Use pkg-config to find libraries
This commit is contained in:
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6 changed files with 33 additions and 526 deletions
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@ -1,65 +0,0 @@
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#-------------------------------------------------------------------
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# FindFFmpeg.cmake and FindLibAV.cmake are dependent on this file.
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#
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# Redistribution and use is allowed according to the terms of the BSD license.
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# For details see the accompanying COPYING-CMAKE-SCRIPTS file
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#
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#-------------------------------------------------------------------
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### Macro: set_component_found
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#
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# Marks the given component as found if both *_LIBRARIES AND *_INCLUDE_DIRS is present.
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#
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macro(set_component_found _component )
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if(${_component}_LIBRARIES AND ${_component}_INCLUDE_DIRS)
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# message(STATUS " - ${_component} found.")
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set(${_component}_FOUND TRUE)
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else()
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# message(STATUS " - ${_component} not found.")
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endif()
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endmacro()
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#
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### Macro: find_component
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#
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# Finds each component's library file and include directory, and sets
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# *_LIBRARIES and *_INCLUDE_DIRS accordingly. Additionally detects each
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# component's version and sets *_VERSION_STRING.
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#
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macro(find_component _component _library _header _version)
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find_path(${_component}_INCLUDE_DIRS ${_header}
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PATH_SUFFIXES
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ffmpeg
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libav
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include
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)
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find_library(${_component}_LIBRARIES
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NAMES ${_library}
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PATH_SUFFIXES
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lib
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)
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if(${_component}_INCLUDE_DIRS AND EXISTS "${${_component}_INCLUDE_DIRS}/${_version}")
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file(STRINGS "${${_component}_INCLUDE_DIRS}/${_version}" ${_component}_VERSION_MAJOR_LINE REGEX "^#define[ \t]+LIB${_component}_VERSION_MAJOR[ \t]+[0-9]+$")
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file(STRINGS "${${_component}_INCLUDE_DIRS}/${_version}" ${_component}_VERSION_MINOR_LINE REGEX "^#define[ \t]+LIB${_component}_VERSION_MINOR[ \t]+[0-9]+$")
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file(STRINGS "${${_component}_INCLUDE_DIRS}/${_version}" ${_component}_VERSION_PATCH_LINE REGEX "^#define[ \t]+LIB${_component}_VERSION_MICRO[ \t]+[0-9]+$")
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string(REGEX REPLACE "^#define[ \t]+LIB${_component}_VERSION_MAJOR[ \t]+([0-9]+)$" "\\1" ${_component}_VERSION_MAJOR "${${_component}_VERSION_MAJOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+LIB${_component}_VERSION_MINOR[ \t]+([0-9]+)$" "\\1" ${_component}_VERSION_MINOR "${${_component}_VERSION_MINOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+LIB${_component}_VERSION_MICRO[ \t]+([0-9]+)$" "\\1" ${_component}_VERSION_PATCH "${${_component}_VERSION_PATCH_LINE}")
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set(${_component}_VERSION_STRING ${${_component}_VERSION_MAJOR}.${${_component}_VERSION_MINOR}.${${_component}_VERSION_PATCH})
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unset(${_component}_VERSION_MAJOR_LINE)
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unset(${_component}_VERSION_MINOR_LINE)
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unset(${_component}_VERSION_PATCH_LINE)
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unset(${_component}_VERSION_MAJOR)
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unset(${_component}_VERSION_MINOR)
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unset(${_component}_VERSION_PATCH)
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endif()
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find_package_handle_standard_args(${_component}
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REQUIRED_VARS ${_component}_LIBRARIES ${_component}_INCLUDE_DIRS
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VERSION_VAR ${_component}_VERSION_STRING
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)
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set_component_found(${_component})
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endmacro()
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@ -43,12 +43,17 @@ ENDIF(AVP_WEB)
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# required dependencies
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# required dependencies
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IF(NOT AVP_WEB)
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IF(NOT AVP_WEB)
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INCLUDE(FindOpenGLES2.cmake)
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find_package(PkgConfig REQUIRED)
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INCLUDE(FindSDL2.cmake)
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pkg_check_modules(LIBAVCODEC REQUIRED libavcodec)
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INCLUDE(FindLibAV.cmake)
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pkg_check_modules(LIBAVFORMAT REQUIRED libavformat)
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INCLUDE(FindSDL)
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pkg_check_modules(LIBAVUTIL REQUIRED libavutil)
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INCLUDE(FindOpenGL)
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pkg_check_modules(LIBSWSCALE REQUIRED libswscale)
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INCLUDE(FindOpenAL)
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pkg_check_modules(OPENAL REQUIRED openal)
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pkg_check_modules(EGL egl)
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pkg_check_modules(OPENGL gl)
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pkg_check_modules(OPENGLES2 glesv2)
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pkg_check_modules(SDL sdl>=1.2)
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pkg_check_modules(SDL2 sdl2)
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# Use SDL 1.2 if it is installed, else use SDL 2.0.
