GL_EXT_secondary_color now spelled correctly (Tim Beckmann)
Progress Bar drawing hopefully fixed.
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2 changed files with 6 additions and 4 deletions
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@ -2506,10 +2506,12 @@ void BltImage(RECT *dest, DDSurface *image, RECT *src)
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height = dest->bottom - dest->top + 1;
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height1 = src->bottom - src->top + 1;
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glPushAttrib(GL_COLOR_BUFFER_BIT | GL_PIXEL_MODE_BIT);
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glPushAttrib(GL_COLOR_BUFFER_BIT | GL_PIXEL_MODE_BIT | GL_DEPTH_BUFFER_BIT | GL_ENABLE_BIT);
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glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
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glDisable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_TEXTURE_2D);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, image->w);
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