Forgot to ci yesterday.
Now links.
This commit is contained in:
parent
29792b40ef
commit
f2c6ac7362
9 changed files with 754 additions and 384 deletions
721
src/stubs.c
721
src/stubs.c
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@ -7,11 +7,108 @@
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#include "3dc.h"
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#include "platform.h"
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#include "psndplat.h"
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#include "module.h"
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#include "stratdef.h"
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#include "avp_userprofile.h"
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#include "projfont.h"
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#include "savegame.h"
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#include "pldnet.h"
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#include "krender.h"
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#include "kshape.h"
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#include "d3d_hud.h"
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/* winmain.c */
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BOOL KeepMainRifFile = FALSE;
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char LevelName[] = {"predbit6\0QuiteALongNameActually"};
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int HWAccel = 0;
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/* win_func.cpp */
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void CheckForWindowsMessages()
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{
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fprintf(stderr, "CheckForWindowsMessages()\n");
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}
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/* krender.c -- thought this file was unused */
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void KDraw_Item_2dTexturePolygon(int *itemptr)
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{
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fprintf(stderr, "KDraw_Item_2dTexturePolygon(%p)\n", itemptr);
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}
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/* item.c -- thought this file was unused */
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void Draw_Item_2dTexturePolygon(int *itemptr)
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{
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extern int ScanDrawMode;
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if (ScanDrawMode == ScanDrawDirectDraw) {
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KDraw_Item_2dTexturePolygon(itemptr);
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}
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}
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/* gammacontrol.cpp */
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int RequestedGammaSetting;
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/* indexfnt.cpp */
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void INDEXFNT_PFLoadHook(FontIndex I_Font_New, PFFONT *pffont_New)
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{
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fprintf(stderr, "INDEXFNT_PFLoadHook(%d, %p)\n", I_Font_New, pffont_New);
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}
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/* avp_mp_config.cpp */
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char* GetCustomMultiplayerLevelName(int index, int gameType)
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{
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fprintf(stderr, "GetCustomMultiplayerLevelName(%d, %d)\n", index, gameType);
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return NULL;
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}
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BOOL BuildLoadIPAddressMenu()
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{
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fprintf(stderr, "BuildLoadIPAddressMenu()\n");
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return FALSE;
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}
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/* avp_intro.cpp */
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void DrawMainMenusBackdrop()
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{
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fprintf(stderr, "DrawMainMenusBackdrop()\n");
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}
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/* cd_player.cpp */
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int CDPlayerVolume;
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void CheckCDVolume()
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{
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fprintf(stderr, "CheckCDVolume()\n");
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}
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/* progress_bar.cpp */
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void Start_Progress_Bar()
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{
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fprintf(stderr, "Start_Progress_Bar()\n");
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}
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void Set_Progress_Bar_Position()
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{
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fprintf(stderr, "Set_Progress_Bar_Position()\n");
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}
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/* smacker.c */
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int FmvColorRed;
