Fixed texture filtering modes.

This commit is contained in:
Steven Fuller 2001-08-18 02:42:07 +00:00 committed by Patryk Obara
parent c12ec5ff7e
commit 96a5583f3b
4 changed files with 126 additions and 117 deletions

View file

@ -494,18 +494,6 @@ void FlipBuffers()
SDL_GL_SwapBuffers();
}
void ThisFramesRenderingHasBegun()
{
/* sets scene defaults */
}
void ThisFramesRenderingHasFinished()
{
/* This is where the queued drawing commands' execution takes place */
LightBlockDeallocation();
}
int ExitWindowsSystem()
{
SDL_Quit();
@ -602,7 +590,7 @@ int main(int argc, char *argv[])
// SetLevelToLoad(AVP_ENVIRONMENT_SUBWAY_MP);
// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_COOP); /* coop/skirmish */
// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */
#endif