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# Use SDL 1.2 if it is installed, else use SDL 2.0.
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IF(NOT SDL_TYPE)
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IF(NOT SDL_TYPE)
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MESSAGE(FATAL_ERROR "Invalid SDL_TYPE setting ${SDL_TYPE}; must be one of AUTO SDL SDL2")
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MESSAGE(FATAL_ERROR "Invalid SDL_TYPE setting ${SDL_TYPE}; must be one of AUTO SDL SDL2")
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ENDIF(NOT SDL_TYPE STREQUAL "AUTO" AND NOT SDL_TYPE STREQUAL "SDL" AND NOT SDL_TYPE STREQUAL "SDL2")
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ENDIF(NOT SDL_TYPE STREQUAL "AUTO" AND NOT SDL_TYPE STREQUAL "SDL" AND NOT SDL_TYPE STREQUAL "SDL2")
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IF(SDL_FOUND)
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IF(SDL_VERSION_STRING VERSION_LESS "1.2.0")
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MESSAGE(WARNING "SDL 1.2 was claimed to be found with version ${SDL_VERSION_STRING}, ignoring...")
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UNSET(SDL_FOUND)
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ENDIF(SDL_VERSION_STRING VERSION_LESS "1.2.0")
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IF(SDL_VERSION_STRING VERSION_GREATER "1.2.99")
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MESSAGE(WARNING "SDL 1.2 was claimed to be found with version ${SDL_VERSION_STRING}, ignoring...")
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UNSET(SDL_FOUND)
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ENDIF(SDL_VERSION_STRING VERSION_GREATER "1.2.99")
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ENDIF(SDL_FOUND)
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IF(SDL_TYPE STREQUAL "AUTO")
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IF(SDL_TYPE STREQUAL "AUTO")
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IF(SDL_FOUND)
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IF(SDL_FOUND)
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MESSAGE(STATUS "SDL 1.2 found; using that.")
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MESSAGE(STATUS "SDL 1.2 found; using that.")
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MESSAGE(FATAL_ERROR "OpenGL ES 2.0 support requires SDL2.")
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MESSAGE(FATAL_ERROR "OpenGL ES 2.0 support requires SDL2.")
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ENDIF(NOT SDL_TYPE STREQUAL "SDL2")
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ENDIF(NOT SDL_TYPE STREQUAL "SDL2")
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ENDIF(OPENGL_TYPE STREQUAL "OPENGLES2")
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ENDIF(OPENGL_TYPE STREQUAL "OPENGLES2")
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# OpenAL
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IF(NOT OPENAL_FOUND)
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MESSAGE(FATAL_ERROR "OpenAL is required but CMake couldn't find it.")
