Cleanups. (Tim Beckmann)

This commit is contained in:
Steven Fuller 2001-12-22 00:49:57 +00:00 committed by Patryk Obara
parent 0677653d4f
commit 86629a3b34
58 changed files with 671 additions and 528 deletions

View file

@ -2,6 +2,7 @@
#define _kshape_h_ 1
#include "particle.h"
#include "sphere.h"
typedef struct
@ -101,6 +102,14 @@ extern void CheckRenderStatesForModule(MODULE *modulePtr);
extern void RenderDecal(DECAL *decalPtr);
extern void RenderParticle(PARTICLE *particlePtr);
void RenderInsideAlienTongue(int offset);
void RenderPredatorTargetingSegment(int theta, int scale, int drawInRed);
void RenderPredatorPlasmaCasterCharge(int value, VECTORCH *worldOffsetPtr, MATRIXCH *orientationPtr);
void CreateStarArray(void);
void OutputTranslucentPolyList(void);
void RenderLightFlare(VECTORCH *positionPtr, unsigned int colour);
extern void RenderFlechetteParticle(PARTICLE *particlePtr);
void RenderExplosionSurface(VOLUMETRIC_EXPLOSION *explosionPtr);
/* KJL 10:25:44 7/23/97 - this offset is used to push back the normal game gfx,
so that the HUD can be drawn over the top without sinking into walls, etc. */