Implemented the mp_config stubs.
Fixed a small error with menus (wrong font size was being used in RenderMenuElement -- was visible with custom maps with long names).
This commit is contained in:
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5e99463577
commit
84e9c736f3
3 changed files with 100 additions and 114 deletions
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@ -988,7 +988,6 @@ static void SetupNewMenu(enum AVPMENU_ID menuID)
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break;
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}
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case AVPMENU_MULTIPLAYER_LOADCONFIG :
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{
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extern AVPMENU_ELEMENT* AvPMenu_Multiplayer_LoadConfig;
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@ -3213,16 +3212,19 @@ static void InteractWithMenuElement(enum AVPMENU_ELEMENT_INTERACTION_ID interact
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}
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int LengthOfMenuText(char *textPtr);
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int LengthOfSmallMenuText(char *textPtr);
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static void RenderMenuElement(AVPMENU_ELEMENT *elementPtr, int e, int y)
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{
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int (*RenderText)(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format);
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int (*RenderText_Coloured)(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int r, int g, int b);
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int (*MenuTextLength)(char *textPtr);
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if (AvPMenus.FontToUse==AVPMENU_FONT_BIG)
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{
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RenderText = RenderMenuText;
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MenuTextLength = LengthOfMenuText;
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}
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else
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{
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@ -3237,6 +3239,7 @@ static void RenderMenuElement(AVPMENU_ELEMENT *elementPtr, int e, int y)
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RenderText = RenderSmallMenuText;
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RenderText_Coloured = RenderSmallMenuText_Coloured;
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}
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MenuTextLength = LengthOfSmallMenuText;
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}
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switch(elementPtr->ElementID)
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@ -3339,9 +3342,9 @@ static void RenderMenuElement(AVPMENU_ELEMENT *elementPtr, int e, int y)
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}
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else
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{
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int length = LengthOfMenuText(textPtr);
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int length = MenuTextLength(textPtr);
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if (length>ScreenDescriptorBlock.SDB_Width-MENU_CENTREX-MENU_ELEMENT_SPACING*2)
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if (length>(ScreenDescriptorBlock.SDB_Width-MENU_CENTREX-MENU_ELEMENT_SPACING*2))
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{
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RenderText
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(
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@ -15,6 +15,12 @@
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#define UseLocalAssert Yes
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#include "ourasert.h"
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#include <glob.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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extern "C"
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{
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extern void SetDefaultMultiplayerConfig();
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@ -24,7 +30,7 @@ extern char MP_Config_Description[];
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#define MP_CONFIG_DIR "MPConfig"
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#define MP_CONFIG_WILDCARD "MPConfig/*.cfg"
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#define SKIRMISH_CONFIG_WILDCARD "MPConfig/.skirmish_cfg"
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#define SKIRMISH_CONFIG_WILDCARD "MPConfig/*.skirmish_cfg"
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static List<char*> ConfigurationFilenameList;
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static List<char*> ConfigurationLocalisedFilenameList;
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@ -57,17 +63,9 @@ BOOL BuildLoadMPConfigMenu()
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load_name=SKIRMISH_CONFIG_WILDCARD;
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}
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fprintf(stderr, "STUB: BuildLoadMPConfigMenu()\n");
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#if 0
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// allow a wildcard search
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WIN32_FIND_DATA wfd;
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HANDLE hFindFile = ::FindFirstFile(load_name,&wfd);
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if (INVALID_HANDLE_VALUE == hFindFile)
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{
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glob_t globbuf;
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if (glob(load_name, 0, NULL, &globbuf))
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return FALSE;
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}
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// get any path in the load_name
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int nPathLen = 0;
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@ -85,22 +83,25 @@ BOOL BuildLoadMPConfigMenu()
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int nLen = pSlash - load_name + 1;
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if (nLen > nPathLen) nPathLen = nLen;
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}
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do
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{
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if
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(
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!(wfd.dwFileAttributes &
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(FILE_ATTRIBUTE_DIRECTORY
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|FILE_ATTRIBUTE_SYSTEM
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|FILE_ATTRIBUTE_HIDDEN))
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// not a directory, hidden or system file
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)
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{
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char* name=new char[strlen(wfd.cFileName)+1];
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strcpy(name,wfd.cFileName);
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char* dotpos=strchr(name,'.');
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for (unsigned int i = 0; i < globbuf.gl_pathc; i++) {