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int FmvColorGreen;
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int FmvColourRed;
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int FmvColourGreen;
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int FmvColourBlue;
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int IntroOutroMoviesAreActive = 1;
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int MoviesAreActive;
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void GetFMVInformation(int *messageNumberPtr, int *frameNumberPtr)
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{
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@ -39,12 +136,6 @@ void UpdateAllFMVTextures()
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}
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/* win_func.cpp */
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void CheckForWindowsMessages()
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{
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fprintf(stderr, "CheckForWindowsMessages()\n");
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}
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/* psndplat.cpp */
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ACTIVESOUNDSAMPLE ActiveSounds[SOUND_MAXACTIVE];
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@ -181,21 +272,103 @@ void ATRemoveTexture(void * pTexture)
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fprintf(stderr, "ATRemoveTexture(%p)\n", pTexture);
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}
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/* avp_menugfx.cpp */
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char AAFontWidths[256];
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AVPMENUGFX AvPMenuGfxStorage[MAX_NO_OF_AVPMENUGFXS]; /* TODO: this is initialized in avp_menugfx.cpp */
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void FadedScreen(int alpha)
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{
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fprintf(stderr, "FadedScreen(%d)\n", alpha);
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}
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void ClearScreenToBlack()
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{
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fprintf(stderr, "ClearScreenToBlack()\n");
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}
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/* winmain.c */
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BOOL KeepMainRifFile = FALSE;
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void DrawAvPMenuGfx(enum AVPMENUGFX_ID menuGfxID, int topleftX, int topleftY, int alpha,enum AVPMENUFORMAT_ID format)
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{
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fprintf(stderr, "DrawAvPMenuGfx(%d, %d, %d, %d, %d)\n", menuGfxID, topleftX, topleftY, alpha, format);
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}
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void DrawAvPMenuGfx_CrossFade(enum AVPMENUGFX_ID menuGfxID,enum AVPMENUGFX_ID menuGfxID2,int alpha)
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{
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fprintf(stderr, "DrawAvPMenuGfx_CrossFade(%d, %d, %d)\n", menuGfxID, menuGfxID2, alpha);
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}
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void DrawAvPMenuGfx_Faded(enum AVPMENUGFX_ID menuGfxID, int topleftX, int topleftY, int alpha,enum AVPMENUFORMAT_ID format)
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{
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fprintf(stderr, "DrawAvPMenuGfx_Faded(%d, %d, %d, %d, %d)\n", menuGfxID, topleftX, topleftY, alpha, format);
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}
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int RenderMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format)
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{
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fprintf(stderr, "RenderMenuText(%s, %d, %d, %d, %d)\n", textPtr, x, y, alpha, format);
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return 0;
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}
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void LoadAllSplashScreenGfx()
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{
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fprintf(stderr, "LoadAllSplashScreenGfx()\n");
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}
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void LoadAvPMenuGfx(enum AVPMENUGFX_ID menuGfxID)
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{
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fprintf(stderr, "LoadAvPMenuGfx(%d)\n", menuGfxID);
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}
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/* avp_menus.cpp */
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AVP_USER_PROFILE *UserProfilePtr;
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CONTROL_METHODS PlayerControlMethods;
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int NumberOfSessionsFound;
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JOYSTICK_CONTROL_METHODS PlayerJoystickControlMethods;
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SESSION_DESC SessionData[MAX_NO_OF_SESSIONS];
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SAVE_SLOT_HEADER SaveGameSlot[NUMBER_OF_SAVE_SLOTS];
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void GetFilenameForSaveSlot(int i, unsigned char *filenamePtr)
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{
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fprintf(stderr, "GetFilenameForSaveSlot(%d, %p)\n", i, filenamePtr);
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}
