Added noise overlay (for marine image enhancer).

This commit is contained in:
Steven Fuller 2001-08-12 19:48:15 +00:00 committed by Patryk Obara
parent b6076c656e
commit 3ec3df2e66
5 changed files with 100 additions and 57 deletions

View file

@ -357,9 +357,12 @@ void CheckForWindowsMessages()
void InGameFlipBuffers()
{
#if 1
SDL_GL_SwapBuffers();
#endif
}
void FlipBuffers()
{
SDL_GL_SwapBuffers();
}
void ThisFramesRenderingHasBegun()
@ -383,9 +386,8 @@ void ThisFramesRenderingHasFinished()
int ExitWindowsSystem()
{
#if 1
SDL_Quit();
#endif
return 0;
}
@ -446,16 +448,16 @@ int main(int argc, char *argv[])
AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
AvP.PlayerType = I_Alien;
SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */
// AvP.PlayerType = I_Alien;
// SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */
// AvP.PlayerType = I_Marine;
AvP.PlayerType = I_Marine;
// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
// AvP.PlayerType = I_Predator;
// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */
@ -497,8 +499,8 @@ int main(int argc, char *argv[])
/* ScanImagesForFMVs(); NOT YET */
ResetFrameCounter();
/* Game_Has_Loaded(); NOT YET */
Game_Has_Loaded();
ResetFrameCounter();