Skirmish mode now works

This commit is contained in:
Steven Fuller 2001-11-03 04:18:35 +00:00 committed by Patryk Obara
parent a1d0e0dc87
commit b66cdf804f
2 changed files with 71 additions and 50 deletions

View file

@ -59,55 +59,6 @@ char *GetVideoModeDescription3()
}
/* directplay.c */
int DirectPlay_ConnectingToLobbiedGame(char* playerName)
{
fprintf(stderr, "DirectPlay_ConnectingToLobbiedGame(%s)\n", playerName);
return 0;
}
int DirectPlay_ConnectingToSession()
{
fprintf(stderr, "DirectPlay_ConnectingToSession()\n");
return 0;
}
BOOL DirectPlay_UpdateSessionList(int *SelectedItem)
{
fprintf(stderr, "DirectPlay_UpdateSessionList(%p)\n", SelectedItem);
return 0;
}
int DirectPlay_JoinGame()
{
fprintf(stderr, "DirectPlay_JoinGame()\n");
return 0;
}
void DirectPlay_EnumConnections()
{
fprintf(stderr, "DirectPlay_EnumConnections()\n");
}
int DirectPlay_HostGame(char *playerName, char *sessionName,int species,int gamestyle,int level)
{
fprintf(stderr, "DirectPlay_HostGame(%s, %s, %d, %d, %d)\n", playerName, sessionName, species, gamestyle, level);
return 0;
}
int DirectPlay_ConnectToSession(int sessionNumber, char *playerName)
{
fprintf(stderr, "DirectPlay_ConnectToSession(%d, %s)\n", sessionNumber, playerName);
return 0;
}
/* cd_player.cpp */
int CDPlayerVolume;