#ifndef AVP_OPENGL_H #define AVP_OPENGL_H #include "kshape.h" void InitOpenGL(); void ThisFramesRenderingHasBegun(); void ThisFramesRenderingHasFinished(); void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr); void D3D_DrawBackdrop(); #endif