Removed more unused code.

Implemented console input.
This commit is contained in:
Steven Fuller 2001-08-18 20:04:08 +00:00 committed by Patryk Obara
parent 96a5583f3b
commit d6cb06cd9e
11 changed files with 136 additions and 1061 deletions

View file

@ -348,11 +348,53 @@ static int KeySymToKey(int keysym)
}
}
static void handle_keypress(int key, int press)
static void handle_keypress(int key, int unicode, int press)
{
void RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_CHAR(char Ch);
void RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(int wParam);
if (key == -1)
return;
if (press) {
switch(key) {
case KEY_BACKSPACE:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_BACK);
break;
case KEY_END:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_END);
break;
case KEY_HOME:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_HOME);
break;
case KEY_LEFT:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_LEFT);
break;
case KEY_UP:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_UP);
break;
case KEY_RIGHT:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_RIGHT);
break;
case KEY_DOWN:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_DOWN);
break;
case KEY_INS:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_INSERT);
break;
case KEY_DEL:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_DELETE);
break;
case KEY_TAB:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_TAB);
break;
default:
if (unicode && !(unicode & 0xFF80))
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_CHAR(unicode);
break;
}
}
if (press && !KeyboardInput[key]) {
DebouncedKeyboardInput[key] = 1;
DebouncedGotAnyKey = 1;
@ -387,7 +429,7 @@ static void handle_buttonpress(int button, int press)
KeyboardInput[key] = press;
}
void CheckForWindowsMessages()
{
SDL_Event event;
@ -413,10 +455,10 @@ void CheckForWindowsMessages()
case SDL_MOUSEBUTTONUP:
break;
case SDL_KEYDOWN:
handle_keypress(KeySymToKey(event.key.keysym.sym), 1);
handle_keypress(KeySymToKey(event.key.keysym.sym), event.key.keysym.unicode, 1);
break;
case SDL_KEYUP:
handle_keypress(KeySymToKey(event.key.keysym.sym), 0);
handle_keypress(KeySymToKey(event.key.keysym.sym), 0, 0);
break;
case SDL_QUIT:
// SDL_Quit();
@ -431,17 +473,17 @@ void CheckForWindowsMessages()
if (wantmouse) {
if (buttons & SDL_BUTTON(1))
handle_keypress(KEY_LMOUSE, 1);
handle_keypress(KEY_LMOUSE, 0, 1);
else
handle_keypress(KEY_LMOUSE, 0);
handle_keypress(KEY_LMOUSE, 0, 0);
if (buttons & SDL_BUTTON(2))
handle_keypress(KEY_MMOUSE, 1);
handle_keypress(KEY_MMOUSE, 0, 1);
else
handle_keypress(KEY_MMOUSE, 0);
handle_keypress(KEY_MMOUSE, 0, 0);
if (buttons & SDL_BUTTON(3))
handle_keypress(KEY_RMOUSE, 1);
handle_keypress(KEY_RMOUSE, 0, 1);
else
handle_keypress(KEY_RMOUSE, 0);
handle_keypress(KEY_RMOUSE, 0, 0);
MouseVelX = DIV_FIXED(x, NormalFrameTime);
MouseVelY = DIV_FIXED(y, NormalFrameTime);
@ -512,6 +554,11 @@ int main(int argc, char *argv[])
GetPathFromRegistry();
{
extern int DebuggingCommandsActive;
DebuggingCommandsActive = 1;
}
#if MARINE_DEMO
ffInit("fastfile/mffinfo.txt","fastfile/");
#elif ALIEN_DEMO
@ -560,9 +607,7 @@ int main(int argc, char *argv[])
LoadSounds("PLAYER");
{
extern int DebuggingCommandsActive;
// AvP.Network = I_Host; /* for exploring */
DebuggingCommandsActive = 1;
}
AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
@ -581,12 +626,12 @@ int main(int argc, char *argv[])
// SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */
AvP.PlayerType = I_Marine;
// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
// AvP.PlayerType = I_Predator;
// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
// SetLevelToLoad(AVP_ENVIRONMENT_SUBWAY_MP);
// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_COOP); /* coop/skirmish */