;CD track list ;Only lines starting with a # are looked at. ;After the # a list of cd track numbers should be provided ;All track numbers for a give level must appear on one line ;Any symbol can be used to seperate the numbers (Other than ;) , I'm using commas. ;Anything coming after a semicolon is ignored ;Default tracks for each character. ;Used in multiplayer games , or if no tracks have been assigned ;to a level # 1,2,3,4,5 ;Marine # 6,7,8,9,10 ;Predator # 11,12,13,14,15 ;Alien ;Cd tracks assigned to each level ;Marine # 2 ; AVP_ENVIRONMENT_DERELICT, # 1 ; AVP_ENVIRONMENT_COLONY, # 4 ; AVP_ENVIRONMENT_INVASION, # 3 ; AVP_ENVIRONMENT_ORBITAL, # 5 ; AVP_ENVIRONMENT_TYRARGO, # 5 ; AVP_ENVIRONMENT_TYRARGOHANGAR, ;Predator # 7 ; AVP_ENVIRONMENT_WATERFALL, # 6 ; AVP_ENVIRONMENT_AREA52, # 8 ; AVP_ENVIRONMENT_VAULTS, # 10 ; AVP_ENVIRONMENT_FURY161, # 9 ; AVP_ENVIRONMENT_CAVERNS, # 9 ; AVP_ENVIRONMENT_CAVERNSEND, ;Alien # 11 ; AVP_ENVIRONMENT_FERARCO, # 12 ; AVP_ENVIRONMENT_TEMPLE, # 13 ; AVP_ENVIRONMENT_GATEWAY, # 14 ; AVP_ENVIRONMENT_ESCAPE, # 15 ; AVP_ENVIRONMENT_EARTHBOUND, ;Multiplayer part 1(ignored , but leave the same number of #'s) # ; # ; # ; # ; # ; ;Alien bonus # ; AVP_ENVIRONMENT_INVASION_A, # ; AVP_ENVIRONMENT_DERELICT_A, # ; AVP_ENVIRONMENT_TYRARGO_A, # ; AVP_ENVIRONMENT_FURY161_A, # ; AVP_ENVIRONMENT_CAVERNS_A, ;Predator bonus # ; AVP_ENVIRONMENT_INVASION_P, # ; AVP_ENVIRONMENT_TYRARGO_P, # ; AVP_ENVIRONMENT_TEMPLE_P, # ; AVP_ENVIRONMENT_ESCAPE_P, # ; AVP_ENVIRONMENT_EARTHBOUND_P, ;Marine bonus # ; AVP_ENVIRONMENT_WATERFALL_M, # ; AVP_ENVIRONMENT_VAULTS_M, # ; AVP_ENVIRONMENT_FERARCO_M, # ; AVP_ENVIRONMENT_TEMPLE_M, # ; AVP_ENVIRONMENT_GATEWAY_M, ;Multiplayer part 2(ignored , but leave the same number of #'s) # ; # ; # ; # ; # ; # ;