Added a README.

Added the HUD font drawing code.  now stubs2.cpp is no longer needed.
This commit is contained in:
Steven Fuller 2001-08-15 07:53:04 +00:00 committed by Patryk Obara
parent 3ea03344ec
commit 681b48343d
13 changed files with 703 additions and 248 deletions

View file

@ -23,8 +23,8 @@
#include "cdtrackselection.h"
#include "gammacontrol.h"
#define MyWidth 512
#define MyHeight 384
#define MyWidth 1024
#define MyHeight 768
char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */
@ -555,7 +555,6 @@ int main(int argc, char *argv[])
LoadKeyConfiguration();
SoundSys_Start();
CDDA_Start();
@ -567,18 +566,24 @@ int main(int argc, char *argv[])
AvP.LevelCompleted = 0;
LoadSounds("PLAYER");
{
extern int DebuggingCommandsActive;
// AvP.Network = I_Host; /* for exploring */
DebuggingCommandsActive = 1;
}
AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
// AvP.PlayerType = I_Alien;
// SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */
AvP.PlayerType = I_Marine;
// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
// AvP.PlayerType = I_Predator;
// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */