#ifndef AVP_NET_H #define AVP_NET_H BOOL DpExtInit(DWORD cGrntdBufs, DWORD cBytesPerBuf, BOOL bErrChcks); HRESULT DpExtRecv(int lpDP2A, void *lpidFrom, void *lpidTo, DWORD dwFlags, void *lplpData, LPDWORD lpdwDataSize); HRESULT DpExtSend(int lpDP2A, DPID idFrom, DPID idTo, DWORD dwFlags, void *lpData, DWORD dwDataSize); void DpExtUnInit(); int DirectPlay_Disconnect(); HRESULT IDirectPlayX_GetPlayerName(int glpDP, DPID id, void *data, void *size); int DirectPlay_ConnectingToSession(); int DirectPlay_ConnectingToLobbiedGame(char* playerName); void DirectPlay_EnumConnections(); #endif