Added the on fire, damaged, and fade down overlays.

Used polygon offset to help with decal zfighting.
This commit is contained in:
Steven Fuller 2001-08-13 19:34:08 +00:00 committed by Patryk Obara
parent 8f5bcd6c79
commit 4e94ccc65f
2 changed files with 205 additions and 68 deletions

View file

@ -375,21 +375,6 @@ void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVertices
fprintf(stderr, "D3D_SkyPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
}
void D3D_PlayerOnFireOverlay()
{
fprintf(stderr, "D3D_PlayerOnFireOverlay()\n");
}
void D3D_PlayerDamagedOverlay(int intensity)
{
fprintf(stderr, "D3D_PlayerDamagedOverlay(%d)\n", intensity);
}
void D3D_FadeDownScreen(int brightness, int colour)
{
fprintf(stderr, "D3D_FadeDownScreen(%d, %d)\n", brightness, colour);
}
void D3D_DrawWaterTest(MODULE *testModulePtr)
{
fprintf(stderr, "D3D_DrawWaterTest(%p)\n", testModulePtr);