Implemented HUD (Textures) and Decal drawing.
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parent
24847bd284
commit
b6076c656e
2 changed files with 189 additions and 15 deletions
15
src/stubs.c
15
src/stubs.c
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@ -527,16 +527,6 @@ void D3D_PlayerDamagedOverlay(int intensity)
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fprintf(stderr, "D3D_PlayerDamagedOverlay(%d)\n", intensity);
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}
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void D3D_HUD_Setup()
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{
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fprintf(stderr, "D3D_HUD_Setup()\n");
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}
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void D3D_HUDQuad_Output(int imageNumber,struct VertexTag *quadVerticesPtr, unsigned int colour)
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{
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fprintf(stderr, "D3D_HUDQuad_Output(%d, %p, %d)\n", imageNumber, quadVerticesPtr, colour);
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}
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void D3D_FadeDownScreen(int brightness, int colour)
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{
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fprintf(stderr, "D3D_FadeDownScreen(%d, %d)\n", brightness, colour);
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@ -562,11 +552,6 @@ void D3D_DrawBackdrop()
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fprintf(stderr, "D3D_DrawBackdrop()\n");
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}
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void D3D_Decal_Output(DECAL *decalPtr,RENDERVERTEX *renderVerticesPtr)
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{
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fprintf(stderr, "D3D_Decal_Output(%p, %p)\n", decalPtr, renderVerticesPtr);
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}
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void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr)
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{
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fprintf(stderr, "D3D_BackdropPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
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