#include #include #include #include "fixer.h" #include "3dc.h" #include "platform.h" #include "psndplat.h" #include "module.h" #include "stratdef.h" #include "avp_userprofile.h" #include "projfont.h" #include "savegame.h" #include "pldnet.h" #include "kshape.h" #include "d3d_hud.h" /* winmain.c */ BOOL KeepMainRifFile = FALSE; int HWAccel = 1; int VideoModeNotAvailable=0; /* bink.c */ //void PlayBinkedFMV(char *filenamePtr) //{ /* fprintf(stderr, "PlayBinkedFMV(%s)\n", filenamePtr); */ //} //void StartMenuBackgroundBink() //{ /* fprintf(stderr, "StartMenuBackgroundBink()\n"); */ //} //int PlayMenuBackgroundBink() //{ /* fprintf(stderr, "PlayMenuBackgroundBink()\n"); */ // return 0; //} //void EndMenuBackgroundBink() //{ /* fprintf(stderr, "EndMenuBackgroundBink()\n"); */ //} /* alt_tab.cpp */ void ATIncludeSurface(void * pSurface, void * hBackup) { fprintf(stderr, "ATIncludeSurface(%p, %p)\n", pSurface, hBackup); } void ATRemoveSurface(void * pSurface) { fprintf(stderr, "ATRemoveSurface(%p)\n", pSurface); } void ATRemoveTexture(void * pTexture) { fprintf(stderr, "ATRemoveTexture(%p)\n", pTexture); } /* d3_func.cpp */ int GetTextureHandle(IMAGEHEADER *imageHeaderPtr) { /* fprintf(stderr, "GetTextureHandle(%p)\n", imageHeaderPtr); */ return 1; } void ReleaseDirect3DNotDDOrImages() { /* fprintf(stderr, "ReleaseDirect3DNotDDOrImages()\n"); */ } void ReleaseDirect3DNotDD() { /* fprintf(stderr, "ReleaseDirect3DNotDD()\n"); */ } void ReleaseDirect3D() { /* fprintf(stderr, "ReleaseDirect3D()\n"); */ } void ReloadImageIntoD3DImmediateSurface(IMAGEHEADER* iheader) { fprintf(stderr, "ReloadImageIntoD3DImmediateSurface(%p)\n", iheader); } /* d3d_render.cpp */ int NumberOfLandscapePolygons; int FMVParticleColour; int WireFrameMode; void InitDrawTest() { /* fprintf(stderr, "InitDrawTest()\n"); */ } void CheckWireFrameMode(int shouldBeOn) { if (shouldBeOn) fprintf(stderr, "CheckWireFrameMode(%d)\n", shouldBeOn); } /* ddplat.cpp */ void MinimizeAllDDGraphics() { /* fprintf(stderr, "MinimizeAllDDGraphics()\n"); */ } /* dd_func.cpp */ long BackBufferPitch; int VideoModeColourDepth; void BlitWin95Char(int x, int y, unsigned char toprint) { fprintf(stderr, "BlitWin95Char(%d, %d, %d)\n", x, y, toprint); } void LockSurfaceAndGetBufferPointer() { fprintf(stderr, "LockSurfaceAndGetBufferPointer()\n"); } void finiObjectsExceptDD() { /* fprintf(stderr, "finiObjectsExceptDD()\n"); */ } void finiObjects() { /* fprintf(stderr, "finiObjects()\n"); */ } void UnlockSurface() { fprintf(stderr, "UnlockSurface()\n"); } BOOL ChangeDirectDrawObject() { /* fprintf(stderr, "ChangeDirectDrawObject()\n"); */ return FALSE; } int SelectDirectDrawObject(void *pGUID) { /* fprintf(stderr, "SelectDirectDrawObject(%p)\n", pGUID); */ return 0; } void GenerateDirectDrawSurface() { /* fprintf(stderr, "GenerateDirectDrawSurface()\n"); */ } /* dxlog.c */ void dx_str_log(char const * str, int line, char const * file) { FILE *fp; fp = OpenGameFile("dx_error.log", FILEMODE_APPEND, FILETYPE_CONFIG); if (fp == NULL) fp = stderr; fprintf(fp, "dx_str_log: %s/%d: %s\n", file, line, str); if (fp != stderr) fclose(fp); } void dx_strf_log(char const * fmt, ... ) { va_list ap; FILE *fp; fp = OpenGameFile("dx_error.log", FILEMODE_APPEND, FILETYPE_CONFIG); if (fp == NULL) fp = stderr; va_start(ap, fmt); fprintf(fp, "dx_strf_log: "); vfprintf(fp, fmt,ap); fprintf(fp, "\n"); va_end(ap); if (fp != stderr) fclose(fp); } void dx_line_log(int line, char const * file) { FILE *fp; fp = OpenGameFile("dx_error.log", FILEMODE_APPEND, FILETYPE_CONFIG); if (fp == NULL) fp = stderr; fprintf(fp, "dx_line_log: %s/%d\n", file, line); if (fp != stderr) fclose(fp); }