Use pkg-config to find libraries

This commit is contained in:
Timotej Lazar 2022-12-27 21:00:06 +01:00
parent a753ae7172
commit 3f92377c67
6 changed files with 33 additions and 526 deletions

View file

@ -1,65 +0,0 @@
#-------------------------------------------------------------------
# FindFFmpeg.cmake and FindLibAV.cmake are dependent on this file.
#
# Redistribution and use is allowed according to the terms of the BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file
#
#-------------------------------------------------------------------
### Macro: set_component_found
#
# Marks the given component as found if both *_LIBRARIES AND *_INCLUDE_DIRS is present.
#
macro(set_component_found _component )
if(${_component}_LIBRARIES AND ${_component}_INCLUDE_DIRS)
# message(STATUS " - ${_component} found.")
set(${_component}_FOUND TRUE)
else()
# message(STATUS " - ${_component} not found.")
endif()
endmacro()
#
### Macro: find_component
#
# Finds each component's library file and include directory, and sets
# *_LIBRARIES and *_INCLUDE_DIRS accordingly. Additionally detects each
# component's version and sets *_VERSION_STRING.
#
macro(find_component _component _library _header _version)
find_path(${_component}_INCLUDE_DIRS ${_header}
PATH_SUFFIXES
ffmpeg
libav
include
)
find_library(${_component}_LIBRARIES
NAMES ${_library}
PATH_SUFFIXES
lib
)
if(${_component}_INCLUDE_DIRS AND EXISTS "${${_component}_INCLUDE_DIRS}/${_version}")
file(STRINGS "${${_component}_INCLUDE_DIRS}/${_version}" ${_component}_VERSION_MAJOR_LINE REGEX "^#define[ \t]+LIB${_component}_VERSION_MAJOR[ \t]+[0-9]+$")
file(STRINGS "${${_component}_INCLUDE_DIRS}/${_version}" ${_component}_VERSION_MINOR_LINE REGEX "^#define[ \t]+LIB${_component}_VERSION_MINOR[ \t]+[0-9]+$")
file(STRINGS "${${_component}_INCLUDE_DIRS}/${_version}" ${_component}_VERSION_PATCH_LINE REGEX "^#define[ \t]+LIB${_component}_VERSION_MICRO[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+LIB${_component}_VERSION_MAJOR[ \t]+([0-9]+)$" "\\1" ${_component}_VERSION_MAJOR "${${_component}_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+LIB${_component}_VERSION_MINOR[ \t]+([0-9]+)$" "\\1" ${_component}_VERSION_MINOR "${${_component}_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+LIB${_component}_VERSION_MICRO[ \t]+([0-9]+)$" "\\1" ${_component}_VERSION_PATCH "${${_component}_VERSION_PATCH_LINE}")
set(${_component}_VERSION_STRING ${${_component}_VERSION_MAJOR}.${${_component}_VERSION_MINOR}.${${_component}_VERSION_PATCH})
unset(${_component}_VERSION_MAJOR_LINE)
unset(${_component}_VERSION_MINOR_LINE)
unset(${_component}_VERSION_PATCH_LINE)
unset(${_component}_VERSION_MAJOR)
unset(${_component}_VERSION_MINOR)
unset(${_component}_VERSION_PATCH)
endif()
find_package_handle_standard_args(${_component}
REQUIRED_VARS ${_component}_LIBRARIES ${_component}_INCLUDE_DIRS
VERSION_VAR ${_component}_VERSION_STRING
)
set_component_found(${_component})
endmacro()

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@ -43,12 +43,17 @@ ENDIF(AVP_WEB)
# required dependencies
IF(NOT AVP_WEB)
INCLUDE(FindOpenGLES2.cmake)
INCLUDE(FindSDL2.cmake)
INCLUDE(FindLibAV.cmake)
INCLUDE(FindSDL)
INCLUDE(FindOpenGL)
INCLUDE(FindOpenAL)
find_package(PkgConfig REQUIRED)
pkg_check_modules(LIBAVCODEC REQUIRED libavcodec)
pkg_check_modules(LIBAVFORMAT REQUIRED libavformat)
pkg_check_modules(LIBAVUTIL REQUIRED libavutil)
pkg_check_modules(LIBSWSCALE REQUIRED libswscale)
pkg_check_modules(OPENAL REQUIRED openal)
pkg_check_modules(EGL egl)
pkg_check_modules(OPENGL gl)
pkg_check_modules(OPENGLES2 glesv2)
pkg_check_modules(SDL sdl>=1.2)
pkg_check_modules(SDL2 sdl2)
