Added the on fire, damaged, and fade down overlays.
Used polygon offset to help with decal zfighting.
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8f5bcd6c79
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2 changed files with 205 additions and 68 deletions
15
src/stubs.c
15
src/stubs.c
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@ -375,21 +375,6 @@ void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVertices
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fprintf(stderr, "D3D_SkyPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
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}
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void D3D_PlayerOnFireOverlay()
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{
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fprintf(stderr, "D3D_PlayerOnFireOverlay()\n");
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}
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void D3D_PlayerDamagedOverlay(int intensity)
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{
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fprintf(stderr, "D3D_PlayerDamagedOverlay(%d)\n", intensity);
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}
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void D3D_FadeDownScreen(int brightness, int colour)
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{
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fprintf(stderr, "D3D_FadeDownScreen(%d, %d)\n", brightness, colour);
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}
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void D3D_DrawWaterTest(MODULE *testModulePtr)
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{
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fprintf(stderr, "D3D_DrawWaterTest(%p)\n", testModulePtr);
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