From fd2ce56ae9ba5b3727eb7729eb95c522b7de8e52 Mon Sep 17 00:00:00 2001 From: Steven Fuller Date: Sat, 13 Jan 2007 08:32:52 +0000 Subject: [PATCH] fixed a little mistake in my audio code... some parameters were in the wrong order... --- src/openal.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/openal.c b/src/openal.c index f1f067f..abb10a4 100644 --- a/src/openal.c +++ b/src/openal.c @@ -1001,7 +1001,7 @@ int LoadWavFile(int soundNum, char * wavFileName) fread(data, 1, len, fp); fclose(fp); - if( !LoadWAV( data, &bufferPtr, &format, &len, &seclen, &freq ) ) { + if( !LoadWAV( data, &bufferPtr, &format, &freq, &len, &seclen ) ) { free( data ); return 0; } @@ -1051,7 +1051,7 @@ fprintf(stderr, "OPENAL: ExtractWavFile(%d, %p)\n", soundIndex, bufferPtr); fprintf(stderr, "OPENAL: Loaded %s\n", GameSounds[soundIndex].wavName); #endif - if( LoadWAV( bufferPtr, &udata, &rfmt, &len, &seclen, &rfreq ) ) { + if( LoadWAV( bufferPtr, &udata, &rfmt, &rfreq, &len, &seclen ) ) { alGenBuffers (1, &(GameSounds[soundIndex].dsBufferP)); alBufferData (GameSounds[soundIndex].dsBufferP, rfmt, udata, len, rfreq); @@ -1062,7 +1062,7 @@ fprintf(stderr, "OPENAL: Loaded %s\n", GameSounds[soundIndex].wavName); GameSounds[soundIndex].dsFrequency = rfreq; /* GameSounds[soundIndex].pitch = PITCH_DEFAULTPLAT; */ } - + /* read RIFF chunk length and jump past it */ return bufferPtr + 8 + ((bufferPtr[4] << 0) | (bufferPtr[5] << 8) |