More compiling. Things are starting to get hacky (adding stubs, commenting
out unimplemented windows stuff, and so on).
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13 changed files with 420 additions and 60 deletions
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@ -829,9 +829,9 @@ typedef struct imageheader {
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TEXTURE *ImagePtr; /* Pointer to texture in memory */
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#if SupportWindows95
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// LPDIRECTDRAWSURFACE DDSurface;
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// LPDIRECT3DTEXTURE D3DTexture;
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// D3DTEXTUREHANDLE D3DHandle;
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LPDIRECTDRAWSURFACE DDSurface;
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LPDIRECT3DTEXTURE D3DTexture;
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D3DTEXTUREHANDLE D3DHandle;
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AW_BACKUPTEXTUREHANDLE hBackup;
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#endif
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