Removed another old menu header.
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3 changed files with 0 additions and 142 deletions
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@ -1,79 +0,0 @@
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#ifndef _included_menugfx_h_
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#define _included_menugfx_h_
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#include "aw.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "langenum.h"
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// structures used for the menu code
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typedef struct menugraphic {
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char *filename;
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int image_number;
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// LPDIRECTDRAWSURFACE image_ptr;
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AW_BACKUPTEXTUREHANDLE hBackup;
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short destx;
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short desty;
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short width;
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short height;
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} MENUGRAPHIC;
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/* JH 12/5/97 these were static in menuplat.cpp - but they're quite useful functions */
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extern void LoadMenuGraphic(MENUGRAPHIC* menugraphptr);
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extern void BLTMenuToScreen(MENUGRAPHIC* menuptr);
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extern void ReleaseMenuGraphic(MENUGRAPHIC* mptr);
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typedef struct menu_graphic_item{
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int id;
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MENUGRAPHIC On;
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MENUGRAPHIC Off;
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} MENU_GRAPHIC_ITEM;
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/* KJL 15:23:39 05/03/97 - new menu_text_item, which
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looks as much like the menu_font_item as possible
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while enabling me to add language internationalization */
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typedef struct menu_text_item
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{
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int id;
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enum TEXTSTRING_ID StringID;
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char *SecondStringPtr;
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int X;
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int Y;
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} MENU_TEXT_ITEM;
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// OVERALL menus - this describes one menu screen
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typedef struct avp_menu
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{
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MENUGRAPHIC *backdrop;
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MENU_GRAPHIC_ITEM *menugitems;
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MENU_TEXT_ITEM *menufitems;
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int previous_selection;
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int default_selection;
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} AVP_MENU;
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#define BASEX 112
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#define BASEY 43
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extern AVP_MENU *Current_Menu;
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extern void ProcessGraphicForLoading(AVP_MENU *menu_to_load);
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extern void ProcessGraphicForUnloading(AVP_MENU *menu_to_load);
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extern void PlatformSpecificEnteringDatabase(void);
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extern void PlatformSpecificExitingDatabase(void);
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#ifdef __cplusplus
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}
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#endif
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#endif /* ! _included_menugfx_h_ */
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@ -5,8 +5,6 @@
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extern "C" {
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extern "C" {
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#endif
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#endif
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#include "menugfx.h"
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#define ENABLE_SHADING_OPTION 0
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#define ENABLE_SHADING_OPTION 0
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#define ENABLE_MIPMAP_OPTION 0
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#define ENABLE_MIPMAP_OPTION 0
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@ -116,69 +114,9 @@ float GetUVScale(IMAGETYPEIDX);
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#define AMB_MODELESS 0x00000001 /* do not wait for select or blank screen */
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#define AMB_MODELESS 0x00000001 /* do not wait for select or blank screen */
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void AvpMessageBox(char const * text, char const * title, int flags);
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void AvpMessageBox(char const * text, char const * title, int flags);
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extern AVP_MENU OptionsMenuData;
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extern AVP_MENU VideoModeOptionsMenu;
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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/*
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NEW CONTENT 1/4/98 by DHM:
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--------------------------
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Building the video options page for the new menu system, I need
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access to various variables declared as static within PCMENUS.CPP
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I've decided to access them through an export variable interface,
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hoping this will make the code cleaner.
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*/
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#ifdef __cplusplus
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# ifndef _expvar_hpp
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# include "expvar.hpp"
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# endif
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# ifndef _scstring
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# include "scstring.hpp"
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# endif
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namespace RebMenus
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{
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class ExportVariable_3dAcceleration : public ExportVariable<OurBool>
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{
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public:
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OurBool Get(void) const;
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void Set(OurBool NewVal);
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};
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class ExportVariable_ZBuffering : public ExportVariable<OurBool>
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{
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public:
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OurBool Get(void) const;
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void Set(OurBool NewVal);
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};
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class ExportVariable_BilinearFiltering : public ExportVariable<OurBool>
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{
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public:
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OurBool Get(void) const;
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void Set(OurBool NewVal);
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};
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class VideoModeSelection
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{
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public:
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static SCString* DescribeCurrentSelection(void);
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static void Dec(void);
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static void Inc(void);
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};
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};
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#endif /* __cplusplus */
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#endif /* ! _included_pcmenus_h_ */
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#endif /* ! _included_pcmenus_h_ */
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@ -11,7 +11,6 @@
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#include "bh_types.h"
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#include "bh_types.h"
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#include "dynblock.h"
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#include "dynblock.h"
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#include "dynamics.h"
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#include "dynamics.h"
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#include "menugfx.h"
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#include "bh_debri.h"
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#include "bh_debri.h"
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#include "pvisible.h"
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#include "pvisible.h"
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#include "bh_plift.h"
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#include "bh_plift.h"
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