Fixed major bug in TranslatePoint (was accidently loading a value to edx
instead of edi). Failed to get anything comprehendible on screen.
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6 changed files with 62 additions and 128 deletions
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@ -56,10 +56,12 @@ int InitialiseWindowsSystem()
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-1, 1, -1, 1, 1, 1000);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glEnable(GL_BLEND);
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glEnable(GL_DEPTH_TEST);
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return 0;
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}
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