/* LotU: Error handling functions. Copyright (C) 1995, Jamie Lokier. Written for Rebellion Developments, Ltd. Permission to use, copy, modify and distribute this file for any purpose by Rebellion Developments, Ltd. is hereby granted. If you want to use this file outside the company, please let me know. */ #include "3dc.h" #include "fail.h" #include "dxlog.h" void fail (const char * format, ...) { va_list ap; LOGDXSTR(format); va_start (ap, format); if (format != 0) vfprintf (stderr, format, ap); va_end (ap); exit (EXIT_FAILURE); } void FAILHandleCompilerWarningMessage(void) { int temp; temp = D3DRMMAP_PERSPCORRECT; temp = D3DRMMAP_WRAPU; temp = D3DRMMAP_WRAPV; temp = D3DRMGROUP_ALLGROUPS; }