Added simple key event processing.

This commit is contained in:
Steven Fuller 2001-08-08 22:42:43 +00:00 committed by Patryk Obara
parent a113617c02
commit 45cf2eb3a1
7 changed files with 81 additions and 49 deletions

View file

@ -96,8 +96,8 @@ switch(RenderPolygon.TranslucencyMode)
// z = vertices->Z*16;
// z = -z/65536;
zvalue = vertices->Z+HeadUpDisplayZOffset;
zvalue = 1.0f - ZNear/zvalue;
zvalue = 65536 - vertices->Z+HeadUpDisplayZOffset;
zvalue = 1.0 - ZNear/zvalue;
z = -zvalue;
// x *= 16.0;
@ -106,7 +106,8 @@ switch(RenderPolygon.TranslucencyMode)
glColor4ub(vertices->R, vertices->G, vertices->B, vertices->A);
glVertex3f(x, y, z);
fprintf(stderr, "Vertex %d: (%f, %f, %f) [%d, %d, %d] (%d, %d, %d, %d)\n", i, x, y, z, vertices->X, vertices->Y, vertices->Z, vertices->R, vertices->G, vertices->B, vertices->A);
fprintf(stderr, "Vertex %d: (%f, %f, %f)\n\t[%d, %d, %d]->[%d, %d] (%d, %d, %d, %d)\n", i, x, y, z, vertices->X, vertices->Y, vertices->Z, x1, y1, vertices->R, vertices->G, vertices->B, vertices->A);
fprintf(stderr, "znear = %f, zvalue = %f, z = %f\n", ZNear, zvalue, z);
}
glEnd();