Fixed texture filtering modes.
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parent
c12ec5ff7e
commit
96a5583f3b
4 changed files with 126 additions and 117 deletions
14
src/main.c
14
src/main.c
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@ -494,18 +494,6 @@ void FlipBuffers()
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SDL_GL_SwapBuffers();
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}
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void ThisFramesRenderingHasBegun()
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{
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/* sets scene defaults */
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}
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void ThisFramesRenderingHasFinished()
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{
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/* This is where the queued drawing commands' execution takes place */
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LightBlockDeallocation();
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}
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int ExitWindowsSystem()
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{
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SDL_Quit();
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@ -602,7 +590,7 @@ int main(int argc, char *argv[])
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// SetLevelToLoad(AVP_ENVIRONMENT_SUBWAY_MP);
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// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_COOP); /* coop/skirmish */
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// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */
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#endif
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