Added code for Alien's special vision mode.

Marine HUD numbers are now drawn.

Disabled the "Press Any Key" in the progress bar code for now.
This commit is contained in:
Steven Fuller 2001-08-12 21:29:20 +00:00 committed by Patryk Obara
parent 3ec3df2e66
commit a5c6d1b5eb
5 changed files with 130 additions and 21 deletions

View file

@ -495,11 +495,6 @@ void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVertices
fprintf(stderr, "D3D_SkyPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
}
void D3D_ScreenInversionOverlay()
{
fprintf(stderr, "D3D_ScreenInversionOverlay()\n");
}
void D3D_PlayerOnFireOverlay()
{
fprintf(stderr, "D3D_PlayerOnFireOverlay()\n");
@ -540,7 +535,11 @@ void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVer
fprintf(stderr, "D3D_BackdropPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
}
void D3D_RenderHUDString_Centred(char *stringPtr, int centreX, int y, int colour)
{
fprintf(stderr, "D3D_RenderHUDString_Centred(%s, %d, %d, %d)\n", stringPtr, centreX, y, colour);
}
/* dd_func.cpp */
long BackBufferPitch;
int VideoModeColourDepth;