VECTORCH *pointPtr) { fprintf(stderr, "LightIntensityAtPoint(%p)\n", pointPtr); return 0; } void RenderString(char *stringPtr, int x, int y, int colour) { fprintf(stderr, "RenderString(%s, %d, %d, %d)\n", stringPtr, x, y, colour); } void RenderStringCentred(char *stringPtr, int centreX, int y, int colour) { fprintf(stderr, "RenderStringCentred(%s, %d, %d, %d)\n", stringPtr, centreX, y, colour); } void PostLandscapeRendering() { fprintf(stderr, "PostLandscapeRendering()\n"); } void SetFogDistance(int fogDistance) { fprintf(stderr, "SetFontDistance(%d)\n", fogDistance); } void CheckWireFrameMode(int shouldBeOn) { fprintf(stderr, "CheckWireFrameMode(%d)\n", shouldBeOn); } void WriteEndCodeToExecuteBuffer() { fprintf(stderr, "WriteEndCodeToExecuteBuffer()\n"); } BOOL UnlockExecuteBufferAndPrepareForUse() { fprintf(stderr, "UnlockExecuteBufferAndPrepareForUse()\n"); return FALSE; } void SecondFlushD3DZBuffer() { fprintf(stderr, "SecondFlushD3DZBuffer()\n"); } void ReloadImageIntoD3DImmediateSurface(IMAGEHEADER* iheader) { fprintf(stderr, "ReloadImageIntoD3DImmediateSurface(%p)\n", iheader); } void ReleaseDirect3DNotDDOrImages() { fprintf(stderr, "ReleaseDirect3DNotDDOrImages()\n"); } void ReleaseDirect3DNotDD() { fprintf(stderr, "ReleaseDirect3DNotDD()\n"); } void ReleaseDirect3D() { fprintf(stderr, "ReleaseDirect3D()\n"); } void ReleaseD3DTexture(void* D3DTexture) { fprintf(stderr, "ReleaseD3DTexture(%p)\n", D3DTexture); } void FlushD3DZBuffer() { fprintf(stderr, "FlushD3DZBuffer()\n"); } BOOL ExecuteBuffer() { fprintf(stderr, "ExecuteBuffer()\n"); return FALSE; } BOOL EndD3DScene() { fprintf(stderr, "EndD3DScene()\n"); return FALSE; } void D3D_ZBufferedGouraudPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) { fprintf(stderr, "D3D_ZBufferedGouraudPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr); } void D3D_ZBufferedCloakedPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) { fprintf(stderr, "D3D_ZBufferedCloakedPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr); } void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) { fprintf(stderr, "D3D_SkyPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr); } void D3D_ScreenInversionOverlay() { fprintf(stderr, "D3D_ScreenInversionOverlay()\n"); } void D3D_PredatorThermalVisionPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) { fprintf(stderr, "D3D_PredatorThermalVisionPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr); } void D3D_PredatorScreenInversionOverlay() { fprintf(stderr, "D3D_PredatorScreenInversionOverlay()\n"); } void D3D_PlayerOnFireOverlay() { fprintf(stderr, "D3D_PlayerOnFireOverlay()\n"); } void D3D_PlayerDamagedOverlay(int intensity) { fprintf(stderr, "D3D_PlayerDamagedOverlay(%d)\n", intensity); } void D3D_Particle_Output(PARTICLE *particlePtr,RENDERVERTEX *renderVerticesPtr) { fprintf(stderr, "D3D_Particle_Output(%p, %p)\n", particlePtr, renderVerticesPtr); } void D3D_HUD_Setup() { fprintf(stderr, "D3D_HUD_Setup()\n"); } void D3D_HUDQuad_Output(int imageNumber,struct VertexTag *quadVerticesPtr, unsigned int colour) { fprintf(stderr, "D3D_HUDQuad_Output(%d, %p, %d)\n", imageNumber, quadVerticesPtr, colour); } void D3D_FadeDownScreen(int brightness, int colour) { fprintf(stderr, "D3D_FadeDownScreen(%d, %d)\n", brightness, colour); } void D3D_DrawWaterTest(MODULE *testModulePtr) { fprintf(stderr, "D3D_DrawWaterTest(%p)\n", testModulePtr); } void D3D_DrawParticle_Rain(PARTICLE *particlePtr,VECTORCH *prevPositionPtr) { fprintf(stderr, "D3D_DrawParticle_Rain(%p, %p)\n", particlePtr, prevPositionPtr); } void D3D_DrawCable(VECTORCH *centrePtr, MATRIXCH *orientationPtr) { fprintf(stderr, "D3D_DrawCable(%p, %p)\n", centrePtr, orientationPtr); } void D3D_DrawBackdrop() { fprintf(stderr, "D3D_DrawBackdrop()\n"); } void D3D_Decal_Output(DECAL *decalPtr,RENDERVERTEX *renderVerticesPtr) { fprintf(stderr, "D3D_Decal_Output(%p, %p)\n", decalPtr, renderVerticesPtr); } void D3D_DecalSystem_Setup() { fprintf(stderr, "D3D_DecalSystem_Setup()\n"); } void D3D_DecalSystem_End() { fprintf(stderr, "D3D_DecalSystem_End()\n"); } void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) { fprintf(stderr, "D3D_BackdropPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr); } /* dd_func.cpp */ long BackBufferPitch; int VideoModeColourDepth; void FlipBuffers() { fprintf(stderr, "FlipBuffers()\n"); } int ChangePalette (unsigned char* NewPalette) { fprintf(stderr, "ChangePalette(%p)\n", NewPalette); return 0; } void BlitWin95Char(int x, int y, unsigned char toprint) { fprintf(stderr, "BlitWin95Char(%d, %d, %d)\n", x, y, toprint); } void ColourFillBackBuffer(int FillColour) { fprintf(stderr, "ColourFillBackBuffer(%d)\n", FillColour); } void LockSurfaceAndGetBufferPointer() { fprintf(stderr, "LockSurfaceAndGetBufferPointer()\n"); } void finiObjectsExceptDD() { fprintf(stderr, "finiObjectsExceptDD()\n"); } void finiObjects() { fprintf(stderr, "finiObjects()\n"); } void UnlockSurface() { fprintf(stderr, "UnlockSurface()\n"); } void ReleaseDDSurface(void* DDSurface) { fprintf(stderr, "ReleaseDDSurface(%p)\n", DDSurface); } BOOL ChangeDirectDrawObject() { fprintf(stderr, "ChangeDirectDrawObject()\n"); return FALSE; } /* di_func.cpp */ unsigned char DebouncedGotAnyKey; unsigned char DebouncedKeyboardInput[MAX_NUMBER_OF_INPUT_KEYS]; int GotJoystick; int GotMouse; int JoystickEnabled; int MouseVelX; int MouseVelY; void DirectReadKeyboard() { fprintf(stderr, "DirectReadKeyboard()\n"); } void DirectReadMouse() { fprintf(stderr, "DirectReadMouse()\n"); } void ReadJoysticks() { fprintf(stderr, "ReadJoysticks()\n"); } /* dx_proj.cpp */ int use_mmx_math = 0; /* cd_player.c */ void CDDA_Start() { fprintf(stderr, "CDDA_Start()\n"); } void CDDA_End() { fprintf(stderr, "CDDA_End()\n"); } void CDDA_ChangeVolume(int volume) { fprintf(stderr, "CDDA_ChangeVolume(%d)\n", volume); } int CDDA_CheckNumberOfTracks() { fprintf(stderr, "CDDA_CheckNumberOfTracks()\n"); return 0; } int CDDA_IsOn() { fprintf(stderr, "CDDA_IsOn()\n"); return 0; } int CDDA_IsPlaying() { fprintf(stderr, "CDDA_IsPlaying()\n"); return 0; } void CDDA_Play(int CDDATrack) { fprintf(stderr, "CDDA_Play(%d)\n", CDDATrack); } void CDDA_PlayLoop(int CDDATrack) { fprintf(stderr, "CDDA_PlayLoop(%d)\n", CDDATrack); } void CDDA_Stop() { fprintf(stderr, "CDDA_Stop()\n"); } void CDDA_SwitchOn() { fprintf(stderr, "CDDA_SwitchOn()\n"); } /* dxlog.c */ void dx_str_log(char const * str, int line, char const * file) { fprintf(stderr, "dx_str_log: %s/%d: %s\n", file, line, str); } void dx_strf_log(char const * fmt, ... ) { va_list ap; va_start(ap, fmt); fprintf(stderr, "dx_strf_log: "); vfprintf(stderr,fmt,ap); fprintf(stderr, "\n"); va_end(ap); } void dx_line_log(int line, char const * file) { fprintf(stderr, "dx_line_log: %s/%d\n", file, line); } /* pldnet.c */ MULTIPLAYER_START* marineStartPositions=0; MULTIPLAYER_START* predatorStartPositions=0; MULTIPLAYER_START* alienStartPositions=0; int