Turned texture repeating back on. (some levels seem to need it to look

'properly').

Implemented some special vision mode drawing (for Predator).
This commit is contained in:
Steven Fuller 2001-08-12 04:42:44 +00:00 committed by Patryk Obara
parent de3fda828d
commit 24847bd284
3 changed files with 90 additions and 18 deletions

View file

@ -61,6 +61,10 @@ int InitialiseWindowsSystem()
exit(EXIT_FAILURE);
}
SDL_WM_SetCaption("Aliens vs Predator", "Aliens vs Predator");
// SDL_ShowCursor(0);
glViewport(0, 0, MyWidth, MyHeight);
glMatrixMode(GL_PROJECTION);
@ -447,8 +451,6 @@ int main(int argc, char *argv[])
// AvP.PlayerType = I_Marine;
// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
// SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */
// AvP.PlayerType = I_Predator;
// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */