Fixed perspective texture drawing.

Implemented a few simple opengl state optimizations.
This commit is contained in:
Steven Fuller 2001-08-11 21:04:45 +00:00 committed by Patryk Obara
parent ba13de4472
commit 56982d4e9b
2 changed files with 141 additions and 92 deletions

View file

@ -74,8 +74,10 @@ int InitialiseWindowsSystem()
glDepthFunc(GL_LEQUAL);
glEnable(GL_TEXTURE_2D);
/*
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
*/
#endif
return 0;
}