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ENDIF(NOT OPENAL_FOUND)
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ENDIF(NOT AVP_WEB)
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ENDIF(NOT AVP_WEB)
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# required source files
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# required source files
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@ -429,46 +417,51 @@ IF(NOT AVP_WEB)
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ENDIF(WIN32)
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ENDIF(WIN32)
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IF(SDL_TYPE STREQUAL "SDL")
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IF(SDL_TYPE STREQUAL "SDL")
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INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIRS})
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ENDIF(SDL_TYPE STREQUAL "SDL")
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ENDIF(SDL_TYPE STREQUAL "SDL")
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IF(SDL_TYPE STREQUAL "SDL2")
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IF(SDL_TYPE STREQUAL "SDL2")
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INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIRS})
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ENDIF(SDL_TYPE STREQUAL "SDL2")
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ENDIF(SDL_TYPE STREQUAL "SDL2")
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IF(OPENGL_TYPE STREQUAL "OPENGL")
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IF(OPENGL_TYPE STREQUAL "OPENGL")
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INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIRS})
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ENDIF(OPENGL_TYPE STREQUAL "OPENGL")
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ENDIF(OPENGL_TYPE STREQUAL "OPENGL")
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IF(OPENGL_TYPE STREQUAL "OPENGLES2")
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IF(OPENGL_TYPE STREQUAL "OPENGLES2")
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ADD_DEFINITIONS(-DUSE_OPENGL_ES=1)
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ADD_DEFINITIONS(-DUSE_OPENGL_ES=1)
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INCLUDE_DIRECTORIES(${OPENGLES2_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${OPENGLES2_INCLUDE_DIRS})
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INCLUDE_DIRECTORIES(${EGL_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${EGL_INCLUDE_DIRS})
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ENDIF(OPENGL_TYPE STREQUAL "OPENGLES2")
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ENDIF(OPENGL_TYPE STREQUAL "OPENGLES2")
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INCLUDE_DIRECTORIES(${OPENAL_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${LIBAVCODEC_INCLUDE_DIRS})
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INCLUDE_DIRECTORIES(${LIBAVFORMAT_INCLUDE_DIRS})
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INCLUDE_DIRECTORIES(${LIBAVUTIL_INCLUDE_DIRS})
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INCLUDE_DIRECTORIES(${LIBSWSCALE_INCLUDE_DIRS})
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INCLUDE_DIRECTORIES(${OPENAL_INCLUDE_DIRS})
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IF(SDL_TYPE STREQUAL "SDL")
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IF(SDL_TYPE STREQUAL "SDL")
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TARGET_LINK_LIBRARIES(avp ${SDL_LIBRARY})
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TARGET_LINK_LIBRARIES(avp ${SDL_LIBRARIES})
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ENDIF(SDL_TYPE STREQUAL "SDL")
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ENDIF(SDL_TYPE STREQUAL "SDL")
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IF(SDL_TYPE STREQUAL "SDL2")
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IF(SDL_TYPE STREQUAL "SDL2")
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TARGET_LINK_LIBRARIES(avp ${SDL2_LIBRARY})
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TARGET_LINK_LIBRARIES(avp ${SDL2_LIBRARIES})
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ENDIF(SDL_TYPE STREQUAL "SDL2")
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ENDIF(SDL_TYPE STREQUAL "SDL2")
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IF(OPENGL_TYPE STREQUAL "OPENGL")
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IF(OPENGL_TYPE STREQUAL "OPENGL")
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TARGET_LINK_LIBRARIES(avp ${OPENGL_gl_LIBRARY})
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TARGET_LINK_LIBRARIES(avp ${OPENGL_LIBRARIES})
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ENDIF(OPENGL_TYPE STREQUAL "OPENGL")
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ENDIF(OPENGL_TYPE STREQUAL "OPENGL")
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IF(OPENGL_TYPE STREQUAL "OPENGLES2")
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IF(OPENGL_TYPE STREQUAL "OPENGLES2")
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TARGET_LINK_LIBRARIES(avp ${OPENGLES2_gl_LIBRARY})
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TARGET_LINK_LIBRARIES(avp ${OPENGLES2_LIBRARIES})
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TARGET_LINK_LIBRARIES(avp ${EGL_LIBRARIES})
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TARGET_LINK_LIBRARIES(avp ${EGL_LIBRARIES})
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ENDIF(OPENGL_TYPE STREQUAL "OPENGLES2")
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ENDIF(OPENGL_TYPE STREQUAL "OPENGLES2")
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TARGET_LINK_LIBRARIES(avp ${OPENAL_LIBRARY})
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TARGET_LINK_LIBRARIES(avp ${LIBAVCODEC_LIBRARIES})
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TARGET_LINK_LIBRARIES(avp ${LIBAV_LIBRARIES})
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TARGET_LINK_LIBRARIES(avp ${LIBAVFORMAT_LIBRARIES})
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TARGET_LINK_LIBRARIES(avp ${SWSCALE_LIBRARIES})
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TARGET_LINK_LIBRARIES(avp ${LIBAVUTIL_LIBRARIES})
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TARGET_LINK_LIBRARIES(avp ${AVCODEC_LIBRARIES})
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TARGET_LINK_LIBRARIES(avp ${LIBSWSCALE_LIBRARIES})
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TARGET_LINK_LIBRARIES(avp ${OPENAL_LIBRARIES})
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# vim: ts=2 sw=2
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# - Try to find the required libav components(default: AVFORMAT, AVUTIL, AVCODEC)
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#
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# Once done this will define
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# LIBAV_FOUND - System has the all required components.
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# LIBAV_INCLUDE_DIRS - Include directory necessary for using the required components headers.
