Threw in texture loading/drawing.

Blending modes (color/texture) are problematic and texture coordinates
aren't yet perfect.
This commit is contained in:
Steven Fuller 2001-08-11 03:36:48 +00:00 committed by Patryk Obara
parent efc384b7b3
commit 9dadcb8024
6 changed files with 184 additions and 82 deletions

View file

@ -70,6 +70,7 @@ int InitialiseWindowsSystem()
glEnable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
#endif
return 0;
}
@ -356,7 +357,7 @@ void ThisFramesRenderingHasBegun()
/* TODO: this should be in D3D_DrawBackdrop */
#if 1
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClear(GL_COLOR_BUFFER_BIT);
#endif
}
@ -435,10 +436,16 @@ int main(int argc, char *argv[])
AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
// AvP.PlayerType = I_Alien;
AvP.PlayerType = I_Marine;
// AvP.PlayerType = I_Marine;
// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
// SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */
SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP);
AvP.PlayerType = I_Predator;
SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL);
// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer
// while(AvP_MainMenus()) {