# Microsoft Developer Studio Project File - Name="AvP" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=AvP - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "AvP.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "AvP.mak" CFG="AvP - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "AvP - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "AvP - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "AvP - Win32 Release For Fox" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "AvP - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /Zp4 /MT /W3 /GX /O2 /I "c:\mssdk\include" /I "3dc" /I "3dc\avp" /I "3dc\avp\support" /I "3dc\avp\win95" /I "3dc\avp\win95\frontend" /I "3dc\avp\win95\gadgets" /I "3dc\include" /I "3dc\win95" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D engine=1 /D "__STDC__" /D "AVP_DEBUG_VERSION" /YX /FD /c # 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ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib dsound.lib dplayx.lib dinput.lib smackw32.lib binkw32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"debug_AvP.exe" /pdbtype:sept /libpath:"c:\mssdk\lib" /libpath:"3dc" !ELSEIF "$(CFG)" == "AvP - Win32 Release For Fox" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "AvP___Win32_Release_For_Fox" # PROP BASE Intermediate_Dir "AvP___Win32_Release_For_Fox" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "AvP___Win32_Release_For_Fox" # PROP Intermediate_Dir "AvP___Win32_Release_For_Fox" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /Zp4 /MT /W3 /GX /O2 /I "c:\mssdk\include" /I "3dc" /I "3dc\avp" /I "3dc\avp\support" /I "3dc\avp\win95" /I "3dc\avp\win95\frontend" /I "3dc\avp\win95\gadgets" /I "3dc\include" /I "3dc\win95" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D engine=1 /D "__STDC__" /YX /FD /c # ADD CPP /nologo /Zp4 /MT /W3 /GX /O2 /I "c:\mssdk\include" /I "3dc" /I "3dc\avp" /I "3dc\avp\support" /I "3dc\avp\win95" /I "3dc\avp\win95\frontend" /I "3dc\avp\win95\gadgets" /I "3dc\include" /I "3dc\win95" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D engine=1 /D "__STDC__" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib dsound.lib dplayx.lib dinput.lib smackw32.lib binkw32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"AvP.exe" /libpath:"c:\mssdk\lib" /libpath:"3dc" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib dsound.lib dplayx.lib dinput.lib smackw32.lib binkw32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"AvP.exe" /libpath:"c:\mssdk\lib" /libpath:"3dc" !ENDIF # 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