Turned texture repeating back on. (some levels seem to need it to look
'properly'). Implemented some special vision mode drawing (for Predator).
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parent
de3fda828d
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3 changed files with 90 additions and 18 deletions
10
src/stubs.c
10
src/stubs.c
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@ -517,16 +517,6 @@ void D3D_ScreenInversionOverlay()
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fprintf(stderr, "D3D_ScreenInversionOverlay()\n");
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}
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void D3D_PredatorThermalVisionPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr)
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{
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fprintf(stderr, "D3D_PredatorThermalVisionPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
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}
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void D3D_PredatorScreenInversionOverlay()
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{
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fprintf(stderr, "D3D_PredatorScreenInversionOverlay()\n");
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}
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void D3D_PlayerOnFireOverlay()
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{
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fprintf(stderr, "D3D_PlayerOnFireOverlay()\n");
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