Implemented HUD (Textures) and Decal drawing.

This commit is contained in:
Steven Fuller 2001-08-12 06:52:36 +00:00 committed by Patryk Obara
parent 24847bd284
commit b6076c656e
2 changed files with 189 additions and 15 deletions

View file

@ -527,16 +527,6 @@ void D3D_PlayerDamagedOverlay(int intensity)
fprintf(stderr, "D3D_PlayerDamagedOverlay(%d)\n", intensity);
}
void D3D_HUD_Setup()
{
fprintf(stderr, "D3D_HUD_Setup()\n");
}
void D3D_HUDQuad_Output(int imageNumber,struct VertexTag *quadVerticesPtr, unsigned int colour)
{
fprintf(stderr, "D3D_HUDQuad_Output(%d, %p, %d)\n", imageNumber, quadVerticesPtr, colour);
}
void D3D_FadeDownScreen(int brightness, int colour)
{
fprintf(stderr, "D3D_FadeDownScreen(%d, %d)\n", brightness, colour);
@ -562,11 +552,6 @@ void D3D_DrawBackdrop()
fprintf(stderr, "D3D_DrawBackdrop()\n");
}
void D3D_Decal_Output(DECAL *decalPtr,RENDERVERTEX *renderVerticesPtr)
{
fprintf(stderr, "D3D_Decal_Output(%p, %p)\n", decalPtr, renderVerticesPtr);
}
void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr)
{
fprintf(stderr, "D3D_BackdropPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);