Fixed water drawing.
Added a better hack to the Text loader (for Alien demo). Fixed water texture paths for Alien Demo.
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5 changed files with 93 additions and 70 deletions
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README
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README
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@ -13,6 +13,8 @@ end users." Hopefully this status will change in the not-so-distant future.
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Obviously this README is totally incomplete, and will probably remain so for
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quite a while, so I'll just try to list a few important notes.
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@ -28,6 +30,26 @@ You can find the original source code and other related tools at:
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http://www.avpnews.com/mods/tools/
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Yes, the code does currently do something. No, it's not ready for a release.
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No, it is not vaporware. I hope to at least complete the single portion of
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the game before making an official release.
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If you are really itching to try this out, either install the Gold Ed. in
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windows/vmware (read below to find out why), or download the AvP Alien demo.
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If you are wanting to run the Alien demo (the installer is an .exe but you
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can just use unzip to extract the files from the .exe), add -DALIEN_DEMO to
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CFLAGS (the one that's uncommented). Rename all game files lowercase.
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relnev:~/avp/AvP Demo 3 - Alien$ ls
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aenglish.txt alienavp_huds/ alienfastfile/ avp_rifs/
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relnev:~/avp/Gold Edition$ ls
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avp_huds/ avp_rifs/ cd tracks.txt default.cfg fastfile/ language.txt
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Support for the demo is not quite complete (some sounds are missing and some
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text is incorrect/missing).
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The source code that was released only works with Aliens vs Predator Gold.
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In the future I'd like this port to support Gold, Regular and the three
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demos. Plus, I am told that the Regular edition does seem to work by
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@ -72,3 +94,6 @@ Last, but surely not least:
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Thanks go out to Chuck Mason for testing and the OpenAL code, Dan Olson for
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trying the code out with the Regular version, and Ryan C. Gordon for hosting
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this project.
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---
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Steven Fuller <relnev@icculus.org>
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