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void RenderBriefingText(int centreY, int brightness)
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{
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fprintf(stderr, "RenderBriefingText(%d, %d)\n", centreY, brightness);
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}
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void LoadLevelHeader(SAVE_BLOCK_HEADER* header)
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{
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fprintf(stderr, "LoadLevelHeader(%p)\n", header);
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}
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void AvP_TriggerInGameMenus()
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{
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fprintf(stderr, "AvP_TriggerInGameMenus()\n");
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}
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void ScanSaveSlots()
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{
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fprintf(stderr, "ScanSaveSlots()\n");
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}
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void SaveLevelHeader()
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{
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fprintf(stderr, "SaveLevelHeader()\n");
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}
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int InGameMenusAreRunning()
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{
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fprintf(stderr, "InGameMenusAreRunning()\n");
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return 0;
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}
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/* avpreg.cpp */
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char* AvpCDPath = 0;
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char *AvpCDPath = 0;
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void GetPathFromRegistry()
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{
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extern char * SecondTex_Directory;
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@ -208,9 +381,21 @@ extern char * SecondSoundDir;
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}
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/* d3d_render.cpp */
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/* avp_userprofile.c */
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int SmackerSoundVolume;
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int NumberOfUserProfiles()
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{
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fprintf(stderr, "NumberOfUserProfiles()\n");
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return 0;
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}
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/* d3d_render.cpp -- some of these got mixed in with d3_func.cpp! */
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int NumberOfLandscapePolygons;
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int FMVParticleColour;
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int WireFrameMode;
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int WaterFallBase;
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void InitDrawTest()
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{
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@ -222,13 +407,230 @@ void InitForceField()
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fprintf(stderr, "InitForceField()\n");
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}
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void DrawNoiseOverlay(int t)
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{
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fprintf(stderr, "DrawNoiseOverlay(%d)\n", t);
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}
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/* avp_userprofile.c */
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int SmackerSoundVolume;
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void DrawScanlinesOverlay(float level)
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{
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fprintf(stderr, "DrawScanlinesOverlay(%f)\n", level);
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}
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int LightIntensityAtPoint(VECTORCH *pointPtr)
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{
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fprintf(stderr, "LightIntensityAtPoint(%p)\n", pointPtr);
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return 0;
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}
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void RenderString(char *stringPtr, int x, int y, int colour)
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{
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fprintf(stderr, "RenderString(%s, %d, %d, %d)\n", stringPtr, x, y, colour);
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}
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void RenderStringCentred(char *stringPtr, int centreX, int y, int colour)
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{
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fprintf(stderr, "RenderStringCentred(%s, %d, %d, %d)\n", stringPtr, centreX, y, colour);
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}
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void PostLandscapeRendering()
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{
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fprintf(stderr, "PostLandscapeRendering()\n");
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}
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void SetFogDistance(int fogDistance)
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{
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fprintf(stderr, "SetFontDistance(%d)\n", fogDistance);
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}
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void CheckWireFrameMode(int shouldBeOn)
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{
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fprintf(stderr, "CheckWireFrameMode(%d)\n", shouldBeOn);
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}
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void WriteEndCodeToExecuteBuffer()
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{
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fprintf(stderr, "WriteEndCodeToExecuteBuffer()\n");
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}
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BOOL UnlockExecuteBufferAndPrepareForUse()
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{
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fprintf(stderr, "UnlockExecuteBufferAndPrepareForUse()\n");
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return FALSE;
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}
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void ThisFramesRenderingHasBegun()
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{
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fprintf(stderr, "ThisFramesRenderingHasBegun()\n");
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}
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void SecondFlushD3DZBuffer()
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{
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fprintf(stderr, "SecondFlushD3DZBuffer()\n");
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}
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void ReloadImageIntoD3DImmediateSurface(IMAGEHEADER* iheader)
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{
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fprintf(stderr, "ReloadImageIntoD3DImmediateSurface(%p)\n", iheader);
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}
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void ReleaseDirect3DNotDDOrImages()
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{
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fprintf(stderr, "ReleaseDirect3DNotDDOrImages()\n");
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}
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void ReleaseDirect3DNotDD()
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{
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fprintf(stderr, "ReleaseDirect3DNotDD()\n");
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}
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void ReleaseDirect3D()
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{
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fprintf(stderr, "ReleaseDirect3D()\n");
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}
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void ReleaseD3DTexture(void* D3DTexture)
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{
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fprintf(stderr, "ReleaseD3DTexture(%p)\n", D3DTexture);
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}
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int GetTextureHandle(IMAGEHEADER *imageHeaderPtr)
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{
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fprintf(stderr, "GetTextureHandle(%p)\n", imageHeaderPtr);
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return 0;
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}
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void FlushD3DZBuffer()
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{
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fprintf(stderr, "FlushD3DZBuffer()\n");
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}
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BOOL ExecuteBuffer()
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{
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fprintf(stderr, "ExecuteBuffer()\n");
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return FALSE;
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}
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BOOL EndD3DScene()
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{
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fprintf(stderr, "EndD3DScene()\n");
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return FALSE;
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}
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void D3D_ZBufferedGouraudTexturedPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr)
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{
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fprintf(stderr, "D3D_ZBufferedGouraudTexturedPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
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}
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void D3D_ZBufferedGouraudPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr)
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{
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fprintf(stderr, "D3D_ZBufferedGouraudPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
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}
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void D3D_ZBufferedCloakedPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr)
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{
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fprintf(stderr, "D3D_ZBufferedCloakedPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
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}