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# LIBAV_LIBRARIES - Link these to use the required libav components.
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#
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# For each of the components it will additionally set.
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# - AVCODEC
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# - AVDEVICE
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# - AVFILTER
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# - AVFORMAT
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# - AVRESAMPLE
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# - AVUTIL
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# - SWSCALE
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# the following variables will be defined
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# <component>_FOUND - System has <component>
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# <component>_INCLUDE_DIRS - Include directory necessary for using the <component> headers
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# <component>_LIBRARIES - Link these to use <component>
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# <component>_VERSION_STRING - The component's version
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#
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# Copyright (c) 2006, Matthias Kretz, <kretz@kde.org>
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# Copyright (c) 2008, Alexander Neundorf, <neundorf@kde.org>
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# Copyright (c) 2011, Michael Jansen, <kde@michael-jansen.biz>
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# Copyright (c) 2013,2015 Stephen Baker <baker.stephen.e@gmail.com>
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# Copyright (c) 2015, Alexander Bessman
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#
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# Redistribution and use is allowed according to the terms of the BSD license.
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# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
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include(FindPackageHandleStandardArgs)
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include(${CMAKE_CURRENT_LIST_DIR}/CMakeFFmpegLibavMacros.cmake)
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# The default components were taken from a survey over other FindLIBAV.cmake files
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if(NOT LibAV_FIND_COMPONENTS)
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set(LibAV_FIND_COMPONENTS AVCODEC AVFORMAT AVUTIL)
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endif()
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# Check for cached results. If there are skip the costly part.
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if(NOT LIBAV_LIBRARIES)
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# Check for all possible component.
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find_component(AVCODEC avcodec libavcodec/avcodec.h libavcodec/version.h)
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find_component(AVFORMAT avformat libavformat/avformat.h libavformat/version.h)
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find_component(AVDEVICE avdevice libavdevice/avdevice.h libavdevice/version.h)
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find_component(AVFILTER avfilter libavfilter/avfilter.h libavfilter/version.h)
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find_component(AVUTIL avutil libavutil/avutil.h libavutil/version.h)
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find_component(SWSCALE swscale libswscale/swscale.h libswscale/version.h)
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# Check if the required components were found and add their stuff to the LIBAV_* vars.
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foreach(_component ${LibAV_FIND_COMPONENTS})
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if(${_component}_FOUND)
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# message(STATUS "Required component ${_component} present.")
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set(LIBAV_LIBRARIES ${LIBAV_LIBRARIES} ${${_component}_LIBRARIES})
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list(APPEND LIBAV_INCLUDE_DIRS ${${_component}_INCLUDE_DIRS})
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else()
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# message(STATUS "Required component ${_component} missing.")
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endif()
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endforeach()
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# Build the include path with duplicates removed.
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if(LIBAV_INCLUDE_DIRS)
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list(REMOVE_DUPLICATES LIBAV_INCLUDE_DIRS)
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endif()
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# cache the vars.
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set(LIBAV_INCLUDE_DIRS ${LIBAV_INCLUDE_DIRS} CACHE STRING "The LibAV include directories." FORCE)
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set(LIBAV_LIBRARIES ${LIBAV_LIBRARIES} CACHE STRING "The LibAV libraries." FORCE)
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mark_as_advanced(LIBAV_INCLUDE_DIRS LIBAV_LIBRARIES)
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endif()
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# Now set the noncached _FOUND vars for the components.
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foreach(_component AVCODEC AVDEVICE AVFILTER AVFORMAT AVRESAMPLE AVUTIL SWSCALE)
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set_component_found(${_component})
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endforeach()
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# Compile the list of required vars
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set(_LibAV_REQUIRED_VARS LIBAV_LIBRARIES LIBAV_INCLUDE_DIRS)
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foreach(_component ${LibAV_FIND_COMPONENTS})
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list(APPEND _LibAV_REQUIRED_VARS ${_component}_LIBRARIES ${_component}_INCLUDE_DIRS)
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endforeach()
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# Give a nice error message if some of the required vars are missing.
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find_package_handle_standard_args(LibAV DEFAULT_MSG ${_LibAV_REQUIRED_VARS})
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#-------------------------------------------------------------------
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# This file is part of the CMake build system for OGRE
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# (Object-oriented Graphics Rendering Engine)
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# For the latest info, see http://www.ogre3d.org/
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#
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# The contents of this file are placed in the public domain. Feel
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# free to make use of it in any way you like.
