Commented out secondary color stuff due to nvidia header lameness
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2 changed files with 6 additions and 0 deletions
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@ -55,9 +55,11 @@ static D3DTexture *CurrentlyBoundTexture = NULL;
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#define TA_MAXVERTICES 2048
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#define TA_MAXTRIANGLES 2048
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#if 0 /* NVIDIA header problem */
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#if GL_EXT_secondary_color
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extern PFNGLSECONDARYCOLORPOINTEREXTPROC pglSecondaryColorPointerEXT;
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#endif
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#endif
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typedef struct VertexArray
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{
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