# AVP ALIEN GENERATOR DATA FILE # # This file contains level parameters for alien/marine generation. # There are three parameters defined for each level: # 1. Maximum number of aliens/marines in the level # 2. Number of aliens/marines generated per minute # 3. The increase in number generated per minute, per minute # # For an example of how these parameters work: if the initial # number of aliens generated per minute is 3, and the increase # in number per minute is 2, then during the first minute of # play time 3 aliens will be generated, during the second minute # 5 more will be generated, and during the third minute another # 7 will be generated. # # The format of this file is: comment lines start with a hash, # and each data item sits a new line. Each data item is preceeded # with a comment, stating what it is # # CHANGING THIS FILE # ------------------ # You may change any parameter for any level in this file. Save the # file, and the next time you run the game the new parameter value # will be used... however, you must follow these rules: # # 1. Stick to the format conventions described above # 2. Do not insert comment lines longer than 80 characters # 3. Do not change the order of the data items in this file # 4. Do not save the file as anything other than a ASCII text file # If you just edit the particular data item you are interested in, # and then save the file, you shouldn't get any problems. # # Value Ranges # ------------ # Maximum number of aliens should be between 0 and 255: # 25 is a typical value. # Aliens per minute should be between 0 and 255: # 3 is a typical value # Increase in aliens per minute should be between 0 and 255 # 2 is a typical value # # Patrick. # ----------------------------------------------------------------- # # GEN 1 (GENERAL ACCESS) : MAX ALIENS 25 # GEN 1 (GENERAL ACCESS) : ALIENS PER MINUTE 3 # GEN 1 (GENERAL ACCESS) : INCREASE IN ALIENS PER MINUTE 2 # GEN 2 (LIVING QUARTERS) : MAX ALIENS 25 # GEN 2 (LIVING QUARTERS) : ALIENS PER MINUTE 4 # GEN 2 (LIVING QUARTERS) : INCREASE IN ALIENS PER MINUTE 2 # GEN 3 (HANGER1) : MAX ALIENS 25 # GEN 3 (HANGER1) : ALIENS PER MINUTE 4 # GEN 3 (HANGER1) : INCREASE IN ALIENS PER MINUTE 2 # MEDLAB : MAX ALIENS 25 # MEDLAB : ALIENS PER MINUTE 3 # MEDLAB : INCREASE IN ALIENS PER MINUTE 2 # CMC 2 (HANGER 2) : MAX ALIENS 25 # CMC 2 (HANGER 2) : ALIENS PER MINUTE 3 # CMC 2 (HANGER 2) : INCREASE IN ALIENS PER MINUTE 2 # CMC 4 (MAIN ARMOURY) : MAX ALIENS 25 # CMC 4 (MAIN ARMOURY) : ALIENS PER MINUTE 3 # CMC 4 (MAIN ARMOURY) : INCREASE IN ALIENS PER MINUTE 2 # CMC 6 (MAIN CONTROL) : MAX ALIENS 25 # CMC 6 (MAIN CONTROL) : ALIENS PER MINUTE 3 # CMC 6 (MAIN CONTROL) : INCREASE IN ALIENS PER MINUTE 2 # SP2 (SECURITY POINT 2) : MAX ALIENS 10 # SP2 (SECURITY POINT 2) : ALIENS PER MINUTE 1 # SP2 (SECURITY POINT 2) : INCREASE IN ALIENS PER MINUTE 1 # SP3 (SECURITY POINT 3) : MAX ALIENS 10 # SP3 (SECURITY POINT 3) : ALIENS PER MINUTE 1 # SP3 (SECURITY POINT 3) : INCREASE IN ALIENS PER MINUTE 1 # R&D 2 (BIOWEAPONS RESEARCH) : MAX ALIENS 25 # R&D 2 (BIOWEAPONS RESEARCH) : ALIENS PER MINUTE 3 # R&D 2 (BIOWEAPONS RESEARCH) : INCREASE IN ALIENS PER MINUTE 2 # R&D 3 (CYBERNETIC AUGMENTATION) : MAX ALIENS 25 # R&D 3 (CYBERNETIC AUGMENTATION) : ALIENS PER MINUTE 3 # R&D 3 (CYBERNETIC AUGMENTATION) : INCREASE IN ALIENS PER MINUTE 2 # R&D 4 (NON-TERRESTRIAL TECH) : MAX ALIENS 25 # R&D 4 (NON-TERRESTRIAL TECH) : ALIENS PER MINUTE 3 # R&D 4 (NON-TERRESTRIAL TECH) : INCREASE IN ALIENS PER MINUTE 2 # MPS 2 (POWER SITE MAINTAINANCE) : MAX ALIENS 25 # MPS 2 (POWER SITE MAINTAINANCE) : ALIENS PER MINUTE 3 # MPS 2 (POWER SITE MAINTAINANCE) : INCREASE IN ALIENS PER MINUTE 2 # MPS 4 (MAIN REACTOR / NEST) : MAX ALIENS 10 # MPS 4 (MAIN REACTOR / NEST) : ALIENS PER MINUTE 1 # MPS 4 (MAIN REACTOR / NEST) : INCREASE IN ALIENS PER MINUTE 1 # SURFACE : MAX ALIENS 25 # SURFACE : ALIENS PER MINUTE 5 # SURFACE : INCREASE IN ALIENS PER MINUTE 4 # ENTRANCE : MAX ALIENS 10 # ENTRANCE : ALIENS PER MINUTE 2 # ENTRANCE : INCREASE IN ALIENS PER MINUTE 1