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#-------------------------------------------------------------------
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# - Try to find OpenGLES and EGL
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# If using ARM Mali emulation you can specify the parent directory that contains the bin and include directories by
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# setting the MALI_SDK_ROOT variable in the environment.
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#
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# For AMD emulation use the AMD_SDK_ROOT variable
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#
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# Once done this will define
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#
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# OPENGLES2_FOUND - system has OpenGLES
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# OPENGLES2_INCLUDE_DIR - the GL include directory
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# OPENGLES2_LIBRARIES - Link these to use OpenGLES
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#
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# EGL_FOUND - system has EGL
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# EGL_INCLUDE_DIR - the EGL include directory
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# EGL_LIBRARIES - Link these to use EGL
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#include(FindPkgMacros)
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IF (WIN32)
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IF (CYGWIN)
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FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h )
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FIND_LIBRARY(OPENGLES2_gl_LIBRARY libGLESv2 )
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ELSE (CYGWIN)
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IF(BORLAND)
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SET (OPENGLES2_gl_LIBRARY import32 CACHE STRING "OpenGL ES 2.x library for win32")
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ELSE(BORLAND)
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#getenv_path(AMD_SDK_ROOT)
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#getenv_path(MALI_SDK_ROOT)
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SET(POWERVR_SDK_PATH "C:/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds")
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|
||||||
FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
|
|
||||||
${ENV_AMD_SDK_ROOT}/include
|
|
||||||
${ENV_MALI_SDK_ROOT}/include
|
|
||||||
${POWERVR_SDK_PATH}/Include
|
|
||||||
"C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/Include"
|
|
||||||
)
|
|
||||||
|
|
||||||
FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h
|
|
||||||
${ENV_AMD_SDK_ROOT}/include
|
|
||||||
${ENV_MALI_SDK_ROOT}/include
|
|
||||||
${POWERVR_SDK_PATH}/Include
|
|
||||||
"C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/Include"
|
|
||||||
)
|
|
||||||
|
|
||||||
FIND_LIBRARY(OPENGLES2_gl_LIBRARY
|
|
||||||
NAMES libGLESv2
|
|
||||||
PATHS ${ENV_AMD_SDK_ROOT}/x86
|
|
||||||
${ENV_MALI_SDK_ROOT}/bin
|
|
||||||
${POWERVR_SDK_PATH}/Windows/x86_32/Lib
|
|
||||||
"C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/WindowsX86/Lib"
|
|
||||||
)
|
|
||||||
|
|
||||||
FIND_LIBRARY(EGL_egl_LIBRARY
|
|
||||||
NAMES libEGL
|
|
||||||
PATHS ${ENV_AMD_SDK_ROOT}/x86
|
|