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void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr)
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{
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fprintf(stderr, "D3D_SkyPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
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}
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void D3D_ScreenInversionOverlay()
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{
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fprintf(stderr, "D3D_ScreenInversionOverlay()\n");
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}
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void D3D_PredatorThermalVisionPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr)
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{
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fprintf(stderr, "D3D_PredatorThermalVisionPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
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}
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void D3D_PredatorScreenInversionOverlay()
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{
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fprintf(stderr, "D3D_PredatorScreenInversionOverlay()\n");
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}
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void D3D_PlayerOnFireOverlay()
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{
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fprintf(stderr, "D3D_PlayerOnFireOverlay()\n");
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}
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void D3D_PlayerDamagedOverlay(int intensity)
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{
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fprintf(stderr, "D3D_PlayerDamagedOverlay(%d)\n", intensity);
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}
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void D3D_Particle_Output(PARTICLE *particlePtr,RENDERVERTEX *renderVerticesPtr)
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{
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fprintf(stderr, "D3D_Particle_Output(%p, %p)\n", particlePtr, renderVerticesPtr);
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}
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void D3D_HUD_Setup()
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{
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fprintf(stderr, "D3D_HUD_Setup()\n");
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}
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void D3D_HUDQuad_Output(int imageNumber,struct VertexTag *quadVerticesPtr, unsigned int colour)
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{
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fprintf(stderr, "D3D_HUDQuad_Output(%d, %p, %d)\n", imageNumber, quadVerticesPtr, colour);
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}
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void D3D_FadeDownScreen(int brightness, int colour)
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{
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fprintf(stderr, "D3D_FadeDownScreen(%d, %d)\n", brightness, colour);
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}
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void D3D_DrawWaterTest(MODULE *testModulePtr)
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{
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fprintf(stderr, "D3D_DrawWaterTest(%p)\n", testModulePtr);
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}
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void D3D_DrawParticle_Rain(PARTICLE *particlePtr,VECTORCH *prevPositionPtr)
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{
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fprintf(stderr, "D3D_DrawParticle_Rain(%p, %p)\n", particlePtr, prevPositionPtr);
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}
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void D3D_DrawCable(VECTORCH *centrePtr, MATRIXCH *orientationPtr)
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{
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fprintf(stderr, "D3D_DrawCable(%p, %p)\n", centrePtr, orientationPtr);
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}
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void D3D_DrawBackdrop()
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{
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fprintf(stderr, "D3D_DrawBackdrop()\n");
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}
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void D3D_Decal_Output(DECAL *decalPtr,RENDERVERTEX *renderVerticesPtr)
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{
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fprintf(stderr, "D3D_Decal_Output(%p, %p)\n", decalPtr, renderVerticesPtr);
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}
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void D3D_DecalSystem_Setup()
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{
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fprintf(stderr, "D3D_DecalSystem_Setup()\n");
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}
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void D3D_DecalSystem_End()
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{
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fprintf(stderr, "D3D_DecalSystem_End()\n");
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}
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void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr)
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{
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fprintf(stderr, "D3D_BackdropPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
