Added a README.
Added the HUD font drawing code. now stubs2.cpp is no longer needed.
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parent
3ea03344ec
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13 changed files with 703 additions and 248 deletions
17
src/main.c
17
src/main.c
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@ -23,8 +23,8 @@
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#include "cdtrackselection.h"
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#include "gammacontrol.h"
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#define MyWidth 512
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#define MyHeight 384
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#define MyWidth 1024
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#define MyHeight 768
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char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */
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@ -555,7 +555,6 @@ int main(int argc, char *argv[])
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LoadKeyConfiguration();
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SoundSys_Start();
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CDDA_Start();
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@ -567,18 +566,24 @@ int main(int argc, char *argv[])
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AvP.LevelCompleted = 0;
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LoadSounds("PLAYER");
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{
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extern int DebuggingCommandsActive;
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// AvP.Network = I_Host; /* for exploring */
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DebuggingCommandsActive = 1;
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}
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AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
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// AvP.PlayerType = I_Alien;
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// SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */
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AvP.PlayerType = I_Marine;
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// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
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SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
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// AvP.PlayerType = I_Predator;
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// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
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SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
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// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
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// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */
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