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struct stat buf;
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if (stat(globbuf.gl_pathv[i], &buf) == -1)
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continue;
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if (S_ISREG(buf.st_mode) && (access(globbuf.gl_pathv[i], R_OK) == 0)) {
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char *filename = strrchr(globbuf.gl_pathv[i], '/');
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if (filename)
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filename++;
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else
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filename = globbuf.gl_pathv[i];
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char* name=new char[strlen(filename)+1];
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strcpy(name,filename);
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char* dotpos=strrchr(name,'.');
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if(dotpos) *dotpos=0;
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ConfigurationFilenameList.add_entry(name);
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BOOL localisedFilename=FALSE;
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@ -119,19 +120,10 @@ BOOL BuildLoadMPConfigMenu()
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{
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ConfigurationLocalisedFilenameList.add_entry(name);
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}
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}
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}while (::FindNextFile(hFindFile,&wfd));
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if (ERROR_NO_MORE_FILES != GetLastError())
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{
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printf("Error finding next file\n");
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}
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::FindClose(hFindFile);
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#endif
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globfree(&globbuf);
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//delete the old menu
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if(AvPMenu_Multiplayer_LoadConfig) delete AvPMenu_Multiplayer_LoadConfig;
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@ -234,8 +226,6 @@ void LoadMultiplayerConfigurationByIndex(int index)
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void LoadMultiplayerConfiguration(const char* name)
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{
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FILE* file;
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char filename[200];
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if(netGameData.skirmishMode)
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@ -246,9 +236,7 @@ void LoadMultiplayerConfiguration(const char* name)
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file=fopen(filename,"rb");
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if(!file) return;
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//set defaults first , in case there are entries not set by this file
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SetDefaultMultiplayerConfig();
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@ -477,18 +465,11 @@ BOOL BuildLoadIPAddressMenu()
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//do a search for all the addresses in the address directory
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fprintf(stderr, "STUB: BuildLoadIPAddressMenu()\n");
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#if 0
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glob_t globbuf;
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const char* load_name=IP_ADDRESS_WILDCARD;
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// allow a wildcard search
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WIN32_FIND_DATA wfd;
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HANDLE hFindFile = ::FindFirstFile(load_name,&wfd);
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if (INVALID_HANDLE_VALUE == hFindFile)
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{
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if (glob(load_name, 0, NULL, &globbuf))
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return FALSE;
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}
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// get any path in the load_name
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int nPathLen = 0;
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@ -507,30 +488,28 @@ BOOL BuildLoadIPAddressMenu()
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if (nLen > nPathLen) nPathLen = nLen;
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}
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do
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{
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if
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(
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!(wfd.dwFileAttributes &
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(FILE_ATTRIBUTE_DIRECTORY
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|FILE_ATTRIBUTE_SYSTEM
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|FILE_ATTRIBUTE_HIDDEN))
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// not a directory, hidden or system file
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)
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{
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char* name=new char[strlen(wfd.cFileName)+1];
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strcpy(name,wfd.cFileName);
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for (unsigned int i = 0; i < globbuf.gl_pathc; i++) {
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struct stat buf;
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if (stat(globbuf.gl_pathv[i], &buf) == -1)
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continue;
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if (S_ISREG(buf.st_mode) && (access(globbuf.gl_pathv[i], R_OK) == 0)) {
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char *filename = strrchr(globbuf.gl_pathv[i], '/');
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if (filename)
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filename++;
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else
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filename = globbuf.gl_pathv[i];
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char* name=new char[strlen(filename)+1];
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strcpy(name,filename);
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char* dotpos=strchr(name,'.');
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if(dotpos) *dotpos=0;
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IPAddFilenameList.add_entry(name);
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}
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}
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}while (::FindNextFile(hFindFile,&wfd));
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::FindClose(hFindFile);
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#endif
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globfree(&globbuf);
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//delete the old menu
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if(AvPMenu_Multiplayer_LoadIPAddress) delete [] AvPMenu_Multiplayer_LoadIPAddress;