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}
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/* dd_func.cpp */
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long BackBufferPitch;
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int VideoModeColourDepth;
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void FlipBuffers()
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{
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@ -242,6 +644,48 @@ int ChangePalette (unsigned char* NewPalette)
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return 0;
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}
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void BlitWin95Char(int x, int y, unsigned char toprint)
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{
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fprintf(stderr, "BlitWin95Char(%d, %d, %d)\n", x, y, toprint);
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}
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void ColourFillBackBuffer(int FillColour)
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{
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fprintf(stderr, "ColourFillBackBuffer(%d)\n", FillColour);
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}
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void LockSurfaceAndGetBufferPointer()
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{
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fprintf(stderr, "LockSurfaceAndGetBufferPointer()\n");
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}
|
||||
|
||||
void finiObjectsExceptDD()
|
||||
{
|
||||
fprintf(stderr, "finiObjectsExceptDD()\n");
|
||||
}
|
||||
|
||||
void finiObjects()
|
||||
{
|
||||
fprintf(stderr, "finiObjects()\n");
|
||||
}
|
||||
|
||||
void UnlockSurface()
|
||||
{
|
||||
fprintf(stderr, "UnlockSurface()\n");
|
||||
}
|
||||
|
||||
void ReleaseDDSurface(void* DDSurface)
|
||||
{
|
||||
fprintf(stderr, "ReleaseDDSurface(%p)\n", DDSurface);
|
||||
}
|
||||
|
||||
BOOL ChangeDirectDrawObject()
|
||||
{
|
||||
fprintf(stderr, "ChangeDirectDrawObject()\n");
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
/* di_func.cpp */
|
||||
unsigned char DebouncedGotAnyKey;
|
||||
|
@ -320,9 +764,6 @@ void CDDA_SwitchOn()
|
|||
}
|
||||
|
||||
|
||||
/* winmain.c */
|
||||
int HWAccel = 0;
|
||||
|
||||
/* dxlog.c */
|
||||
void dx_str_log(char const * str, int line, char const * file)
|
||||
{
|
||||
|
@ -335,6 +776,7 @@ void dx_strf_log(char const * fmt, ... )
|
|||
va_start(ap, fmt);
|
||||
fprintf(stderr, "dx_strf_log: ");
|
||||
vfprintf(stderr,fmt,ap);
|
||||
fprintf(stderr, "\n");
|
||||
va_end(ap);
|
||||
}
|
||||
|
||||
|
@ -343,13 +785,248 @@ void dx_line_log(int line, char const * file)
|
|||
fprintf(stderr, "dx_line_log: %s/%d\n", file, line);
|
||||
}
|
||||
|
||||
#if 0
|
||||
|
||||
/* pldnet.c */
|
||||
|
||||
#include "pldnet.h"
|
||||
|
||||
MULTIPLAYER_START* marineStartPositions=0;
|
||||
#endif
|
||||
MULTIPLAYER_START* predatorStartPositions=0;
|
||||
MULTIPLAYER_START* alienStartPositions=0;
|
||||
int numMarineStartPos=0;
|
||||
int numPredatorStartPos=0;
|
||||
int numAlienStartPos=0;
|
||||
NETGAME_GAMEDATA netGameData; /* TODO: this constant is initialized in pldnet.c */
|
||||
DPID myIgniterId = 0;
|
||||
DPID myNetworkKillerId = 0;
|
||||
int ShowMultiplayerScoreTimer=0;
|
||||
int MyHitBodyPartId=-1;
|
||||
DPID MultiplayerObservedPlayer=0;
|
||||
DPID AVPDPNetID;
|
||||
|
||||
BOOL AreThereAnyLivesLeft()
|
||||
{
|
||||
fprintf(stderr, "AreThereAnyLivesLeft()\n");
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void TurnOffMultiplayerObserveMode()
|
||||
{
|
||||
fprintf(stderr, "TurnOffMultiplayerObserveMode()\n");
|
||||
}
|
||||
|
||||
void TransmitPlayerLeavingNetMsg()
|
||||
{
|
||||
fprintf(stderr, "TransmitPlayerLeavingNetMsg()\n");
|
||||
}
|
||||
|
||||
void TransmitEndOfGameNetMsg()
|
||||
{
|
||||
fprintf(stderr, "TransmitEndOfGameNetMsg()\n");
|
||||
}
|
||||
|
||||
void TeleportNetPlayerToAStartingPosition(STRATEGYBLOCK *playerSbPtr, int startOfGame)
|
||||
{
|
||||
fprintf(stderr, "TeleportNetPlayerToAStartingPosition(%p, %d)\n", playerSbPtr, startOfGame);
|
||||
}
|
||||
|
||||
void SpeciesTag_DetermineMyNextCharacterType()
|
||||
{
|
||||
fprintf(stderr, "SpeciesTag_DetermineMyNextCharacterType()\n");
|
||||
}
|
||||
|
||||
void ShowNearestPlayersName()
|
||||
{
|
||||
fprintf(stderr, "ShowNearestPlayersName()\n");
|
||||
}
|
||||
|
||||
void RestartNetworkGame(int seed)
|
||||
{
|
||||
fprintf(stderr, "RestartNetworkGame(%d)\n", seed);
|
||||
}
|
||||
|
||||
int PlayerIdInPlayerList(DPID Id)
|
||||
{
|
||||
fprintf(stderr, "PlayerIdInPlayerList(%d)\n", Id);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void NetSendMessages()
|
||||
{
|
||||
fprintf(stderr, "NetSendMessages()\n");
|
||||
}
|
||||
|
||||
void NetCollectMessages()
|
||||
{
|
||||
fprintf(stderr, "NetCollectMessages()\n");
|
||||
}
|
||||
|
||||
void GetNextMultiplayerObservedPlayer()
|
||||
{
|
||||
fprintf(stderr, "GetNextMultiplayerObservedPlayer()\n");
|
||||
}
|
||||
|
||||
void DoMultiplayerSpecificHud()
|
||||
{
|
||||
fprintf(stderr, "DoMultiplayerSpecificHud()\n");
|
||||
}
|
||||
|
||||
BOOL Current_Level_Requires_Mirror_Image()
|
||||
{
|
||||
fprintf(stderr, "Current_Level_Requires_Mirror_Image()\n");
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void CreatePlayersImageInMirror()
|
||||
{
|
||||
fprintf(stderr, "CreatePlayersImageInMirror()\n");
|
||||
}
|
||||
|
||||
void RenderPlayersImageInMirror()
|
||||
{
|
||||
fprintf(stderr, "RenderPlayersImageInMirror()\n");
|
||||
}
|
||||
|
||||
void AddNetMsg_AlienAIKilled(STRATEGYBLOCK *sbPtr,int death_code,int death_time, int GibbFactor,DAMAGE_PROFILE* damage)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_AlienAIKilled(%p, %d, %d, %d, %p)\n", sbPtr, death_code, death_time, GibbFactor, damage);
|
||||
}
|
||||