numMarineStartPos=0; int numPredatorStartPos=0; int numAlienStartPos=0; NETGAME_GAMEDATA netGameData; /* TODO: this constant is initialized in pldnet.c */ DPID myIgniterId = 0; DPID myNetworkKillerId = 0; int ShowMultiplayerScoreTimer=0; int MyHitBodyPartId=-1; DPID MultiplayerObservedPlayer=0; DPID AVPDPNetID; BOOL AreThereAnyLivesLeft() { fprintf(stderr, "AreThereAnyLivesLeft()\n"); return FALSE; } void TurnOffMultiplayerObserveMode() { fprintf(stderr, "TurnOffMultiplayerObserveMode()\n"); } void TransmitPlayerLeavingNetMsg() { fprintf(stderr, "TransmitPlayerLeavingNetMsg()\n"); } void TransmitEndOfGameNetMsg() { fprintf(stderr, "TransmitEndOfGameNetMsg()\n"); } void TeleportNetPlayerToAStartingPosition(STRATEGYBLOCK *playerSbPtr, int startOfGame) { fprintf(stderr, "TeleportNetPlayerToAStartingPosition(%p, %d)\n", playerSbPtr, startOfGame); } void SpeciesTag_DetermineMyNextCharacterType() { fprintf(stderr, "SpeciesTag_DetermineMyNextCharacterType()\n"); } void ShowNearestPlayersName() { fprintf(stderr, "ShowNearestPlayersName()\n"); } void RestartNetworkGame(int seed) { fprintf(stderr, "RestartNetworkGame(%d)\n", seed); } int PlayerIdInPlayerList(DPID Id) { fprintf(stderr, "PlayerIdInPlayerList(%d)\n", Id); return 0; } void NetSendMessages() { fprintf(stderr, "NetSendMessages()\n"); } void NetCollectMessages() { fprintf(stderr, "NetCollectMessages()\n"); } void GetNextMultiplayerObservedPlayer() { fprintf(stderr, "GetNextMultiplayerObservedPlayer()\n"); } void DoMultiplayerSpecificHud() { fprintf(stderr, "DoMultiplayerSpecificHud()\n"); } BOOL Current_Level_Requires_Mirror_Image() { fprintf(stderr, "Current_Level_Requires_Mirror_Image()\n"); return FALSE; } void CreatePlayersImageInMirror() { fprintf(stderr, "CreatePlayersImageInMirror()\n"); } void RenderPlayersImageInMirror() { fprintf(stderr, "RenderPlayersImageInMirror()\n"); } void DeallocatePlayersMirrorImage() { fprintf(stderr, "DeallocatePlayersMirrorImage()\n"); } void AddNetMsg_AlienAIKilled(STRATEGYBLOCK *sbPtr,int death_code,int death_time, int GibbFactor,DAMAGE_PROFILE* damage) { fprintf(stderr, "AddNetMsg_AlienAIKilled(%p, %d, %d, %d, %p)\n", sbPtr, death_code, death_time, GibbFactor, damage); } void AddNetMsg_AlienAISeqChange(STRATEGYBLOCK *sbPtr,int sequence_type,int sub_sequence,int sequence_length,int tweening_time) { fprintf(stderr, "AddNetMsg_AlienAISeqChange(%p, %d, %d, %d, %d)\n", sbPtr, sequence_type, sub_sequence, sequence_length, tweening_time); } void AddNetMsg_ChatBroadcast(char *string,BOOL same_species_only) { fprintf(stderr, "AddNetMsg_ChatBroadcast(%s, %d)\n", string, same_species_only); } void AddNetMsg_CreateWeapon(char* objectName,int type,VECTORCH* location) { fprintf(stderr, "AddNetMsg_CreateWeapon(%s, %d, %p)\n", objectName, type, location); } void AddNetMsg_FarAlienPosition(STRATEGYBLOCK* sbPtr,int targetModuleIndex,int index,BOOL indexIsModuleIndex) { fprintf(stderr, "AddNetMsg_FarAlienPosition(%p, %d, %d, %d)\n", sbPtr, targetModuleIndex, index, indexIsModuleIndex); } void AddNetMsg_GhostHierarchyDamaged(STRATEGYBLOCK *sbPtr, DAMAGE_PROFILE *damage, int multiple, int sectionID,VECTORCH* incoming) { fprintf(stderr, "AddNetMsg_GhostHierarchyDamaged(%p, %p, %d, %d, %p)\n", sbPtr, damage, multiple, sectionID, incoming); } void AddNetMsg_Gibbing(STRATEGYBLOCK *sbPtr,int gibbFactor,int seed) { fprintf(stderr, "AddNetMsg_Gibbing(%p, %d, %d)\n", sbPtr, gibbFactor, seed); } void