Small changes in order to get the demos to work. Alien demo runs. Marine

and Predator demos used a different HUD font.

Changes that need to be made for demo versions:
1. avp/langenum.h needs to be rebuilt for each demo (easy)
2. Marine and Predator demos need to use a different HUD font
3. There may be other minor differences with enums, etc.
This commit is contained in:
Steven Fuller 2001-08-16 23:09:17 +00:00 committed by Patryk Obara
parent 241e98c3d8
commit c7f0dd737a
7 changed files with 49 additions and 10 deletions

View file

@ -13,7 +13,6 @@
extern "C"
{
#include "3dc.h"
#include "module.h"
#include "inline.h"

View file

@ -71,6 +71,9 @@ void InitTextStrings(void)
for (i=1; i<MAX_NO_OF_TEXTSTRINGS; i++)
{
/* scan for a quote mark */
if (*textPtr == 0) /* TODO: probably a broken hack (added for predator demo)... */
break;
while (*textPtr++ != '"');
/* now pointing to a text string after quote mark*/
@ -84,6 +87,7 @@ void InitTextStrings(void)
/* change quote mark to zero terminator */
*textPtr = 0;
textPtr++;
#if SupportWindows95
AddToTable( TextStringPtr[i] );

View file

@ -1,15 +1,20 @@
#ifndef _included_AvP_Menus_h_
#define _included_AvP_Menus_h_
#ifndef MARINE_DEMO
#define MARINE_DEMO 0
#endif
#ifndef PREDATOR_DEMO
#define PREDATOR_DEMO 0
#endif
#ifndef ALIEN_DEMO
#define ALIEN_DEMO 0
// Edmond modified for Mplayer Demo
#ifdef MPLAYER_DEMO
#define DEATHMATCH_DEMO 1
#else
#define DEATHMATCH_DEMO 0 // more multiplayer-only demo really
#endif
#endif
#define DEATHMATCH_DEMO 0 // more multiplayer-only demo really
#ifdef AVP_DEBUG_VERSION
#define CONSOLE_DEBUGGING_COMMANDS_ACTIVATED 1

View file

@ -558,7 +558,9 @@ void InitNPCs(RIFFHANDLE h)
}
}
}
#if 1
/* predator disk not included in demos */
#if !(PREDATOR_DEMO||MARINE_DEMO||ALIEN_DEMO)
if(AvP.PlayerType==I_Predator || Load_HNPC[HNPC_Predator])
{
//need to load the disk hierarchy
@ -569,7 +571,10 @@ void InitNPCs(RIFFHANDLE h)
}
}
#endif
/* i believe this was added for the gold edition */
#if !(PREDATOR_DEMO||MARINE_DEMO||ALIEN_DEMO)//||REGULAR_EDITION /* TODO */
if(AvP.PlayerType==I_Marine || Load_HNPC[HNPC_Marine])
{
//need to load the mdisk hierarchy
@ -580,7 +585,7 @@ void InitNPCs(RIFFHANDLE h)
}
}
#endif
#endif
// see what we already have, unloading what we don't need, and ensuring we don't load a npc twice

View file

@ -573,7 +573,17 @@ int main(int argc, char *argv[])
}
AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
#if ALIEN_DEMO
AvP.PlayerType = I_Alien;
SetLevelToLoad(AVP_ENVIRONMENT_INVASION_A);
#elif PREDATOR_DEMO
AvP.PlayerType = I_Predator;
SetLevelToLoad(AVP_ENVIRONMENT_INVASION_P);
#elif MARINE_DEMO
AvP.PlayerType = I_Marine;
SetLevelToLoad(AVP_ENVIRONMENT_INVASION);
#else
// AvP.PlayerType = I_Alien;
// SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */
@ -586,6 +596,7 @@ int main(int argc, char *argv[])
// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */
#endif
// while(AvP_MainMenus()) {

View file

@ -1536,6 +1536,8 @@ void D3D_RenderHUDString(char *stringPtr,int x,int y,int colour)
{
struct VertexTag quadVertices[4];
if (stringPtr == NULL) return;
quadVertices[0].Y = y-1;
quadVertices[1].Y = y-1;
quadVertices[2].Y = y + HUD_FONT_HEIGHT + 1;
@ -1581,6 +1583,7 @@ void D3D_RenderHUDString_Clipped(char *stringPtr,int x,int y,int colour)
struct VertexTag quadVertices[4];
// LOCALASSERT(y<=0);
if (stringPtr == NULL) return;
CheckFilteringModeIsCorrect(FILTERING_BILINEAR_OFF);
@ -1628,6 +1631,8 @@ void D3D_RenderHUDString_Centred(char *stringPtr, int centreX, int y, int colour
int x, length = 0;
char *ptr = stringPtr;
struct VertexTag quadVertices[4];
if (stringPtr == NULL) return;
while(*ptr)
{
@ -1679,6 +1684,8 @@ void D3D_RenderHUDString_Centred(char *stringPtr, int centreX, int y, int colour
void RenderString(char *stringPtr, int x, int y, int colour)
{
if (stringPtr == NULL) return;
D3D_RenderHUDString(stringPtr,x,y,colour);
}
@ -1686,6 +1693,8 @@ void RenderStringCentred(char *stringPtr, int centreX, int y, int colour)
{
int length = 0;
char *ptr = stringPtr;
if (stringPtr == NULL) return;
while(*ptr)
{
@ -1699,6 +1708,8 @@ void RenderStringVertically(char *stringPtr, int centreX, int bottomY, int colou
struct VertexTag quadVertices[4];
int y = bottomY;
if (stringPtr == NULL) return;
quadVertices[0].X = centreX - (HUD_FONT_HEIGHT/2) - 1;
quadVertices[1].X = quadVertices[0].X;
quadVertices[2].X = quadVertices[0].X+2+HUD_FONT_HEIGHT*1;