Turned texture repeating back on. (some levels seem to need it to look
'properly'). Implemented some special vision mode drawing (for Predator).
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3 changed files with 90 additions and 18 deletions
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@ -61,6 +61,10 @@ int InitialiseWindowsSystem()
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exit(EXIT_FAILURE);
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}
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SDL_WM_SetCaption("Aliens vs Predator", "Aliens vs Predator");
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// SDL_ShowCursor(0);
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glViewport(0, 0, MyWidth, MyHeight);
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glMatrixMode(GL_PROJECTION);
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@ -447,8 +451,6 @@ int main(int argc, char *argv[])
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// AvP.PlayerType = I_Marine;
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// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
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// SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */
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// AvP.PlayerType = I_Predator;
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// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
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