AddNetMsg_InanimateObjectDamaged(STRATEGYBLOCK *sbPtr, DAMAGE_PROFILE *damage, int multiple) { fprintf(stderr, "AddNetMsg_InanimateObjectDamaged(%p, %p, %d)\n", sbPtr, damage, multiple); } void AddNetMsg_InanimateObjectDestroyed(STRATEGYBLOCK *sbPtr) { fprintf(stderr, "AddNetMsg_InanimateObjectDestroyed(%p)\n", sbPtr); } void AddNetMsg_LOSRequestBinarySwitch(STRATEGYBLOCK *sbPtr) { fprintf(stderr, "AddNetMsg_LOSRequestBinarySwitch(%p)\n", sbPtr); } void AddNetMsg_LocalObjectDamaged(STRATEGYBLOCK *sbPtr, DAMAGE_PROFILE *damage,int multiple, int sectionID,int delta_seq,int delta_sub_seq,VECTORCH* incoming) { fprintf(stderr, "AddNetMsg_LocalObjectDamaged(%p, %p, %d, %d, %d, %d, %p)\n", sbPtr, damage, multiple, sectionID, delta_seq, delta_sub_seq, incoming); } void AddNetMsg_LocalObjectDestroyed(STRATEGYBLOCK *sbPtr) { fprintf(stderr, "AddNetMsg_LocalObjectDestroyed(%p)\n", sbPtr); } void AddNetMsg_LocalObjectDestroyed_Request(STRATEGYBLOCK *sbPtr) { fprintf(stderr, "AddNetMsg_LocalObjectDestroyed_Request(%p)\n", sbPtr); } void AddNetMsg_LocalObjectOnFire(STRATEGYBLOCK *sbPtr) { fprintf(stderr, "AddNetMsg_LocalObjectOnFire(%p)\n", sbPtr); } void AddNetMsg_LocalObjectState(STRATEGYBLOCK *sbPtr) { fprintf(stderr, "AddNetMsg_LocalObjectState(%p)\n", sbPtr); } void AddNetMsg_MakeDecal(enum DECAL_ID decalID, VECTORCH *normalPtr, VECTORCH *positionPtr, int moduleIndex) { fprintf(stderr, "AddNetMsg_MakeDecal(%d, %p, %p, %d)\n", decalID, normalPtr, positionPtr, moduleIndex); } void AddNetMsg_MakeExplosion(VECTORCH *positionPtr, enum EXPLOSION_ID explosionID) { fprintf(stderr, "AddNetMsg_MakeExplosion(%p, %d)\n", positionPtr, explosionID); } void AddNetMsg_MakeFlechetteExplosion(VECTORCH *positionPtr, int seed) { fprintf(stderr, "AddNetMsg_MakeFlechetteExplosion(%p, %d)\n", positionPtr, seed); } void AddNetMsg_MakePlasmaExplosion(VECTORCH *positionPtr, VECTORCH *fromPositionPtr, enum EXPLOSION_ID explosionID) { fprintf(stderr, "AddNetMsg_MakePlasmaExplosion(%p, %p, %d)\n", positionPtr, fromPositionPtr, explosionID); } void AddNetMsg_ObjectPickedUp(char* objectName) { fprintf(stderr, "AddNetMsg_ObjectPickedUp(%s)\n", objectName); } void AddNetMsg_PlatformLiftState(STRATEGYBLOCK *sbPtr) { fprintf(stderr, "AddNetMsg_PlatformLiftState(%p)\n", sbPtr); } void AddNetMsg_PlayerDeathAnim(int deathId,int objectId) { fprintf(stderr, "AddNetMsg_PlayerDeathAnim(%d, %d)\n", deathId, objectId); } void AddNetMsg_PlayerKilled(int objectId,DAMAGE_PROFILE* damage) { fprintf(stderr, "AddNetMsg_PlayerKilled(%d, %p)\n", objectId, damage); } void AddNetMsg_PredatorLaserSights(VECTORCH *positionPtr, VECTORCH *normalPtr, DISPLAYBLOCK *dispPtr) { fprintf(stderr, "AddNetMsg_PredatorLaserSights(%p, %p, %p)\n", positionPtr, normalPtr, dispPtr); } void AddNetMsg_RequestPlatformLiftActivate(STRATEGYBLOCK *sbPtr) { fprintf(stderr, "AddNetMsg_RequestPlatformLiftActivate(%p)\n", sbPtr); } void AddNetMsg_RestartNetworkGame(int seed) { fprintf(stderr, "AddNetMsg_RestartNetworkGame(%d)\n", seed); } void AddNetMsg_SpotAlienSound(int soundCategory,int alienType,int pitch,VECTORCH *position) { fprintf(stderr, "AddNetMsg_SpotAlienSound(%d, %d, %d, %p)\n", soundCategory, alienType, pitch, position); } void AddNetMsg_SpotOtherSound(enum soundindex SoundIndex,VECTORCH *position,int explosion) { fprintf(stderr, "AddNetMsg_SpotOtherSound(%d, %p, %d)\n", SoundIndex, position, explosion); }