Added a README.

Added the HUD font drawing code.  now stubs2.cpp is no longer needed.
This commit is contained in:
Steven Fuller 2001-08-15 07:53:04 +00:00 committed by Patryk Obara
parent 3ea03344ec
commit 681b48343d
13 changed files with 703 additions and 248 deletions

View file

@ -41,12 +41,6 @@ void Draw_Item_2dTexturePolygon(int *itemptr)
}
/* indexfnt.cpp */
void INDEXFNT_PFLoadHook(FontIndex I_Font_New, PFFONT *pffont_New)
{
fprintf(stderr, "INDEXFNT_PFLoadHook(%d, %p)\n", I_Font_New, pffont_New);
}
/* avp_mp_config.cpp */
char* GetCustomMultiplayerLevelName(int index, int gameType)
@ -136,7 +130,7 @@ void ATRemoveTexture(void * pTexture)
/* avp_menugfx.cpp */
char AAFontWidths[256];
/* char AAFontWidths[256]; */
AVPMENUGFX AvPMenuGfxStorage[MAX_NO_OF_AVPMENUGFXS]; /* TODO: this is initialized in avp_menugfx.cpp */
void FadedScreen(int alpha)
@ -277,16 +271,6 @@ void InitForceField()
fprintf(stderr, "InitForceField()\n");
}
void RenderString(char *stringPtr, int x, int y, int colour)
{
fprintf(stderr, "RenderString(%s, %d, %d, %d)\n", stringPtr, x, y, colour);
}
void RenderStringCentred(char *stringPtr, int centreX, int y, int colour)
{
fprintf(stderr, "RenderStringCentred(%s, %d, %d, %d)\n", stringPtr, centreX, y, colour);
}
void PostLandscapeRendering()
{
fprintf(stderr, "PostLandscapeRendering()\n");
@ -375,10 +359,6 @@ void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVer
fprintf(stderr, "D3D_BackdropPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
}
void D3D_RenderHUDString_Centred(char *stringPtr, int centreX, int y, int colour)
{
fprintf(stderr, "D3D_RenderHUDString_Centred(%s, %d, %d, %d)\n", stringPtr, centreX, y, colour);
}
/* dd_func.cpp */
long BackBufferPitch;
@ -737,3 +717,5 @@ void AddNetMsg_SpotOtherSound(enum soundindex SoundIndex,VECTORCH *position,int
fprintf(stderr, "AddNetMsg_SpotOtherSound(%d, %p, %d)\n", SoundIndex, position, explosion);
}
#include "aafont.h"