Fixed common sound loading. Still debugging OpenAL code.

This commit is contained in:
Steven Fuller 2001-08-14 21:48:58 +00:00 committed by Patryk Obara
parent c7d772650f
commit 48c6088c27
4 changed files with 42 additions and 25 deletions

View file

@ -23,8 +23,8 @@
#include "cdtrackselection.h"
#include "gammacontrol.h"
#define MyWidth 1024
#define MyHeight 768
#define MyWidth 512
#define MyHeight 384
char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */
@ -91,8 +91,8 @@ int InitialiseWindowsSystem()
/* -w will disable to first fullscreen, -f will turn it on */
// SDL_WM_ToggleFullScreen(surface);
SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_ShowCursor(0);
// SDL_WM_GrabInput(SDL_GRAB_ON);
// SDL_ShowCursor(0);
glViewport(0, 0, MyWidth, MyHeight);
@ -569,16 +569,16 @@ int main(int argc, char *argv[])
AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
AvP.PlayerType = I_Alien;
SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */
// AvP.PlayerType = I_Alien;
// SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */
// AvP.PlayerType = I_Marine;
AvP.PlayerType = I_Marine;
// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
// AvP.PlayerType = I_Predator;
// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */