Turned texture repeating back on. (some levels seem to need it to look

'properly').

Implemented some special vision mode drawing (for Predator).
This commit is contained in:
Steven Fuller 2001-08-12 04:42:44 +00:00 committed by Patryk Obara
parent de3fda828d
commit 24847bd284
3 changed files with 90 additions and 18 deletions

View file

@ -517,16 +517,6 @@ void D3D_ScreenInversionOverlay()
fprintf(stderr, "D3D_ScreenInversionOverlay()\n");
}
void D3D_PredatorThermalVisionPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr)
{
fprintf(stderr, "D3D_PredatorThermalVisionPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
}
void D3D_PredatorScreenInversionOverlay()
{
fprintf(stderr, "D3D_PredatorScreenInversionOverlay()\n");
}
void D3D_PlayerOnFireOverlay()
{
fprintf(stderr, "D3D_PlayerOnFireOverlay()\n");