Removed more unused stuff.

Finally finished ingame OpenGL code (I hope).

Fixed another mistake in mathline.c.
This commit is contained in:
Steven Fuller 2001-08-24 05:19:50 +00:00 committed by Patryk Obara
parent 90d3747b13
commit acbc8ea8b8
17 changed files with 612 additions and 1390 deletions

View file

@ -461,8 +461,6 @@ void CheckForWindowsMessages()
handle_keypress(KeySymToKey(event.key.keysym.sym), 0, 0);
break;
case SDL_QUIT:
// SDL_Quit();
// exit(17); /* TODO tempy! */
AvP.MainLoopRunning = 0; /* TODO */
break;
}
@ -595,6 +593,9 @@ int main(int argc, char *argv[])
LoadKeyConfiguration();
CheatMode_Active = CHEATMODE_NONACTIVE;
SoundSys_Start();
CDDA_Start();
@ -626,12 +627,13 @@ int main(int argc, char *argv[])
// SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */
// SetLevelToLoad(AVP_ENVIRONMENT_INVASION_A);
AvP.PlayerType = I_Marine;
// AvP.PlayerType = I_Marine;
// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
SetLevelToLoad(AVP_ENVIRONMENT_COLONY);
// SetLevelToLoad(AVP_ENVIRONMENT_COLONY);
// AvP.PlayerType = I_Predator;
// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
AvP.PlayerType = I_Predator;
SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
// SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE_P);
// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
// SetLevelToLoad(AVP_ENVIRONMENT_SUBWAY_MP);