Removed/disabled some unused code.
Readded second pass specular drawing. Fixed particle drawing (lights had mysteriously stopped showing up for a while).
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c7f0dd737a
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c12ec5ff7e
10 changed files with 163 additions and 394 deletions
12
src/main.c
12
src/main.c
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@ -89,6 +89,10 @@ int InitialiseWindowsSystem()
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SDL_WM_SetCaption("Aliens vs Predator", "Aliens vs Predator");
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/* this is for supporting keyboard input processing with little hassle */
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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SDL_EnableUNICODE(1); /* toggle it to ON */
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/* -w will disable to first fullscreen, -f will turn it on */
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// SDL_WM_ToggleFullScreen(surface);
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// SDL_WM_GrabInput(SDL_GRAB_ON);
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@ -105,6 +109,7 @@ int InitialiseWindowsSystem()
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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glDepthRange(0.0, 1.0);
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glEnable(GL_TEXTURE_2D);
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@ -588,12 +593,15 @@ int main(int argc, char *argv[])
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// SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */
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AvP.PlayerType = I_Marine;
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SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
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// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
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// AvP.PlayerType = I_Predator;
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// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
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// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
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SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
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// SetLevelToLoad(AVP_ENVIRONMENT_SUBWAY_MP);
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// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_COOP); /* coop/skirmish */
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// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */
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#endif
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