#ifndef _fragchnk_hpp_ #define _fragchnk_hpp_ #include "chunk.hpp" #include "chnktype.hpp" class Fragment_Type_Data_Chunk : public Chunk { public : Fragment_Type_Data_Chunk(Chunk_With_Children* parent,const char* name); Fragment_Type_Data_Chunk (Chunk_With_Children * const parent,const char *, size_t const); ~Fragment_Type_Data_Chunk(); size_t size_chunk (); void fill_data_block (char * data_start); char* frag_type_name; int pad1,pad2,pad3; }; class Fragment_Type_Shape_Chunk : public Chunk { public: Fragment_Type_Shape_Chunk(Chunk_With_Children* parent,const char* _name,int number,ChunkVectorInt _location); Fragment_Type_Shape_Chunk (Chunk_With_Children * const parent,const char *, size_t const); ~Fragment_Type_Shape_Chunk(); size_t size_chunk (); void fill_data_block (char * data_start); int num_fragments; ChunkVectorInt location; char* name; int pad1,pad2,pad3; }; class Fragment_Type_Sound_Chunk : public Chunk { public: Fragment_Type_Sound_Chunk(Chunk_With_Children* parent); Fragment_Type_Sound_Chunk (Chunk_With_Children * const parent,const char *, size_t const); ~Fragment_Type_Sound_Chunk(); size_t size_chunk (); void fill_data_block (char * data_start); char* wav_name; unsigned long inner_range; unsigned long outer_range; int max_volume; int pitch; int pad; }; class Fragment_Type_Chunk : public Chunk_With_Children { public : Fragment_Type_Chunk(Chunk_With_Children * parent,const char* name) : Chunk_With_Children (parent, "FRAGTYPE") {new Fragment_Type_Data_Chunk(this,name);} Fragment_Type_Chunk (Chunk_With_Children * const parent,const char *, size_t const); const char* get_name(); }; #endif