Removed D3DOverlayColourControl.
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3 changed files with 0 additions and 25 deletions
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@ -47,7 +47,6 @@ extern int NormalFrameTime;
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extern int GlobalAmbience;
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extern int GlobalAmbience;
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/* JH 29/5/97 - to control how D3D does the lighting */
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/* JH 29/5/97 - to control how D3D does the lighting */
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struct D3DLightColourControl d3d_light_ctrl;
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struct D3DLightColourControl d3d_light_ctrl;
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struct D3DOverlayColourControl d3d_overlay_ctrl;
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/*KJL****************************************************************************************
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/*KJL****************************************************************************************
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* F U N C T I O N S *
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* F U N C T I O N S *
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****************************************************************************************KJL*/
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****************************************************************************************KJL*/
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@ -60,29 +60,6 @@ struct D3DLightColourControl
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};
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};
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extern struct D3DLightColourControl d3d_light_ctrl;
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extern struct D3DLightColourControl d3d_light_ctrl;
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/* JH 6/4/97 - define a structure to control an alpha channelled coloured overlay */
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//extern D3DINFO d3d;
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//#define d3d_overlays_available ((d3d.ThisDriver.dpcTriCaps.dwSrcBlendCaps & (D3DPBLENDCAPS_SRCALPHA|D3DPBLENDCAPS_INVSRCALPHA))==(D3DPBLENDCAPS_SRCALPHA|D3DPBLENDCAPS_INVSRCALPHA))
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#define d3d_overlays_available 1
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enum D3DOCC_Mode
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{
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OCCM_NORMAL, /* default behaviour - all other parms ignored */
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OCCM_ON, /* r,g,b,alpha specify a colour of a light to use instead of white */
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};
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struct D3DOverlayColourControl
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{
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enum D3DOCC_Mode ctrl;
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/* these should be in [0..255] */
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int r;
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int g;
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int b;
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int alpha;
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};
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/* KJL 17:07:29 10/02/98 - all new vision modes */
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/* KJL 17:07:29 10/02/98 - all new vision modes */
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enum VISION_MODE_ID
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enum VISION_MODE_ID
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{
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{
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@ -1260,7 +1260,6 @@ if (AvP_MainMenus())
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/* turn off any special effects */
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/* turn off any special effects */
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d3d_light_ctrl.ctrl = LCCM_NORMAL;
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d3d_light_ctrl.ctrl = LCCM_NORMAL;
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d3d_overlay_ctrl.ctrl = OCCM_NORMAL;
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SetOGLVideoMode(VideoModeList[CurrentVideoMode].w, VideoModeList[CurrentVideoMode].h);
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SetOGLVideoMode(VideoModeList[CurrentVideoMode].w, VideoModeList[CurrentVideoMode].h);
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