||||||
${ENV_MALI_SDK_ROOT}/bin
|
|
||||||
${POWERVR_SDK_PATH}/Windows/x86_32/Lib
|
|
||||||
"C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/WindowsX86/Lib"
|
|
||||||
)
|
|
||||||
ENDIF(BORLAND)
|
|
||||||
|
|
||||||
ENDIF (CYGWIN)
|
|
||||||
|
|
||||||
ELSE (WIN32)
|
|
||||||
|
|
||||||
IF (APPLE)
|
|
||||||
|
|
||||||
#create_search_paths(/Developer/Platforms)
|
|
||||||
#findpkg_framework(OpenGLES2)
|
|
||||||
#set(OPENGLES2_gl_LIBRARY "-framework OpenGLES")
|
|
||||||
|
|
||||||
ELSE(APPLE)
|
|
||||||
#getenv_path(AMD_SDK_ROOT)
|
|
||||||
#getenv_path(MALI_SDK_ROOT)
|
|
||||||
|
|
||||||
FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
|
|
||||||
${ENV_AMD_SDK_ROOT}/include
|
|
||||||
${ENV_MALI_SDK_ROOT}/include
|
|
||||||
/opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Include
|
|
||||||
/opt/vc/include
|
|
||||||
/usr/openwin/share/include
|
|
||||||
/opt/graphics/OpenGL/include /usr/X11R6/include
|
|
||||||
/usr/include
|
|
||||||
)
|
|
||||||
|
|
||||||
FIND_LIBRARY(OPENGLES2_gl_LIBRARY
|
|
||||||
NAMES GLESv2
|
|
||||||
PATHS ${ENV_AMD_SDK_ROOT}/x86
|
|
||||||
${ENV_MALI_SDK_ROOT}/bin
|
|
||||||
/opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Linux/x86_32/Lib
|
|
||||||
/opt/vc/lib
|
|
||||||
/opt/graphics/OpenGL/lib
|
|
||||||
/usr/openwin/lib
|
|
||||||
/usr/shlib /usr/X11R6/lib
|
|
||||||
/usr/lib
|
|
||||||
)
|
|
||||||
|
|
||||||
FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h
|
|
||||||
${ENV_AMD_SDK_ROOT}/include
|
|
||||||
${ENV_MALI_SDK_ROOT}/include
|
|
||||||
/opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Include
|
|
||||||
/opt/vc/include
|
|
||||||
/usr/openwin/share/include
|
|
||||||
/opt/graphics/OpenGL/include /usr/X11R6/include
|
|
||||||
/usr/include
|
|
||||||
)
|
|
||||||
|
|
||||||
FIND_LIBRARY(EGL_egl_LIBRARY
|
|
||||||
NAMES EGL
|
|
||||||
PATHS ${ENV_AMD_SDK_ROOT}/x86
|
|
||||||
${ENV_MALI_SDK_ROOT}/bin
|
|
||||||
/opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Linux/x86_32/Lib
|
|
||||||
/opt/vc/lib
|
|
||||||
/opt/graphics/OpenGL/lib
|
|
||||||
/usr/openwin/lib
|
|
||||||
/usr/shlib /usr/X11R6/lib
|
|
||||||
/usr/lib
|
|
||||||
)
|
|
||||||
|
|
||||||
# On Unix OpenGL most certainly always requires X11.
|
|
||||||
# Feel free to tighten up these conditions if you don't
|
|
||||||
# think this is always true.
|
|
||||||
# It's not true on OSX.
|
|
||||||
|
|
||||||
#IF (OPENGLES2_gl_LIBRARY)
|
|
||||||
# IF(NOT X11_FOUND)
|
|
||||||
# INCLUDE(FindX11)
|
|
||||||
# ENDIF(NOT X11_FOUND)
|
|
||||||
# IF (X11_FOUND)
|
|
||||||
# IF (NOT APPLE)
|
|
||||||
# SET (OPENGLES2_LIBRARIES ${X11_LIBRARIES})
|
|
||||||
# ENDIF (NOT APPLE)
|
|
||||||
# ENDIF (X11_FOUND)
|
|
||||||
#ENDIF (OPENGLES2_gl_LIBRARY)
|
|
||||||
|
|
||||||
ENDIF(APPLE)
|
|
||||||
ENDIF (WIN32)
|
|
||||||
|
|
||||||
SET( OPENGLES2_FOUND "YES" )
|
|
||||||
IF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY)
|
|
||||||
|
|
||||||
SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
|
|
||||||
SET( EGL_LIBRARIES ${EGL_egl_LIBRARY} ${EGL_LIBRARIES})
|
|
||||||
SET( OPENGLES2_FOUND "YES" )
|
|
||||||
|
|
||||||
ENDIF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY)
|
|
||||||
|
|
||||||
MARK_AS_ADVANCED(
|
|
||||||
OPENGLES2_INCLUDE_DIR
|
|
||||||
OPENGLES2_gl_LIBRARY
|
|
||||||
EGL_INCLUDE_DIR
|
|
||||||
EGL_egl_LIBRARY
|
|
||||||
)
|
|
||||||
|
|
||||||
INCLUDE(FindPackageHandleStandardArgs)
|
|
||||||
|
|
||||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OPENGLES2 REQUIRED_VARS OPENGLES2_LIBRARIES OPENGLES2_INCLUDE_DIR)
