Many warnings cleaned up (Tim Beckmann)
Menus.
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4508748944
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115 changed files with 1651 additions and 581 deletions
19
src/kshape.c
19
src/kshape.c
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@ -92,22 +92,14 @@ void SetupShapePipeline(void);
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void ShapePipeline(SHAPEHEADER *shapePtr);
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static void GouraudPolygon_Construct(POLYHEADER *polyPtr);
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static void GouraudPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr);
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static void TexturedPolygon_Construct(POLYHEADER *polyPtr);
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static void TexturedPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr);
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static void GouraudTexturedPolygon_Construct(POLYHEADER *polyPtr);
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static void (*VertexIntensity)(RENDERVERTEX *renderVertexPtr);
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static void VertexIntensity_Hierarchical(RENDERVERTEX *renderVertexPtr);
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static void VertexIntensity_PreLit(RENDERVERTEX *renderVertexPtr);
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static void VertexIntensity_Pred_Thermal(RENDERVERTEX *renderVertexPtr);
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static void VertexIntensity_Pred_SeeAliens(RENDERVERTEX *renderVertexPtr);
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static void VertexIntensity_Pred_SeePredatorTech(RENDERVERTEX *renderVertexPtr);
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static void VertexIntensity_ImageIntensifier(RENDERVERTEX *renderVertexPtr);
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static void VertexIntensity_Standard(RENDERVERTEX *renderVertexPtr);
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static void VertexIntensity_Alien_Sense(RENDERVERTEX *renderVertexPtr);
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static void VertexIntensity_Standard_Opt(RENDERVERTEX *renderVertexPtr);
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@ -157,7 +149,7 @@ VECTORCH Global_LightVector={1,};
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Global variables and arrays
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*/
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VECTORCH RotatedPts[maxrotpts]={1,};
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VECTORCH RotatedPts[maxrotpts]={{1,}};
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int ItemColour=1;
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@ -180,9 +172,9 @@ static COLOURINTENSITIES ColourIntensityArray[maxrotpts];
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RENDERPOLYGON RenderPolygon={1,};
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RENDERVERTEX VerticesBuffer[9]={1,};
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static RENDERVERTEX TriangleVerticesBuffer[3]={1,};
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RENDERPOLYGON RenderPolygon;
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RENDERVERTEX VerticesBuffer[9]={{1,}};
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static RENDERVERTEX TriangleVerticesBuffer[3]={{1,}};
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static int *VertexNumberPtr=(int*)1;
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@ -5875,7 +5867,7 @@ void RenderSmokeTest(void)
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{45300,0+ 1000, 26000+-1000},
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};
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extern int CurrentLightAtPlayer;
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int i;
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if (image) a = 255-a;
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@ -6501,7 +6493,6 @@ void RenderLightFlare(VECTORCH *positionPtr, unsigned int colour)
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// int particleSize = particlePtr->Size;
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z=ONE_FIXED;
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{
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extern int SmartTargetSightX, SmartTargetSightY;
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extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock;
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centreX = DIV_FIXED(point.vx,point.vz);
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centreY = DIV_FIXED(point.vy,point.vz);
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