Remove extraneous parens from ifs
Reported by clang.
This commit is contained in:
parent
c195987770
commit
e2af28bdca
4 changed files with 7 additions and 7 deletions
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@ -2472,10 +2472,10 @@ void MarineBehaviour(STRATEGYBLOCK *sbPtr)
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tracker_noise=1;
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}
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if ((marineStatusPointer->Target==NULL)
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if (marineStatusPointer->Target==NULL
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#if ANARCHY
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|| (marineStatusPointer->lastmodule!=sbPtr->containingModule->m_aimodule)
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|| (marineStatusPointer->Target==Player->ObStrategyBlock)
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|| marineStatusPointer->lastmodule!=sbPtr->containingModule->m_aimodule
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|| marineStatusPointer->Target==Player->ObStrategyBlock
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#endif
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) {
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@ -156,7 +156,7 @@ List<SCString*>* WordWrap :: DeprecatedMake
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// Whitespace character:
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if
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(
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(CharsInLine == 0)
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CharsInLine == 0
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)
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{
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// Ignore leading whitespace in a line:
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@ -964,7 +964,7 @@ static void ProcessSystemMessage(char *msgP,unsigned int msgSize)
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{
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/* only useful during startup: during main game, connecting player should
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detect game state and exit immediately */
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if((AvP.Network==I_Host))
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if(AvP.Network==I_Host)
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{
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LPDPMSG_CREATEPLAYERORGROUP createMessage;
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createMessage = (LPDPMSG_CREATEPLAYERORGROUP)systemMessage;
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@ -990,7 +990,7 @@ static void ProcessSystemMessage(char *msgP,unsigned int msgSize)
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or s/he has exited abnormally. In either case, only need to act on
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this during start-up. During the main game, the ghosts will time-out
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anyway */
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if((AvP.Network==I_Host))
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if(AvP.Network==I_Host)
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{
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LPDPMSG_DESTROYPLAYERORGROUP destroyMessage;
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destroyMessage = (LPDPMSG_DESTROYPLAYERORGROUP)systemMessage;
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@ -4864,7 +4864,7 @@ void RenderParticle(PARTICLE *particlePtr)
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offset[3].vx = -particleSize;
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offset[3].vy = +particleSize;
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if ((particlePtr->ParticleID == PARTICLE_MUZZLEFLASH) )
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if (particlePtr->ParticleID == PARTICLE_MUZZLEFLASH)
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{
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int theta = FastRandom()&4095;
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RotateVertex(&offset[0],theta);
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