# Use SDL 1.2 if it is installed, else use SDL 2.0.
IF(NOT SDL_TYPE)
@ -60,18 +65,6 @@ IF(NOT AVP_WEB)
MESSAGE(FATAL_ERROR "Invalid SDL_TYPE setting ${SDL_TYPE}; must be one of AUTO SDL SDL2")
ENDIF(NOT SDL_TYPE STREQUAL "AUTO" AND NOT SDL_TYPE STREQUAL "SDL" AND NOT SDL_TYPE STREQUAL "SDL2")
IF(SDL_FOUND)
IF(SDL_VERSION_STRING VERSION_LESS "1.2.0")
MESSAGE(WARNING "SDL 1.2 was claimed to be found with version ${SDL_VERSION_STRING}, ignoring...")
UNSET(SDL_FOUND)
ENDIF(SDL_VERSION_STRING VERSION_LESS "1.2.0")
IF(SDL_VERSION_STRING VERSION_GREATER "1.2.99")
MESSAGE(WARNING "SDL 1.2 was claimed to be found with version ${SDL_VERSION_STRING}, ignoring...")
UNSET(SDL_FOUND)
ENDIF(SDL_VERSION_STRING VERSION_GREATER "1.2.99")
ENDIF(SDL_FOUND)
IF(SDL_TYPE STREQUAL "AUTO")
IF(SDL_FOUND)
MESSAGE(STATUS "SDL 1.2 found; using that.")
@ -145,11 +138,6 @@ IF(NOT AVP_WEB)
MESSAGE(FATAL_ERROR "OpenGL ES 2.0 support requires SDL2.")
ENDIF(NOT SDL_TYPE STREQUAL "SDL2")
ENDIF(OPENGL_TYPE STREQUAL "OPENGLES2")
# OpenAL
IF(NOT OPENAL_FOUND)
MESSAGE(FATAL_ERROR "OpenAL is required but CMake couldn't find it.")
ENDIF(NOT OPENAL_FOUND)
ENDIF(NOT AVP_WEB)
# required source files
@ -429,46 +417,51 @@ IF(NOT AVP_WEB)
ENDIF(WIN32)
IF(SDL_TYPE STREQUAL "SDL")
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIRS})
ENDIF(SDL_TYPE STREQUAL "SDL")
IF(SDL_TYPE STREQUAL "SDL2")
INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIRS})
ENDIF(SDL_TYPE STREQUAL "SDL2")
IF(OPENGL_TYPE STREQUAL "OPENGL")
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIRS})
ENDIF(OPENGL_TYPE STREQUAL "OPENGL")
IF(OPENGL_TYPE STREQUAL "OPENGLES2")
ADD_DEFINITIONS(-DUSE_OPENGL_ES=1)
INCLUDE_DIRECTORIES(${OPENGLES2_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${EGL_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${OPENGLES2_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(${EGL_INCLUDE_DIRS})
ENDIF(OPENGL_TYPE STREQUAL "OPENGLES2")
INCLUDE_DIRECTORIES(${OPENAL_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${LIBAVCODEC_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(${LIBAVFORMAT_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(${LIBAVUTIL_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(${LIBSWSCALE_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(${OPENAL_INCLUDE_DIRS})
IF(SDL_TYPE STREQUAL "SDL")
TARGET_LINK_LIBRARIES(avp ${SDL_LIBRARY})
TARGET_LINK_LIBRARIES(avp ${SDL_LIBRARIES})
ENDIF(SDL_TYPE STREQUAL "SDL")
IF(SDL_TYPE STREQUAL "SDL2")
TARGET_LINK_LIBRARIES(avp ${SDL2_LIBRARY})
TARGET_LINK_LIBRARIES(avp ${SDL2_LIBRARIES})
ENDIF(SDL_TYPE STREQUAL "SDL2")
IF(OPENGL_TYPE STREQUAL "OPENGL")
TARGET_LINK_LIBRARIES(avp ${OPENGL_gl_LIBRARY})
TARGET_LINK_LIBRARIES(avp ${OPENGL_LIBRARIES})
ENDIF(OPENGL_TYPE STREQUAL "OPENGL")
IF(OPENGL_TYPE STREQUAL "OPENGLES2")
TARGET_LINK_LIBRARIES(avp ${OPENGLES2_gl_LIBRARY})
TARGET_LINK_LIBRARIES(avp ${OPENGLES2_LIBRARIES})
TARGET_LINK_LIBRARIES(avp ${EGL_LIBRARIES})
ENDIF(OPENGL_TYPE STREQUAL "OPENGLES2")