|
|
168
FindSDL2.cmake
168
FindSDL2.cmake
|
@ -1,168 +0,0 @@
|
||||||
# Locate SDL2 library
|
|
||||||
# This module defines
|
|
||||||
# SDL2_LIBRARY, the name of the library to link against
|
|
||||||
# SDL2_FOUND, if false, do not try to link to SDL2
|
|
||||||
# SDL2_INCLUDE_DIR, where to find SDL.h
|
|
||||||
#
|
|
||||||
# This module responds to the the flag:
|
|
||||||
# SDL2_BUILDING_LIBRARY
|
|
||||||
# If this is defined, then no SDL2main will be linked in because
|
|
||||||
# only applications need main().
|
|
||||||
# Otherwise, it is assumed you are building an application and this
|
|
||||||
# module will attempt to locate and set the the proper link flags
|
|
||||||
# as part of the returned SDL2_LIBRARY variable.
|
|
||||||
#
|
|
||||||
# Don't forget to include SDLmain.h and SDLmain.m your project for the
|
|
||||||
# OS X framework based version. (Other versions link to -lSDL2main which
|
|
||||||
# this module will try to find on your behalf.) Also for OS X, this
|
|
||||||
# module will automatically add the -framework Cocoa on your behalf.
|
|
||||||
#
|
|
||||||
#
|
|
||||||
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
|
|
||||||
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
|
|
||||||
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
|
|
||||||
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
|
|
||||||
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
|
|
||||||
# as appropriate. These values are used to generate the final SDL2_LIBRARY
|
|
||||||
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
|
|
||||||
#
|
|
||||||
#
|
|
||||||
# $SDL2DIR is an environment variable that would
|
|
||||||
# correspond to the ./configure --prefix=$SDL2DIR
|
|
||||||
# used in building SDL2.
|
|
||||||
# l.e.galup 9-20-02
|
|
||||||
#
|
|
||||||
# Modified by Eric Wing.
|
|
||||||
# Added code to assist with automated building by using environmental variables
|
|
||||||
# and providing a more controlled/consistent search behavior.
|
|
||||||
# Added new modifications to recognize OS X frameworks and
|
|
||||||
# additional Unix paths (FreeBSD, etc).
|
|
||||||
# Also corrected the header search path to follow "proper" SDL guidelines.
|
|
||||||
# Added a search for SDL2main which is needed by some platforms.
|
|
||||||
# Added a search for threads which is needed by some platforms.
|
|
||||||
# Added needed compile switches for MinGW.
|
|
||||||
#
|
|
||||||
# On OSX, this will prefer the Framework version (if found) over others.
|
|
||||||
# People will have to manually change the cache values of
|
|
||||||
# SDL2_LIBRARY to override this selection or set the CMake environment
|
|
||||||
# CMAKE_INCLUDE_PATH to modify the search paths.
|
|
||||||
#
|
|
||||||
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
|
|
||||||
# This needed to change because "proper" SDL convention
|
|
||||||
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
|
|
||||||
# reasons because not all systems place things in SDL2/ (see FreeBSD).
|
|
||||||
|
|
||||||
#=============================================================================
|
|
||||||
# Copyright 2003-2009 Kitware, Inc.
|
|
||||||
#
|
|
||||||
# Distributed under the OSI-approved BSD License (the "License");
|
|
||||||
# see accompanying file Copyright.txt for details.
|
|
||||||
#
|
|
||||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
|
||||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
||||||
# See the License for more information.
|
|
||||||
#=============================================================================
|
|
||||||
# (To distribute this file outside of CMake, substitute the full
|
|
||||||
# License text for the above reference.)
|
|
||||||
|
|
||||||
SET(SDL2_SEARCH_PATHS
|
|
||||||
~/Library/Frameworks
|
|
||||||
/Library/Frameworks
|
|
||||||
/usr/local
|
|
||||||
/usr
|
|
||||||
/sw # Fink
|
|
||||||
/opt/local # DarwinPorts
|
|
||||||
/opt/csw # Blastwave
|
|
||||||
/opt
|
|
||||||
)
|
|
||||||
|
|
||||||
FIND_PATH(SDL2_INCLUDE_DIR
|
|
||||||
NAMES
|
|
||||||
SDL_gesture.h # A SDL2-only header
|
|
||||||
HINTS
|
|
||||||
$ENV{SDL2DIR}
|
|
||||||
PATH_SUFFIXES
|
|
||||||
include/SDL2
|
|
||||||
include
|
|
||||||
PATHS
|
|
||||||
${SDL2_SEARCH_PATHS}
|
|
||||||
)
|
|
||||||
|
|
||||||
FIND_LIBRARY(SDL2_LIBRARY_TEMP
|
|
||||||
NAMES SDL2
|
|
||||||
HINTS
|
|
||||||
$ENV{SDL2DIR}
|
|
||||||
PATH_SUFFIXES lib64 lib
|
|
||||||
PATHS ${SDL2_SEARCH_PATHS}
|
|
||||||
)
|
|
||||||
|
|
||||||
IF(NOT SDL2_BUILDING_LIBRARY)