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@ -572,7 +551,6 @@ void SaveIPAddress(const char* name,const char* address)
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fwrite(address,1,strlen(address)+1,file);
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fclose(file);
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}
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void LoadIPAddress(const char* name)
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@ -614,54 +592,49 @@ List<char*> CustomLevelNameList;
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void BuildMultiplayerLevelNameArray()
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{
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char buffer[256];
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//only want to do this once
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if(MultiplayerLevelNames) return;
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//first do a search for custom level rifs
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// allow a wildcard search
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fprintf(stderr, "STUB: BuildMultiplayerLevelNameArray()\n");
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#if 0
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WIN32_FIND_DATA wfd;
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const char* load_name="avp_rifs\\custom\\*.rif";
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HANDLE hFindFile = ::FindFirstFile(load_name,&wfd);
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const char* load_name="avp_rifs/custom/*.rif";
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if (INVALID_HANDLE_VALUE != hFindFile)
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{
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char* custom_string = GetTextString(TEXTSTRING_CUSTOM_LEVEL);
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do
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{
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if
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(
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!(wfd.dwFileAttributes &
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(FILE_ATTRIBUTE_DIRECTORY
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|FILE_ATTRIBUTE_SYSTEM
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|FILE_ATTRIBUTE_HIDDEN))
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// not a directory, hidden or system file
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)
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{
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strcpy(buffer,wfd.cFileName);
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char* dotpos=strchr(buffer,'.');
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glob_t globbuf;
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if (glob(load_name, 0, NULL, &globbuf) == 0) {
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char* custom_string = GetTextString(TEXTSTRING_CUSTOM_LEVEL);
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int cs_len = strlen(custom_string);
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for (unsigned int i = 0; i < globbuf.gl_pathc; i++) {
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struct stat buf;
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if (stat(globbuf.gl_pathv[i], &buf) == -1)
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continue;
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if (S_ISREG(buf.st_mode) && (access(globbuf.gl_pathv[i], R_OK) == 0)) {
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char *filename = strrchr(globbuf.gl_pathv[i], '/');
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if (filename)
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filename++;
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else
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filename = globbuf.gl_pathv[i];
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char* name=new char[strlen(filename)+cs_len+3+1];
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strcpy(name, filename);
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char* dotpos=strrchr(name,'.');
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if(dotpos) *dotpos=0;
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strcat(buffer," (");
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strcat(buffer,custom_string);
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strcat(buffer,")");
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strcat(name," (");
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strcat(name,custom_string);
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strcat(name,")");
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char* name=new char[strlen(buffer)+1];
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strcpy(name,buffer);
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CustomLevelNameList.add_entry(name);
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CustomLevelNameList.add_entry(name);
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}
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}while (::FindNextFile(hFindFile,&wfd));
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::FindClose(hFindFile);
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}
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globfree(&globbuf);
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}
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#endif
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NumCustomLevels = CustomLevelNameList.size();
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@ -760,7 +733,6 @@ void BuildMultiplayerLevelNameArray()
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}
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elementPtr->b.MaxSliderValue = NumMultiplayerLevels-1;
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elementPtr->d.TextSliderStringPointer = MultiplayerLevelNames;
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}
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@ -860,7 +832,6 @@ int GetLocalMultiplayerLevelIndex(int index,char* customLevelName,int gameType)
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}
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return -1;
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}
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};
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12
src/menus.c
12
src/menus.c
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@ -388,6 +388,18 @@ int LengthOfMenuText(char *textPtr)
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return width;
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}
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int LengthOfSmallMenuText(char *textPtr)
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{
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int width = 0;
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while (textPtr && *textPtr) {
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width += AAFontWidths[(unsigned int) *textPtr];
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textPtr++;
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}
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return width;
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}
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int RenderMenuText(char *textPtr, int sx, int sy, int alpha, enum AVPMENUFORMAT_ID format)
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{
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int width;
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