TARGET_LINK_LIBRARIES(avp ${OPENAL_LIBRARY})
TARGET_LINK_LIBRARIES(avp ${LIBAV_LIBRARIES})
TARGET_LINK_LIBRARIES(avp ${SWSCALE_LIBRARIES})
TARGET_LINK_LIBRARIES(avp ${AVCODEC_LIBRARIES})
TARGET_LINK_LIBRARIES(avp ${LIBAVCODEC_LIBRARIES})
TARGET_LINK_LIBRARIES(avp ${LIBAVFORMAT_LIBRARIES})
TARGET_LINK_LIBRARIES(avp ${LIBAVUTIL_LIBRARIES})
TARGET_LINK_LIBRARIES(avp ${LIBSWSCALE_LIBRARIES})
TARGET_LINK_LIBRARIES(avp ${OPENAL_LIBRARIES})

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@ -1,86 +0,0 @@
# vim: ts=2 sw=2
# - Try to find the required libav components(default: AVFORMAT, AVUTIL, AVCODEC)
#
# Once done this will define
# LIBAV_FOUND - System has the all required components.
# LIBAV_INCLUDE_DIRS - Include directory necessary for using the required components headers.
# LIBAV_LIBRARIES - Link these to use the required libav components.
#
# For each of the components it will additionally set.
# - AVCODEC
# - AVDEVICE
# - AVFILTER
# - AVFORMAT
# - AVRESAMPLE
# - AVUTIL
# - SWSCALE
# the following variables will be defined
# <component>_FOUND - System has <component>
# <component>_INCLUDE_DIRS - Include directory necessary for using the <component> headers
# <component>_LIBRARIES - Link these to use <component>
# <component>_VERSION_STRING - The component's version
#
# Copyright (c) 2006, Matthias Kretz, <kretz@kde.org>
# Copyright (c) 2008, Alexander Neundorf, <neundorf@kde.org>
# Copyright (c) 2011, Michael Jansen, <kde@michael-jansen.biz>
# Copyright (c) 2013,2015 Stephen Baker <baker.stephen.e@gmail.com>
# Copyright (c) 2015, Alexander Bessman
#
# Redistribution and use is allowed according to the terms of the BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
include(FindPackageHandleStandardArgs)
include(${CMAKE_CURRENT_LIST_DIR}/CMakeFFmpegLibavMacros.cmake)
# The default components were taken from a survey over other FindLIBAV.cmake files
if(NOT LibAV_FIND_COMPONENTS)
set(LibAV_FIND_COMPONENTS AVCODEC AVFORMAT AVUTIL)
endif()
# Check for cached results. If there are skip the costly part.
if(NOT LIBAV_LIBRARIES)
# Check for all possible component.
find_component(AVCODEC avcodec libavcodec/avcodec.h libavcodec/version.h)
find_component(AVFORMAT avformat libavformat/avformat.h libavformat/version.h)
find_component(AVDEVICE avdevice libavdevice/avdevice.h libavdevice/version.h)
find_component(AVFILTER avfilter libavfilter/avfilter.h libavfilter/version.h)
find_component(AVUTIL avutil libavutil/avutil.h libavutil/version.h)
find_component(SWSCALE swscale libswscale/swscale.h libswscale/version.h)
# Check if the required components were found and add their stuff to the LIBAV_* vars.
foreach(_component ${LibAV_FIND_COMPONENTS})
if(${_component}_FOUND)
# message(STATUS "Required component ${_component} present.")
set(LIBAV_LIBRARIES ${LIBAV_LIBRARIES} ${${_component}_LIBRARIES})
list(APPEND LIBAV_INCLUDE_DIRS ${${_component}_INCLUDE_DIRS})
else()
# message(STATUS "Required component ${_component} missing.")
endif()
endforeach()