|
||||
void AddNetMsg_AlienAISeqChange(STRATEGYBLOCK *sbPtr,int sequence_type,int sub_sequence,int sequence_length,int tweening_time)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_AlienAISeqChange(%p, %d, %d, %d, %d)\n", sbPtr, sequence_type, sub_sequence, sequence_length, tweening_time);
|
||||
}
|
||||
|
||||
void AddNetMsg_ChatBroadcast(char *string,BOOL same_species_only)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_ChatBroadcast(%s, %d)\n", string, same_species_only);
|
||||
}
|
||||
|
||||
void AddNetMsg_CreateWeapon(char* objectName,int type,VECTORCH* location)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_CreateWeapon(%s, %d, %p)\n", objectName, type, location);
|
||||
}
|
||||
|
||||
void AddNetMsg_FarAlienPosition(STRATEGYBLOCK* sbPtr,int targetModuleIndex,int index,BOOL indexIsModuleIndex)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_FarAlienPosition(%p, %d, %d, %d)\n", sbPtr, targetModuleIndex, index, indexIsModuleIndex);
|
||||
}
|
||||
|
||||
void AddNetMsg_GhostHierarchyDamaged(STRATEGYBLOCK *sbPtr, DAMAGE_PROFILE *damage, int multiple, int sectionID,VECTORCH* incoming)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_GhostHierarchyDamaged(%p, %p, %d, %d, %p)\n", sbPtr, damage, multiple, sectionID, incoming);
|
||||
}
|
||||
|
||||
void AddNetMsg_Gibbing(STRATEGYBLOCK *sbPtr,int gibbFactor,int seed)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_Gibbing(%p, %d, %d)\n", sbPtr, gibbFactor, seed);
|
||||
}
|
||||
|
||||
void AddNetMsg_InanimateObjectDamaged(STRATEGYBLOCK *sbPtr, DAMAGE_PROFILE *damage, int multiple)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_InanimateObjectDamaged(%p, %p, %d)\n", sbPtr, damage, multiple);
|
||||
}
|
||||
|
||||
void AddNetMsg_InanimateObjectDestroyed(STRATEGYBLOCK *sbPtr)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_InanimateObjectDestroyed(%p)\n", sbPtr);
|
||||
}
|
||||
|
||||
void AddNetMsg_LOSRequestBinarySwitch(STRATEGYBLOCK *sbPtr)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_LOSRequestBinarySwitch(%p)\n", sbPtr);
|
||||
}
|
||||
|
||||
void AddNetMsg_LocalObjectDamaged(STRATEGYBLOCK *sbPtr, DAMAGE_PROFILE *damage,int multiple, int sectionID,int delta_seq,int delta_sub_seq,VECTORCH* incoming)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_LocalObjectDamaged(%p, %p, %d, %d, %d, %d, %p)\n", sbPtr, damage, multiple, sectionID, delta_seq, delta_sub_seq, incoming);
|
||||
}
|
||||
|
||||
void AddNetMsg_LocalObjectDestroyed(STRATEGYBLOCK *sbPtr)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_LocalObjectDestroyed(%p)\n", sbPtr);
|
||||
}
|
||||
|
||||
void AddNetMsg_LocalObjectDestroyed_Request(STRATEGYBLOCK *sbPtr)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_LocalObjectDestroyed_Request(%p)\n", sbPtr);
|
||||
}
|
||||
|
||||
void AddNetMsg_LocalObjectOnFire(STRATEGYBLOCK *sbPtr)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_LocalObjectOnFire(%p)\n", sbPtr);
|
||||
}
|
||||
|
||||
void AddNetMsg_LocalObjectState(STRATEGYBLOCK *sbPtr)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_LocalObjectState(%p)\n", sbPtr);
|
||||
}
|
||||
|
||||
void AddNetMsg_MakeDecal(enum DECAL_ID decalID, VECTORCH *normalPtr, VECTORCH *positionPtr, int moduleIndex)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_MakeDecal(%d, %p, %p, %d)\n", decalID, normalPtr, positionPtr, moduleIndex);
|
||||
}
|
||||
|
||||
void AddNetMsg_MakeExplosion(VECTORCH *positionPtr, enum EXPLOSION_ID explosionID)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_MakeExplosion(%p, %d)\n", positionPtr, explosionID);
|
||||
}
|
||||
|
||||
void AddNetMsg_MakeFlechetteExplosion(VECTORCH *positionPtr, int seed)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_MakeFlechetteExplosion(%p, %d)\n", positionPtr, seed);
|
||||
}
|
||||
|
||||
void AddNetMsg_MakePlasmaExplosion(VECTORCH *positionPtr, VECTORCH *fromPositionPtr, enum EXPLOSION_ID explosionID)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_MakePlasmaExplosion(%p, %p, %d)\n", positionPtr, fromPositionPtr, explosionID);
|
||||
}
|
||||
|
||||
void AddNetMsg_ObjectPickedUp(char* objectName)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_ObjectPickedUp(%s)\n", objectName);
|
||||
}
|
||||
|
||||
void AddNetMsg_PlatformLiftState(STRATEGYBLOCK *sbPtr)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_PlatformLiftState(%p)\n", sbPtr);
|
||||
}
|
||||
|
||||
void AddNetMsg_PlayerDeathAnim(int deathId,int objectId)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_PlayerDeathAnim(%d, %d)\n", deathId, objectId);
|
||||
}
|
||||
|
||||
void AddNetMsg_PlayerKilled(int objectId,DAMAGE_PROFILE* damage)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_PlayerKilled(%d, %p)\n", objectId, damage);
|
||||
}
|
||||
|
||||
void AddNetMsg_PredatorLaserSights(VECTORCH *positionPtr, VECTORCH *normalPtr, DISPLAYBLOCK *dispPtr)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_PredatorLaserSights(%p, %p, %p)\n", positionPtr, normalPtr, dispPtr);
|
||||
}
|
||||
|
||||
void AddNetMsg_RequestPlatformLiftActivate(STRATEGYBLOCK *sbPtr)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_RequestPlatformLiftActivate(%p)\n", sbPtr);
|
||||
}
|
||||
|
||||
void AddNetMsg_RestartNetworkGame(int seed)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_RestartNetworkGame(%d)\n", seed);
|
||||
}
|
||||
|
||||
void AddNetMsg_SpotAlienSound(int soundCategory,int alienType,int pitch,VECTORCH *position)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_SpotAlienSound(%d, %d, %d, %p)\n", soundCategory, alienType, pitch, position);
|
||||
}
|
||||
|
||||
void AddNetMsg_SpotOtherSound(enum soundindex SoundIndex,VECTORCH *position,int explosion)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_SpotOtherSound(%d, %p, %d)\n", SoundIndex, position, explosion);
|
||||
}
|
||||
|
||||
|
||||
/* win32 api */
|
||||
size_t _mbclen(const unsigned char *s)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue