Fixed perspective texture drawing.
Implemented a few simple opengl state optimizations.
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2 changed files with 141 additions and 92 deletions
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@ -74,8 +74,10 @@ int InitialiseWindowsSystem()
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glDepthFunc(GL_LEQUAL);
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glEnable(GL_TEXTURE_2D);
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/*
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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*/
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#endif
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return 0;
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}
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