Removed some unused code.
Added some of the level drawing hacks (water, rain).
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parent
fe15141c2f
commit
abd1c68579
5 changed files with 2693 additions and 374 deletions
20
src/stubs.c
20
src/stubs.c
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@ -271,11 +271,6 @@ void InitForceField()
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fprintf(stderr, "InitForceField()\n");
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}
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void PostLandscapeRendering()
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{
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fprintf(stderr, "PostLandscapeRendering()\n");
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}
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void SetFogDistance(int fogDistance)
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{
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fprintf(stderr, "SetFontDistance(%d)\n", fogDistance);
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@ -339,26 +334,11 @@ BOOL EndD3DScene()
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return FALSE;
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}
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void D3D_DrawWaterTest(MODULE *testModulePtr)
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{
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fprintf(stderr, "D3D_DrawWaterTest(%p)\n", testModulePtr);
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}
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void D3D_DrawParticle_Rain(PARTICLE *particlePtr,VECTORCH *prevPositionPtr)
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{
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fprintf(stderr, "D3D_DrawParticle_Rain(%p, %p)\n", particlePtr, prevPositionPtr);
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}
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void D3D_DrawCable(VECTORCH *centrePtr, MATRIXCH *orientationPtr)
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{
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fprintf(stderr, "D3D_DrawCable(%p, %p)\n", centrePtr, orientationPtr);
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}
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void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr)
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{
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fprintf(stderr, "D3D_BackdropPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
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}
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/* dd_func.cpp */
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long BackBufferPitch;
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