Added noise overlay (for marine image enhancer).
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parent
b6076c656e
commit
3ec3df2e66
5 changed files with 100 additions and 57 deletions
22
src/main.c
22
src/main.c
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@ -357,9 +357,12 @@ void CheckForWindowsMessages()
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void InGameFlipBuffers()
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{
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#if 1
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SDL_GL_SwapBuffers();
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#endif
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}
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void FlipBuffers()
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{
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SDL_GL_SwapBuffers();
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}
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void ThisFramesRenderingHasBegun()
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@ -383,9 +386,8 @@ void ThisFramesRenderingHasFinished()
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int ExitWindowsSystem()
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{
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#if 1
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SDL_Quit();
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#endif
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return 0;
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}
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@ -446,16 +448,16 @@ int main(int argc, char *argv[])
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AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
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AvP.PlayerType = I_Alien;
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SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */
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// AvP.PlayerType = I_Alien;
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// SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */
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// AvP.PlayerType = I_Marine;
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AvP.PlayerType = I_Marine;
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// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
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// AvP.PlayerType = I_Predator;
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// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
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// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
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SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
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// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */
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@ -497,8 +499,8 @@ int main(int argc, char *argv[])
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/* ScanImagesForFMVs(); NOT YET */
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ResetFrameCounter();
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/* Game_Has_Loaded(); NOT YET */
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Game_Has_Loaded();
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ResetFrameCounter();
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