More Warning cleanups (Tim Beckmann)

This commit is contained in:
Steven Fuller 2001-12-18 02:23:39 +00:00 committed by Patryk Obara
parent abab1011ac
commit 95b8b49b76
60 changed files with 205 additions and 110 deletions

View file

@ -8,6 +8,7 @@
#include "stratdef.h"
#include "gamedef.h"
#include "maths.h"
#include "kshape.h"
#include "kzsort.h"
@ -27,10 +28,13 @@
#include "vision.h"
#include "sfx.h"
#include "d3d_render.h"
#include "opengl.h"
#include "avpview.h"
#include "sphere.h"
#include "detaillevels.h"
#include "avp_userprofile.h"
#include "hud.h"
#include "weapons.h"
#define ALIENS_LIFEFORCE_GLOW_COLOUR 0x20ff8080
#define MARINES_LIFEFORCE_GLOW_COLOUR 0x208080ff
@ -198,7 +202,9 @@ HEATSOURCE HeatSourceList[MAX_NUMBER_OF_HEAT_SOURCES];
int NumberOfHeatSources;
int CloakingMode;
char CloakedPredatorIsMoving;
#if 0
static VECTORCH LocalCameraZAxis;
#endif
static int ObjectCounter;
@ -4915,7 +4921,6 @@ void RenderParticle(PARTICLE *particlePtr)
if ((particlePtr->ParticleID == PARTICLE_MUZZLEFLASH) )
{
extern void RotateVertex(VECTOR2D *vertexPtr, int theta);
int theta = FastRandom()&4095;
RotateVertex(&offset[0],theta);
RotateVertex(&offset[1],theta);
@ -4927,7 +4932,6 @@ void RenderParticle(PARTICLE *particlePtr)
||(particlePtr->ParticleID == PARTICLE_PARGEN_FLAME)
||(particlePtr->ParticleID == PARTICLE_FLAME))
{
extern void RotateVertex(VECTOR2D *vertexPtr, int theta);
int theta = (particlePtr->Offset.vx+MUL_FIXED(CloakingPhase,particlePtr->Offset.vy))&4095;
RotateVertex(&offset[0],theta);
RotateVertex(&offset[1],theta);
@ -6255,8 +6259,6 @@ void RenderPredatorTargetingSegment(int theta, int scale, int drawInRed)
if (theta)
{
extern void RotateVertex(VECTOR2D *vertexPtr, int theta);
RotateVertex(&offset[0],theta);
RotateVertex(&offset[1],theta);
RotateVertex(&offset[2],theta);