# Build the include path with duplicates removed.
if(LIBAV_INCLUDE_DIRS)
list(REMOVE_DUPLICATES LIBAV_INCLUDE_DIRS)
endif()
# cache the vars.
set(LIBAV_INCLUDE_DIRS ${LIBAV_INCLUDE_DIRS} CACHE STRING "The LibAV include directories." FORCE)
set(LIBAV_LIBRARIES ${LIBAV_LIBRARIES} CACHE STRING "The LibAV libraries." FORCE)
mark_as_advanced(LIBAV_INCLUDE_DIRS LIBAV_LIBRARIES)
endif()
# Now set the noncached _FOUND vars for the components.
foreach(_component AVCODEC AVDEVICE AVFILTER AVFORMAT AVRESAMPLE AVUTIL SWSCALE)
set_component_found(${_component})
endforeach()
# Compile the list of required vars
set(_LibAV_REQUIRED_VARS LIBAV_LIBRARIES LIBAV_INCLUDE_DIRS)
foreach(_component ${LibAV_FIND_COMPONENTS})
list(APPEND _LibAV_REQUIRED_VARS ${_component}_LIBRARIES ${_component}_INCLUDE_DIRS)
endforeach()
# Give a nice error message if some of the required vars are missing.
find_package_handle_standard_args(LibAV DEFAULT_MSG ${_LibAV_REQUIRED_VARS})

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@ -1,170 +0,0 @@
#-------------------------------------------------------------------
# This file is part of the CMake build system for OGRE
# (Object-oriented Graphics Rendering Engine)
# For the latest info, see http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------
# - Try to find OpenGLES and EGL
# If using ARM Mali emulation you can specify the parent directory that contains the bin and include directories by
# setting the MALI_SDK_ROOT variable in the environment.
#
# For AMD emulation use the AMD_SDK_ROOT variable
#
# Once done this will define
#
# OPENGLES2_FOUND - system has OpenGLES
# OPENGLES2_INCLUDE_DIR - the GL include directory
# OPENGLES2_LIBRARIES - Link these to use OpenGLES
#
# EGL_FOUND - system has EGL
# EGL_INCLUDE_DIR - the EGL include directory
# EGL_LIBRARIES - Link these to use EGL
#include(FindPkgMacros)
IF (WIN32)
IF (CYGWIN)
FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h )
FIND_LIBRARY(OPENGLES2_gl_LIBRARY libGLESv2 )
ELSE (CYGWIN)
IF(BORLAND)
SET (OPENGLES2_gl_LIBRARY import32 CACHE STRING "OpenGL ES 2.x library for win32")
ELSE(BORLAND)
#getenv_path(AMD_SDK_ROOT)
#getenv_path(MALI_SDK_ROOT)
SET(POWERVR_SDK_PATH "C:/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds")
FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
${ENV_AMD_SDK_ROOT}/include
${ENV_MALI_SDK_ROOT}/include
${POWERVR_SDK_PATH}/Include
"C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/Include"
)
FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h
${ENV_AMD_SDK_ROOT}/include
${ENV_MALI_SDK_ROOT}/include
${POWERVR_SDK_PATH}/Include
"C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/Include"
)
FIND_LIBRARY(OPENGLES2_gl_LIBRARY
NAMES libGLESv2
PATHS ${ENV_AMD_SDK_ROOT}/x86
${ENV_MALI_SDK_ROOT}/bin
${POWERVR_SDK_PATH}/Windows/x86_32/Lib
"C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/WindowsX86/Lib"
)
FIND_LIBRARY(EGL_egl_LIBRARY
NAMES libEGL
PATHS ${ENV_AMD_SDK_ROOT}/x86
${ENV_MALI_SDK_ROOT}/bin
${POWERVR_SDK_PATH}/Windows/x86_32/Lib
"C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/WindowsX86/Lib"
)
ENDIF(BORLAND)
ENDIF (CYGWIN)
ELSE (WIN32)
IF (APPLE)
#create_search_paths(/Developer/Platforms)
#findpkg_framework(OpenGLES2)
#set(OPENGLES2_gl_LIBRARY "-framework OpenGLES")
ELSE(APPLE)
#getenv_path(AMD_SDK_ROOT)
#getenv_path(MALI_SDK_ROOT)
FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
${ENV_AMD_SDK_ROOT}/include
${ENV_MALI_SDK_ROOT}/include
/opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Include
/opt/vc/include
/usr/openwin/share/include
/opt/graphics/OpenGL/include /usr/X11R6/include
/usr/include
)
FIND_LIBRARY(OPENGLES2_gl_LIBRARY
NAMES GLESv2
PATHS ${ENV_AMD_SDK_ROOT}/x86
${ENV_MALI_SDK_ROOT}/bin
/opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Linux/x86_32/Lib
/opt/vc/lib
/opt/graphics/OpenGL/lib
/usr/openwin/lib
/usr/shlib /usr/X11R6/lib
/usr/lib
)
FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h
${ENV_AMD_SDK_ROOT}/include
${ENV_MALI_SDK_ROOT}/include
/opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Include
/opt/vc/include
/usr/openwin/share/include
/opt/graphics/OpenGL/include /usr/X11R6/include
/usr/include
)
FIND_LIBRARY(EGL_egl_LIBRARY
NAMES EGL
PATHS ${ENV_AMD_SDK_ROOT}/x86
${ENV_MALI_SDK_ROOT}/bin
/opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Linux/x86_32/Lib
/opt/vc/lib
/opt/graphics/OpenGL/lib
/usr/openwin/lib
/usr/shlib /usr/X11R6/lib
/usr/lib
)
# On Unix OpenGL most certainly always requires X11.
# Feel free to tighten up these conditions if you don't
# think this is always true.
# It's not true on OSX.
#IF (OPENGLES2_gl_LIBRARY)
# IF(NOT X11_FOUND)
# INCLUDE(FindX11)
# ENDIF(NOT X11_FOUND)
# IF (X11_FOUND)
# IF (NOT APPLE)
# SET (OPENGLES2_LIBRARIES ${X11_LIBRARIES})
# ENDIF (NOT APPLE)
# ENDIF (X11_FOUND)
#ENDIF (OPENGLES2_gl_LIBRARY)
ENDIF(APPLE)
ENDIF (WIN32)
SET( OPENGLES2_FOUND "YES" )
IF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY)
SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
SET( EGL_LIBRARIES ${EGL_egl_LIBRARY} ${EGL_LIBRARIES})
SET( OPENGLES2_FOUND "YES" )
ENDIF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY)
MARK_AS_ADVANCED(
OPENGLES2_INCLUDE_DIR
OPENGLES2_gl_LIBRARY
EGL_INCLUDE_DIR
EGL_egl_LIBRARY
)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OPENGLES2 REQUIRED_VARS OPENGLES2_LIBRARIES OPENGLES2_INCLUDE_DIR)

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@ -1,168 +0,0 @@
# Locate SDL2 library
# This module defines
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL2
# SDL2_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
# Don't forget to include SDLmain.h and SDLmain.m your project for the
# OS X framework based version. (Other versions link to -lSDL2main which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
#
#
# $SDL2DIR is an environment variable that would
# correspond to the ./configure --prefix=$SDL2DIR
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
SET(SDL2_SEARCH_PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
)
FIND_PATH(SDL2_INCLUDE_DIR
NAMES
SDL_gesture.h # A SDL2-only header
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES
include/SDL2
include
PATHS
${SDL2_SEARCH_PATHS}
)
FIND_LIBRARY(SDL2_LIBRARY_TEMP
NAMES SDL2
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS ${SDL2_SEARCH_PATHS}
)
IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS ${SDL2_SEARCH_PATHS}
)
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
# MinGW needs an additional library, mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
# (Actually on second look, I think it only needs one of the m* libraries.)
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
IF(SDL2_LIBRARY_TEMP)
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(SDL2MAIN_LIBRARY)
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(MINGW)
# Set the final string here so the GUI reflects the final state.
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
ENDIF(SDL2_LIBRARY_TEMP)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)

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@ -10,6 +10,7 @@
(use-modules
(gnu packages audio)
(gnu packages gl)
(gnu packages pkg-config)
(gnu packages sdl)
(gnu packages video)
(guix build-system cmake)
@ -38,6 +39,8 @@
(list #:tests? #f))
(inputs
(list ffmpeg mesa openal sdl2))
(native-inputs
(list pkg-config))
(home-page "https://sr.ht/~jetomit/avp")
(synopsis "Aliens Versus Predator game engine")
(description "Unofficial Linux port of the game engine for the Rebellion