Removed more unused stuff.
Finally finished ingame OpenGL code (I hope). Fixed another mistake in mathline.c.
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parent
90d3747b13
commit
acbc8ea8b8
17 changed files with 612 additions and 1390 deletions
14
src/main.c
14
src/main.c
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@ -461,8 +461,6 @@ void CheckForWindowsMessages()
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handle_keypress(KeySymToKey(event.key.keysym.sym), 0, 0);
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break;
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case SDL_QUIT:
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// SDL_Quit();
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// exit(17); /* TODO tempy! */
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AvP.MainLoopRunning = 0; /* TODO */
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break;
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}
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@ -595,6 +593,9 @@ int main(int argc, char *argv[])
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LoadKeyConfiguration();
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CheatMode_Active = CHEATMODE_NONACTIVE;
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SoundSys_Start();
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CDDA_Start();
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@ -626,12 +627,13 @@ int main(int argc, char *argv[])
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// SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */
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// SetLevelToLoad(AVP_ENVIRONMENT_INVASION_A);
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AvP.PlayerType = I_Marine;
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// AvP.PlayerType = I_Marine;
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// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
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SetLevelToLoad(AVP_ENVIRONMENT_COLONY);
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// SetLevelToLoad(AVP_ENVIRONMENT_COLONY);
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// AvP.PlayerType = I_Predator;
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// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
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AvP.PlayerType = I_Predator;
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SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
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// SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE_P);
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// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
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// SetLevelToLoad(AVP_ENVIRONMENT_SUBWAY_MP);
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