#define _CRT_SECURE_NO_WARNINGS #include #include #include #include #include "files.h" static char *local_dir; static char *global_dir; /* Sets the local and global directories used by the other functions. Local = ~/.dir, where config and user-installed files are kept. Global = installdir, where installed data is stored. */ int SetGameDirectories(const char *local, const char *global) { local_dir = _strdup(local); global_dir = _strdup(global); if( GetFileAttributes( local_dir ) == INVALID_FILE_ATTRIBUTES ) { _mkdir( local_dir ); } return 0; } #define DIR_SEPARATOR "\\" static char *FixFilename(const char *filename, const char *prefix, int force) { char *f, *ptr; size_t flen; size_t plen; plen = strlen(prefix) + 1; flen = strlen(filename) + plen + 1; f = (char *)malloc(flen); strcpy(f, prefix); strcat(f, DIR_SEPARATOR); strcat(f, filename); /* only the filename part needs to be modified */ ptr = &f[plen+1]; while (*ptr) { if ((*ptr == '/') || (*ptr == '\\') || (*ptr == ':')) { *ptr = DIR_SEPARATOR[0]; } else if (*ptr == '\r' || *ptr == '\n') { *ptr = 0; break; } else { if (force) { *ptr = tolower(*ptr); } } ptr++; } return f; } /* Open a file of type type, with mode mode. Mode can be: #define FILEMODE_READONLY 0x01 #define FILEMODE_WRITEONLY 0x02 #define FILEMODE_READWRITE 0x04 #define FILEMODE_APPEND 0x08 Type is (mode = ReadOnly): #define FILETYPE_PERM 0x08 // try the global dir only #define FILETYPE_OPTIONAL 0x10 // try the global dir first, then try the local dir #define FILETYPE_CONFIG 0x20 // try the local dir only Type is (mode = WriteOnly or ReadWrite): FILETYPE_PERM: error FILETYPE_OPTIONAL: error FILETYPE_CONFIG: try the local dir only */ FILE *OpenGameFile(const char *filename, int mode, int type) { char *rfilename; char *openmode; FILE *fp; if ((type != FILETYPE_CONFIG) && (mode != FILEMODE_READONLY)) return NULL; switch(mode) { case FILEMODE_READONLY: openmode = "rb"; break; case FILEMODE_WRITEONLY: openmode = "wb"; break; case FILEMODE_READWRITE: openmode = "w+"; break; case FILEMODE_APPEND: openmode = "ab"; break; default: return NULL; } if (type != FILETYPE_CONFIG) { rfilename = FixFilename(filename, global_dir, 0); fp = fopen(rfilename, openmode); free(rfilename); if (fp != NULL) { return fp; } rfilename = FixFilename(filename, global_dir, 1); fp = fopen(rfilename, openmode); free(rfilename); if (fp != NULL) { return fp; } } if (type != FILETYPE_PERM) { rfilename = FixFilename(filename, local_dir, 0); fp = fopen(rfilename, openmode); free(rfilename); if (fp != NULL) { return fp; } rfilename = FixFilename(filename, local_dir, 1); fp = fopen(rfilename, openmode); free(rfilename); return fp; } return NULL; } int CloseGameFile(FILE *pfd) { return fclose(pfd); } int GetGameFileAttributes(const char *filename, int type) { // TODO return 0; } int DeleteGameFile(const char *filename) { // TODO return 0; } int CreateGameDirectory(const char *dirname) { // TODO return 0; } void *OpenGameDirectory(const char *dirname, const char *pattern, int type) { // TODO return NULL; } GameDirectoryFile *ScanGameDirectory(void *dir) { // TODO return NULL; } int CloseGameDirectory(void *dir) { // TODO return 0; } static char* GetLocalDirectory(void) { char folderPath[2 * MAX_PATH + 10]; char* localdir; const char* homedrive; const char* homepath; char* homedir; homedir = NULL; /* TODO - should check that the directory is actually usable. */ /* 1. Check registry (not currently implemented) */ /* 2. CSIDL_LOCAL_APPDATA with SHGetFolderPath */ if( homedir == NULL ) { if( SUCCEEDED( SHGetFolderPath( NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, &folderPath[0] ) ) ) { homedir = _strdup( folderPath ); } } /* 3. CSIDL_APPDATA with SHGetFolderPath */ if( homedir == NULL ) { if( SUCCEEDED( SHGetFolderPath( NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, &folderPath[0] ) ) ) { homedir = _strdup( folderPath ); } } /* 4. HOMEDRIVE+HOMEPATH */ if( homedir == NULL ) { homedrive = getenv("HOMEDRIVE"); homepath = getenv("HOMEPATH"); if( homedrive == NULL ) { homedrive = ""; } if( homepath != NULL ) { homedir = (unsigned char*)malloc(strlen(homedrive)+strlen(homepath)+1); strcpy(homedir, homedrive); strcat(homedir, homepath); } } /* 5. HOME */ if( homedir == NULL ) { homepath = getenv("HOME"); if( homepath != NULL ) { homedir = _strdup(homepath); } } /* 6. CWD */ if( homedir == NULL ) { homedir = _strdup("."); } localdir = (unsigned char*)malloc(strlen(homedir) + 10); strcpy(localdir, homedir); strcat(localdir, "\\AvPLinux"); // temp name, maybe free(homedir); return localdir; } static const char* GetGlobalDirectory(void) { /* TODO */ return _strdup("."); } /* Game-specific helper function. */ static int try_game_directory(const char *dir, const char *file) { char tmppath[MAX_PATH]; DWORD retr; strncpy(tmppath, dir, MAX_PATH-32); tmppath[MAX_PATH-32] = 0; strcat(tmppath, file); retr = GetFileAttributes(tmppath); if( retr == INVALID_FILE_ATTRIBUTES ) { return 0; } /* TODO - expand this check to check for read access */ return 1; } /* Game-specific helper function. */ static int check_game_directory(const char *dir) { if (!dir || !*dir) { return 0; } if (!try_game_directory(dir, "\\avp_huds")) { return 0; } if (!try_game_directory(dir, "\\avp_huds\\alien.rif")) { return 0; } if (!try_game_directory(dir, "\\avp_rifs")) { return 0; } if (!try_game_directory(dir, "\\avp_rifs\\temple.rif")) { return 0; } if (!try_game_directory(dir, "\\fastfile")) { return 0; } if (!try_game_directory(dir, "\\fastfile\\ffinfo.txt")) { return 0; } return 1; } /* Game-specific initialization */ void InitGameDirectories(char *argv0) { extern char *SecondTex_Directory; extern char *SecondSoundDir; const char* localdir; const char* globaldir; SecondTex_Directory = "graphics\\"; SecondSoundDir = "sound\\"; localdir = GetLocalDirectory(); globaldir = GetGlobalDirectory(); assert(localdir != NULL); assert(globaldir != NULL); /* last chance sanity check */ if (!check_game_directory(globaldir)) { fprintf(stderr, "Unable to find the AvP gamedata.\n"); fprintf(stderr, "The directory last examined was: %s\n", globaldir); fprintf(stderr, "Has the game been installed and\n"); fprintf(stderr, "are all game files lowercase?\n"); exit(EXIT_FAILURE); } SetGameDirectories(localdir, globaldir); }