Removed headers that were accidently checked in.
Lots of compiling.
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47 changed files with 312 additions and 1049 deletions
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@ -1,8 +1,8 @@
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#ifndef _sprchunk_hpp
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#define _sprchunk_hpp
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#include "chunk.hpp"
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#include "Chnktype.hpp"
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//#include "stdafx.h"
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#include "chnktype.hpp"
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struct Frame
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{
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int Texture;
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@ -24,7 +24,7 @@ public:
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Sprite_Header_Chunk(Chunk_With_Children* parent)
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: Chunk_With_Children(parent,"SPRIHEAD"){}
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write_file(const char* fname);
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int write_file(const char* fname);
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virtual BOOL output_chunk(HANDLE &hand);
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#if cencon
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virtual void post_input_processing();
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