Removed a lot of tool code.
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9b449609fa
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5d3725f9d9
41 changed files with 19 additions and 2062 deletions
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@ -165,15 +165,6 @@ typedef struct modulemapblock {
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int MapInteriorType;
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#if InterfaceEngine
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/* This will point to the Object_Chunk, it will have to be */
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/* cast within C++ though */
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void * o_chunk;
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#endif
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int MapLightType; /* See LIGHTTYPES */
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@ -347,15 +347,6 @@ typedef struct mapblock6 {
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int MapInteriorType;
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#if InterfaceEngine
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/* This will point to the Object_Chunk, it will have to be */
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/* cast within C++ though */
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void * o_chunk;
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#endif
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} MAPBLOCK6;
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@ -385,15 +376,6 @@ typedef struct mapblock7 {
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int MapInteriorType;
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#if InterfaceEngine
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/* This will point to the Object_Chunk, it will have to be */
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/* cast within C++ though */
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void * o_chunk;
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#endif
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int MapLightType; /* See LIGHTTYPES */
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@ -475,25 +475,6 @@ typedef struct polyheader {
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} POLYHEADER;
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#if InterfaceEngine
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/*
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Little structure for use creating
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merge lists
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*/
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typedef struct merged_poly
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{
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int other_poly;
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int num_verts;
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int vert_ind[4];
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} MERGED_POLY;
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#endif
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/*
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@ -518,15 +499,7 @@ typedef struct merged_poly
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#define iflag_no_bfc 0x00000020 /* No Back Face Cull */
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#define iflag_hazing 0x00000040 /* Haze / Depth Cue colour */
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#if InterfaceEngine
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#define iflag_selected 0x00000080 /* It's a tools thing */
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#else
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#define iflag_zbuffer_w 0x00000080 /* Z-Buffer, Write-Only */
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#endif /* InterfaceEngine */
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#define iflag_zbuffer_w 0x00000080 /* Z-Buffer, Write-Only */
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#define iflag_shadingtable 0x00000100 /* Hue is a table index */
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#define iflag_tab_gour_8 0x00000200 /* Gour. for 8-bit modes uses tab. */
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