Small menu changes

This commit is contained in:
Steven Fuller 2001-11-03 03:39:38 +00:00 committed by Patryk Obara
parent 7ef81cbc6e
commit a1d0e0dc87
4 changed files with 163 additions and 50 deletions

View file

@ -37,7 +37,7 @@ int MouseVelX;
int MouseVelY;
extern int ScanDrawMode; /* to fix image loading */
extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock; /* this should be put in a header file */
extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock;
extern unsigned char KeyboardInput[MAX_NUMBER_OF_INPUT_KEYS];
extern unsigned char GotAnyKey;
extern int NormalFrameTime;
@ -65,20 +65,90 @@ PROCESSORTYPES ReadProcessorType()
return PType_PentiumMMX;
}
int SetVideoMode(int Width, int Height)
int SetSoftVideoMode(int Width, int Height, int Depth)
{
SDL_GrabMode isgrab;
int isfull;
ScanDrawMode = ScanDrawD3DHardwareRGB;
GotMouse = 1;
if (surface != NULL) {
isfull = (surface->flags & SDL_FULLSCREEN);
isgrab = SDL_WM_GrabInput(SDL_GRAB_QUERY);
SDL_FreeSurface(surface);
} else {
isfull = 0;
isgrab = SDL_GRAB_OFF;
}
if ((surface = SDL_SetVideoMode(Width, Height, Depth, SDL_SWSURFACE|SDL_DOUBLEBUF)) == NULL) {
fprintf(stderr, "SDL SetVideoMode failed: %s\n", SDL_GetError());
SDL_Quit();
exit(EXIT_FAILURE);
}
SDL_WM_SetCaption("Aliens vs Predator", "Aliens vs Predator");
/* this is for supporting keyboard input processing with little hassle */
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
SDL_EnableUNICODE(1); /* toggle it to ON */
/* -w will disable first fullscreen, -f will turn it on */
// SDL_WM_ToggleFullScreen(surface);
// SDL_WM_GrabInput(SDL_GRAB_ON);
// SDL_ShowCursor(0);
if (isfull) {
SDL_WM_ToggleFullScreen(surface);
if (surface->flags & SDL_FULLSCREEN)
SDL_ShowCursor(0);
}
if (isgrab == SDL_GRAB_ON) {
SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_WM_ToggleFullScreen(surface);
}
ScreenDescriptorBlock.SDB_Width = Width;
ScreenDescriptorBlock.SDB_Height = Height;
ScreenDescriptorBlock.SDB_CentreX = Width/2;
ScreenDescriptorBlock.SDB_CentreY = Height/2;
ScreenDescriptorBlock.SDB_ProjX = Width/2;
ScreenDescriptorBlock.SDB_ProjY = Height/2;
ScreenDescriptorBlock.SDB_ClipLeft = 0;
ScreenDescriptorBlock.SDB_ClipRight = Width;
ScreenDescriptorBlock.SDB_ClipUp = 0;
ScreenDescriptorBlock.SDB_ClipDown = Height;
return 0;
}
int SetOGLVideoMode(int Width, int Height)
{
SDL_GrabMode isgrab;
int isfull;
ScanDrawMode = ScanDrawD3DHardwareRGB;
GotMouse = 1;
if (surface != NULL) {
isfull = (surface->flags & SDL_FULLSCREEN);
isgrab = SDL_WM_GrabInput(SDL_GRAB_QUERY);
SDL_FreeSurface(surface);
} else {
isfull = 0;
isgrab = SDL_GRAB_OFF;
}
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
if (surface != NULL)
SDL_FreeSurface(surface);
if ((surface = SDL_SetVideoMode(Width, Height, 0, SDL_OPENGL)) == NULL) {
fprintf(stderr, "SDL SetVideoMode failed: %s\n", SDL_GetError());
SDL_Quit();
@ -91,11 +161,22 @@ int SetVideoMode(int Width, int Height)
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
SDL_EnableUNICODE(1); /* toggle it to ON */
/* -w will disable to first fullscreen, -f will turn it on */
/* -w will disable first fullscreen, -f will turn it on */
// SDL_WM_ToggleFullScreen(surface);
// SDL_WM_GrabInput(SDL_GRAB_ON);
// SDL_ShowCursor(0);
if (isfull) {
SDL_WM_ToggleFullScreen(surface);
if (surface->flags & SDL_FULLSCREEN)
SDL_ShowCursor(0);
}
if (isgrab == SDL_GRAB_ON) {
SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_WM_ToggleFullScreen(surface);
}
glViewport(0, 0, Width, Height);
glMatrixMode(GL_PROJECTION);
@ -402,8 +483,10 @@ static void handle_keypress(int key, int unicode, int press)
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_TAB);
break;
default:
if (unicode && !(unicode & 0xFF80))
if (unicode && !(unicode & 0xFF80)) {
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_CHAR(unicode);
KeyboardEntryQueue_Add(unicode);
}
break;
}
}
@ -551,16 +634,49 @@ int ExitWindowsSystem()
return 0;
}
int InitSDL()
{
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "SDL Init failed: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
#if 0
if ((surface = SDL_SetVideoMode(640, 480, 16, SDL_SWSURFACE|SDL_DOUBLEBUF)) == NULL) {
fprintf(stderr, "SDL SetVideoMode failed: %s\n", SDL_GetError());
SDL_Quit();
exit(EXIT_FAILURE);
}
SDL_FreeSurface(surface);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
if ((surface = SDL_SetVideoMode(640, 480, 0, SDL_OPENGL)) == NULL) {
fprintf(stderr, "SDL SetVideoMode failed: %s\n", SDL_GetError());
SDL_Quit();
exit(EXIT_FAILURE);
}
SDL_FreeSurface(surface);
#endif
surface = NULL;
return 0;
}
int main(int argc, char *argv[])
{
int menusActive = 0;
int thisLevelHasBeenCompleted = 0;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "SDL Init failed: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
InitSDL();
LoadCDTrackList();
SetFastRandom();
@ -581,7 +697,7 @@ int main(int argc, char *argv[])
#endif
InitGame();
SetVideoMode(640, 480);
SetOGLVideoMode(640, 480);
InitialVideoMode();
@ -667,20 +783,7 @@ while(AvP_MainMenus()) {
d3d_light_ctrl.ctrl = LCCM_NORMAL;
d3d_overlay_ctrl.ctrl = OCCM_NORMAL;
SetVideoMode(MyWidth, MyHeight);
#if 0
/* this was in windows SetGameVideoMode: */
ScreenDescriptorBlock.SDB_Width = MyWidth;
ScreenDescriptorBlock.SDB_Height = MyHeight;
ScreenDescriptorBlock.SDB_CentreX = MyWidth/2;
ScreenDescriptorBlock.SDB_CentreY = MyHeight/2;
ScreenDescriptorBlock.SDB_ProjX = MyWidth/2;
ScreenDescriptorBlock.SDB_ProjY = MyHeight/2;
ScreenDescriptorBlock.SDB_ClipLeft = 0;
ScreenDescriptorBlock.SDB_ClipRight = MyWidth;
ScreenDescriptorBlock.SDB_ClipUp = 0;
ScreenDescriptorBlock.SDB_ClipDown = MyHeight;
#endif
SetOGLVideoMode(MyWidth, MyHeight);
InitialiseGammaSettings(RequestedGammaSetting);
@ -821,7 +924,7 @@ while(AvP_MainMenus()) {
ClearMemoryPool();
SetVideoMode(640, 480);
SetOGLVideoMode(640, 480);
}
SoundSys_StopAll();