Added code for Alien's special vision mode.
Marine HUD numbers are now drawn. Disabled the "Press Any Key" in the progress bar code for now.
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5 changed files with 130 additions and 21 deletions
11
src/stubs.c
11
src/stubs.c
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@ -495,11 +495,6 @@ void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVertices
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fprintf(stderr, "D3D_SkyPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
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}
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void D3D_ScreenInversionOverlay()
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{
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fprintf(stderr, "D3D_ScreenInversionOverlay()\n");
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}
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void D3D_PlayerOnFireOverlay()
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{
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fprintf(stderr, "D3D_PlayerOnFireOverlay()\n");
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@ -540,7 +535,11 @@ void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVer
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fprintf(stderr, "D3D_BackdropPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
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}
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void D3D_RenderHUDString_Centred(char *stringPtr, int centreX, int y, int colour)
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{
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fprintf(stderr, "D3D_RenderHUDString_Centred(%s, %d, %d, %d)\n", stringPtr, centreX, y, colour);
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}
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/* dd_func.cpp */
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long BackBufferPitch;
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int VideoModeColourDepth;
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