Cleanups. (Tim Beckmann)
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58 changed files with 671 additions and 528 deletions
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@ -2,6 +2,7 @@
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#define _kshape_h_ 1
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#include "particle.h"
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#include "sphere.h"
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typedef struct
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@ -101,6 +102,14 @@ extern void CheckRenderStatesForModule(MODULE *modulePtr);
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extern void RenderDecal(DECAL *decalPtr);
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extern void RenderParticle(PARTICLE *particlePtr);
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void RenderInsideAlienTongue(int offset);
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void RenderPredatorTargetingSegment(int theta, int scale, int drawInRed);
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void RenderPredatorPlasmaCasterCharge(int value, VECTORCH *worldOffsetPtr, MATRIXCH *orientationPtr);
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void CreateStarArray(void);
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void OutputTranslucentPolyList(void);
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void RenderLightFlare(VECTORCH *positionPtr, unsigned int colour);
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extern void RenderFlechetteParticle(PARTICLE *particlePtr);
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void RenderExplosionSurface(VOLUMETRIC_EXPLOSION *explosionPtr);
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/* KJL 10:25:44 7/23/97 - this offset is used to push back the normal game gfx,
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so that the HUD can be drawn over the top without sinking into walls, etc. */
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