Removed some unused code.

Added some of the level drawing hacks (water, rain).
This commit is contained in:
Steven Fuller 2001-08-21 22:37:05 +00:00 committed by Patryk Obara
parent fe15141c2f
commit abd1c68579
5 changed files with 2693 additions and 374 deletions

View file

@ -271,11 +271,6 @@ void InitForceField()
fprintf(stderr, "InitForceField()\n");
}
void PostLandscapeRendering()
{
fprintf(stderr, "PostLandscapeRendering()\n");
}
void SetFogDistance(int fogDistance)
{
fprintf(stderr, "SetFontDistance(%d)\n", fogDistance);
@ -339,26 +334,11 @@ BOOL EndD3DScene()
return FALSE;
}
void D3D_DrawWaterTest(MODULE *testModulePtr)
{
fprintf(stderr, "D3D_DrawWaterTest(%p)\n", testModulePtr);
}
void D3D_DrawParticle_Rain(PARTICLE *particlePtr,VECTORCH *prevPositionPtr)
{
fprintf(stderr, "D3D_DrawParticle_Rain(%p, %p)\n", particlePtr, prevPositionPtr);
}
void D3D_DrawCable(VECTORCH *centrePtr, MATRIXCH *orientationPtr)
{
fprintf(stderr, "D3D_DrawCable(%p, %p)\n", centrePtr, orientationPtr);
}
void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr)
{
fprintf(stderr, "D3D_BackdropPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
}
/* dd_func.cpp */
long BackBufferPitch;