|
|
||||||
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
|
||||||
# Non-OS X framework versions expect you to also dynamically link to
|
|
||||||
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
|
|
||||||
# seem to provide SDL2main for compatibility even though they don't
|
|
||||||
# necessarily need it.
|
|
||||||
FIND_LIBRARY(SDL2MAIN_LIBRARY
|
|
||||||
NAMES SDL2main
|
|
||||||
HINTS
|
|
||||||
$ENV{SDL2DIR}
|
|
||||||
PATH_SUFFIXES lib64 lib
|
|
||||||
PATHS ${SDL2_SEARCH_PATHS}
|
|
||||||
)
|
|
||||||
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
|
||||||
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
|
||||||
|
|
||||||
# SDL2 may require threads on your system.
|
|
||||||
# The Apple build may not need an explicit flag because one of the
|
|
||||||
# frameworks may already provide it.
|
|
||||||
# But for non-OSX systems, I will use the CMake Threads package.
|
|
||||||
IF(NOT APPLE)
|
|
||||||
FIND_PACKAGE(Threads)
|
|
||||||
ENDIF(NOT APPLE)
|
|
||||||
|
|
||||||
# MinGW needs an additional library, mwindows
|
|
||||||
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
|
|
||||||
# (Actually on second look, I think it only needs one of the m* libraries.)
|
|
||||||
IF(MINGW)
|
|
||||||
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
|
|
||||||
ENDIF(MINGW)
|
|
||||||
|
|
||||||
IF(SDL2_LIBRARY_TEMP)
|
|
||||||
# For SDL2main
|
|
||||||
IF(NOT SDL2_BUILDING_LIBRARY)
|
|
||||||
IF(SDL2MAIN_LIBRARY)
|
|
||||||
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
|
||||||
ENDIF(SDL2MAIN_LIBRARY)
|
|
||||||
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
|
||||||
|
|
||||||
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
|
||||||
# CMake doesn't display the -framework Cocoa string in the UI even
|
|
||||||
# though it actually is there if I modify a pre-used variable.
|
|
||||||
# I think it has something to do with the CACHE STRING.
|
|
||||||
# So I use a temporary variable until the end so I can set the
|
|
||||||
# "real" variable in one-shot.
|
|
||||||
IF(APPLE)
|
|
||||||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
|
|
||||||
ENDIF(APPLE)
|
|
||||||
|
|
||||||
# For threads, as mentioned Apple doesn't need this.
|
|
||||||
# In fact, there seems to be a problem if I used the Threads package
|
|
||||||
# and try using this line, so I'm just skipping it entirely for OS X.
|
|
||||||
IF(NOT APPLE)
|
|
||||||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
|
|
||||||
ENDIF(NOT APPLE)
|
|
||||||
|
|
||||||
# For MinGW library
|
|
||||||
IF(MINGW)
|
|
||||||
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
|
||||||
ENDIF(MINGW)
|
|
||||||
|
|
||||||
# Set the final string here so the GUI reflects the final state.
|
|
||||||
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
|
|
||||||
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
|
|
||||||
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
|
|
||||||
ENDIF(SDL2_LIBRARY_TEMP)
|
|
||||||
|
|
||||||
INCLUDE(FindPackageHandleStandardArgs)
|
|
||||||
|
|
||||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
|
|
3
guix.scm
3
guix.scm
|
@ -10,6 +10,7 @@
|
||||||
(use-modules
|
(use-modules
|
||||||
(gnu packages audio)
|
(gnu packages audio)
|
||||||
(gnu packages gl)
|
(gnu packages gl)
|
||||||
|
(gnu packages pkg-config)
|
||||||
(gnu packages sdl)
|
(gnu packages sdl)
|
||||||
(gnu packages video)
|
(gnu packages video)
|
||||||
(guix build-system cmake)
|
(guix build-system cmake)
|
||||||
|
@ -38,6 +39,8 @@
|
||||||
(list #:tests? #f))
|
(list #:tests? #f))
|
||||||
(inputs
|
(inputs
|
||||||
(list ffmpeg mesa openal sdl2))
|
(list ffmpeg mesa openal sdl2))
|
||||||
|
(native-inputs
|
||||||
|
(list pkg-config))
|
||||||
(home-page "https://sr.ht/~jetomit/avp")
|
(home-page "https://sr.ht/~jetomit/avp")
|
||||||
(synopsis "Aliens Versus Predator game engine")
|
(synopsis "Aliens Versus Predator game engine")
|
||||||
(description "Unofficial Linux port of the game engine for the Rebellion
|
(description "Unofficial Linux port of the game engine for the Rebellion
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue